Search found 254 matches
- Thu Jun 29, 2017 9:45 am
- Forum: Asset Creation: Writing
- Topic: The middle part is the hardest to figure out...
- Replies: 11
- Views: 8513
Re: The middle part is the hardest to figure out...
So, I've been toying with this kinda horrifying story idea for about three years and the middle parts are still blurry. Should I just start writing? There's a great book by Stuart Horwitz called "Book Architecture: How to Plot and Outline without Using a Formula." It's incredibly useful (...
- Wed Jun 28, 2017 7:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Displaying character face parts
- Replies: 13
- Views: 1254
Re: Displaying character face parts
Here's some documentation on LiveComposite, which is exactly what you're looking for. Feel free to ask if you have further questions on it! https://www.renpy.org/wiki/renpy/doc/reference/functions/LiveComposite https://www.renpy.org/wiki/renpy/doc/cookbook/Blink_And_Lip_Flap Ah yes, LiveComposite! ...
- Wed Jun 28, 2017 4:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Displaying character face parts
- Replies: 13
- Views: 1254
Re: Displaying character face parts
I would like to know how this is done too, please! Anyone have any suggestions?
- Sat Jun 24, 2017 3:58 pm
- Forum: Completed Games
- Topic: Let's Go! Hiragana / Katakana / Hangul [edutainment]
- Replies: 14
- Views: 5997
Re: Let's Go! Hiragana v1.1 [edutainment]
I'm interested in playing this, but the download link seems to be broken! Could you re-upload it? Thanks!
- Fri Jul 29, 2016 11:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Confusion over permanent variables
- Replies: 3
- Views: 271
Re: Confusion over permanent variables
What you're looking for is persistent data. :) Here are some links to threads for implementing persistent data in different ways for VNs: Chapter Menus: One | Two Unlockable episodes | paths/routes Unlockable bonus scenes Adding main menu options after 1st playthrough Unlockable gallery In-game achi...
- Sat Jul 23, 2016 5:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: inserting images
- Replies: 2
- Views: 331
Re: inserting images
The first thing I see is, you're missing the file extension in the name! Is it a .jpg or a .png file? If it's a .jpg file: image aaftm = "anime academy.jpg" If it's a .png file: image aaftm = "anime academy.png" If it's is a background image (I'm assuming it is), you show it in t...
- Fri Jul 22, 2016 1:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Where is my main menu ?
- Replies: 3
- Views: 392
Re: Where is my main menu ?
It looks like the save/load screen is appearing when you click the main menu button, which could be because: 1) the coding for the save/load screen is in screen main_menu, or 2) the main menu button action is set to show the load screen instead of the main menu. To determine which of these is the ca...
- Fri Jul 22, 2016 12:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Save slot hotspots don't work?
- Replies: 3
- Views: 982
Re: Save slot hotspots don't work?
eah that's what I've been doing but even when I click the slots, the game acts like I've only clicked empty space. No hover effect, nothing saved to that slot :Tc That's so weird D: After redoing the hotspots, hopefully nothing else pops up! I don't see anything wrong with your imagemap coding... E...
- Fri Jul 22, 2016 12:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: New to Renpy and Coding in general, need help :)
- Replies: 21
- Views: 2686
Re: New to Renpy and Coding in general, need help :)
That means, if I wanted, I could just create a Script called BG Script, with every single BG, making it easier to look it up in case of using other scripts and I want a specific BG, right? Yep! You can do this, as long as you define the background images properly. Also, make sure that the image tag...
- Thu Jul 21, 2016 10:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Save slot hotspots don't work?
- Replies: 3
- Views: 982
Re: Save slot hotspots don't work?
Does your navigation menu imagemap cover the entire screen? You have use navigation for both the save and load screens, so if those imagemaps aren't showing up, maybe that's why. As for the hotspot issue, your code looks correct to me! I'd definitely double check the hotspot coordinates. You can qui...
- Thu Jul 21, 2016 10:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: New to Renpy and Coding in general, need help :)
- Replies: 21
- Views: 2686
Re: New to Renpy and Coding in general, need help :)
You can certainly use more than one script file, yes. :) According to the Quickstart : "Labels may be defined in any file that is in the game directory, and ends with .rpy. The filename doesn't matter to Ren'Py, only the labels contained within it. A label may only appear in a single file."...
- Thu Jul 21, 2016 8:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Image not positioning correctly inside frame?
- Replies: 8
- Views: 864
Re: Image not positioning correctly inside frame?
Try changing the value you have for left_margin from 200 to something greater. Margins are how far away from the left or right side the image is, so in your code, left_margin = 200 means that the image is 200 pixels away from the left side of the frame.
- Thu Jul 21, 2016 8:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: New to Renpy and Coding in general, need help :)
- Replies: 21
- Views: 2686
Re: New to Renpy and Coding in general, need help :)
In the "Images" folder, how do I call an image inside another folder? I want to keep a "BG" folder for the BG, a "Screen" for the screens and so on. All you need to do is specify the file path, like this: image forest bg = "BG/forest bg.jpg" The folder that f...
- Tue Jul 19, 2016 8:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Dynamic Images, Image Tags, and Transitions
- Replies: 5
- Views: 1201
Re: Dynamic Images, Image Tags, and Transitions
The dissolve transition bit for facial expressions can be done using TransitionShowing Switch, but it sure would be amazing and tons easier to do it like this! Looking forward to such a feature being implemented in Ren'Py
- Mon Jul 18, 2016 4:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Resizing a frame
- Replies: 10
- Views: 2064
Re: Resizing a frame
Holy bananas!! That actually worked? Woohoo!! ;v; You're super welcome! <3