Search found 86 matches

by JayBlue
Mon Jul 17, 2017 1:37 pm
Forum: Creator Discussion
Topic: What to know before releasing a Demo?
Replies: 8
Views: 1342

What to know before releasing a Demo?

What should I know before I release a Demo for my game? Like what kind of legal things I should be aware of, what information do people want to know, who should I give special thanks and credit to, etc..., and anything else you guys can think of.
by JayBlue
Fri Jun 30, 2017 3:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Displaying character face parts
Replies: 13
Views: 1256

Re: Displaying character face parts

Ok, I got it working. The transitions work, granted they lag a bit. Probably cause my images are 1933x3166. I'll probably have to shrink them or something.

But its working, thank you :)
by JayBlue
Thu Jun 29, 2017 8:29 pm
Forum: Ren'Py Questions and Announcements
Topic: 2D platformer in Renpy?
Replies: 4
Views: 4509

Re: 2D platformer in Renpy?

Sub-note: I just read This post from PyTom which implies that Ren'py does not have access to a full implementation of pygame, so running mini-games and the like using just pygame might be advised against. The RPG Overworld thing does work in the newest release though... Still maybe best to start pl...
by JayBlue
Thu Jun 29, 2017 12:43 am
Forum: Ren'Py Questions and Announcements
Topic: Displaying character face parts
Replies: 13
Views: 1256

Re: Displaying character face parts

So this would be the final product? image girl = LiveComposite( (359, 927), (0, 0), "images/base.png", (0, 0), TransitionConditionSwitch(Dissolve(0.4, alpha=True), "g_brows == 'normal' ", "images/brow_normal.png", "g_brows == 'sad' ", "images/brow_sad.png...
by JayBlue
Thu Jun 29, 2017 12:05 am
Forum: Ren'Py Questions and Announcements
Topic: 2D platformer in Renpy?
Replies: 4
Views: 4509

2D platformer in Renpy?

How would one make a 2D platformer in Renpy. And are there any Renpy games that are 2D platformers out there?
by JayBlue
Wed Jun 28, 2017 11:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Displaying character face parts
Replies: 13
Views: 1256

Re: Displaying character face parts

Okay, let me explain how to do this. First off, a set up thing: It is better if all of your bits (eyes, mouth, etc) are the same size as your base image...this will make everything much, much easier. Next, you will be using , , and . LiveComposite is for the image: https://www.renpy.org/doc/html/di...
by JayBlue
Wed Jun 28, 2017 9:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Displaying character face parts
Replies: 13
Views: 1256

Re: Displaying character face parts

So it would have to look something like this? image girl normal = LiveComposite( (359, 927), (0, 0), "base.png", (101, 50), "brow_normal.png", (101, 50), "eyes_normal.png", (101, 50), "mouth_normal.png" image girl happy = LiveComposite( (359, 927), (0, 0), &qu...
by JayBlue
Wed Jun 28, 2017 6:17 pm
Forum: Asset Creation: Writing
Topic: What kind of Personalities for a MC?
Replies: 21
Views: 4748

Re: What kind of Personalities for a MC?

I think above and all I prefer when protag-kun *has* a personality. It feels just, uncomfortable to have an MC be an entirely vacuous avatar for the player. Even if they are a silent protagonist, oftentimes a personality comes across by what dialogue options are available, but if you aren't creativ...
by JayBlue
Wed Jun 28, 2017 4:00 pm
Forum: Ren'Py Questions and Announcements
Topic: How to move 2 images at the same time?
Replies: 2
Views: 416

Re: How to move 2 images at the same time?

vollschauer wrote:I think that's something you should find out by yourself quite easily:

https://www.renpy.org/doc/html/displayi ... -statement

Code: Select all

show CharacterA at left
show CharacterB at right
with dissolve
Whoa...
My mind is blown.
by JayBlue
Wed Jun 28, 2017 3:56 pm
Forum: Asset Creation: Writing
Topic: What kind of Personalities for a MC?
Replies: 21
Views: 4748

What kind of Personalities for a MC?

What kind of personalities do you like for a Main Character?

And as long as we're on the subject, what kind of personalities do you hate in a Main Character?
by JayBlue
Wed Jun 28, 2017 3:47 pm
Forum: Ren'Py Questions and Announcements
Topic: How to move 2 images at the same time?
Replies: 2
Views: 416

How to move 2 images at the same time?

Another question. How do I move 2 images at the same time? Example 1: I have 2 characters. 1 on the left side of the screen and 1 on the right side of the screen. And I want them to switch places by using a move command. Example 2: I have 2 characters. I want them to fade-in at the same time, but in...
by JayBlue
Wed Jun 28, 2017 3:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Displaying character face parts
Replies: 13
Views: 1256

Displaying character face parts

So I have a question. I want a character to have a vast 'array of emotions' but I don't want to export a bunch of things and take up space in my game. Here's what I'm dealing with. I have 1 character with... 3 different eyebrows, 4 different eyes, 8 different mouths, and this is all for one characte...
by JayBlue
Wed Feb 01, 2017 9:57 pm
Forum: Ren'Py Questions and Announcements
Topic: re-declare an image
Replies: 3
Views: 609

Re: re-declare an image

What does ImageSwitch and ConditionSwitch look like in code? I can't find anything online.
by JayBlue
Tue Jan 31, 2017 4:46 am
Forum: Ren'Py Questions and Announcements
Topic: re-declare an image
Replies: 3
Views: 609

re-declare an image

I'm trying to re-declare an image so I can change character outfits, but I don't know how to do that. Here's what I've tried so far. This is the image declared in the assest: init: image MainCharacter = MC_outfit1 And this is the image being declared in the story script: image MainCharacter = MC_out...
by JayBlue
Sat Jan 28, 2017 6:02 am
Forum: Ren'Py Questions and Announcements
Topic: define vs. $ (declaring variables)
Replies: 19
Views: 17427

define vs. $ (declaring variables)

I want to ask. What is the difference between declaring variables when you use define or $?

example:

Code: Select all

init:
    define ATK = 9000
    $ DEF = 9000