Search found 522 matches
- Fri Feb 06, 2015 7:56 am
- Forum: Ren'Py Cookbook
- Topic: Persona-style animated calendar
- Replies: 25
- Views: 45977
Re: Persona-style animated calendar
Okay, finally got around to porting the script to ATL. You can check it out here: https://github.com/koroshiya/python-calendar/tree/master/renpy-atl Currently only in 1280x720, since that's the resolution of the game I'm working on. It could use better icons, and the speed is currently static, but I...
- Fri Feb 06, 2015 5:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Creating a menu from a list of tuples
- Replies: 3
- Views: 3943
Re: Creating a menu from a list of tuples
Try replacing
with
Code: Select all
renpy.menu(menu_items)
Code: Select all
choice = menu(menu_items)
- Mon Feb 02, 2015 4:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Variable as tag/label?
- Replies: 4
- Views: 664
Re: Variable as tag/label?
I can make do with other functions (currently using ui.add and At); this question is more of a "Is it possible?".
- Sun Feb 01, 2015 9:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Variable as tag/label?
- Replies: 4
- Views: 664
Variable as tag/label?
Hi all, I've checked the documentation (and forum), but either I'm using the wrong search terms, or this isn't so simple. What I'm trying to do is use a variable/string literal as though it were a tag. For example, I'd like to be able to write show dayButton as dayButton_01 as show dayButton as 'day...
- Thu Jan 29, 2015 11:42 pm
- Forum: Ren'Py Cookbook
- Topic: Automatic character, background, etc. image defining script
- Replies: 44
- Views: 17089
Re: Automatic character, background, etc. image defining scr
Edit: moved to GitHub and merged with previous code.
- Thu Jan 29, 2015 10:16 pm
- Forum: Ren'Py Cookbook
- Topic: Automatic character, background, etc. image defining script
- Replies: 44
- Views: 17089
Automatic character defining script
Okay, so... with the number of different characters, outfits, poses, expressions, etc. increasing in my game, I thought it was time for a different approach. It's a bit longer, and it only works with characters (though it's easy enough to adapt), but in my case it's definitely preferable. The idea i...
- Thu Jan 29, 2015 9:29 pm
- Forum: Ren'Py Cookbook
- Topic: Persona-style animated calendar
- Replies: 25
- Views: 45977
Re: Persona-style animated calendar
Sorry guys, I honestly haven't checked this thread at all since my last post :? First off, I've attached to this post a modified version of the calendar that's intended to look more like a copy of the persona in-game calendar, rather than simply being inspired by it. I was asked by Cube to help him ...
- Sat Jan 24, 2015 10:52 pm
- Forum: We are offering Paid Work
- Topic: Looking for CG artist - Crime/Romance VN [CLOSED]
- Replies: 10
- Views: 3016
Looking for CG artist - Crime/Romance VN [CLOSED]
Please skip to the most recent post Artists of LSF, for my project (Sickness) I am currently looking to commission a few CG artists. I say "a few" because the scenes vary in content matter, and I know most people tend to have preferred genres/styles. Also, there are quite a few CGs to be ...
- Mon Dec 01, 2014 8:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Soft/background transition?
- Replies: 3
- Views: 1004
Re: Soft/background transition?
Thanks for the input :) @Donmai: I'll definitely have to learn ATL one of these days. Though tbh, I'm finding the hard part is figuring out how to incorporate ATL into other renpy functions rather than using ATL itself. @nyaatrap: Thank you! Your typo tripped me up there for a while (renpy.trans i t...
- Mon Dec 01, 2014 8:01 am
- Forum: Ren'Py Cookbook
- Topic: Custom/Bulk character definitions
- Replies: 0
- Views: 3924
Custom/Bulk character definitions
As was the case with my previous image defining script , here I was looking for a way to define numerous resources with as little ongoing effort as possible. This script requires a little more input, but some people might find it useful nonetheless. So, what does it do, and why should I bother? If y...
- Sun Nov 30, 2014 2:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Soft/background transition?
- Replies: 3
- Views: 1004
Soft/background transition?
Hi guys, I've looked through the forum and manual and haven't found what I'm after, so I guess it's time to ask. What I'm looking for is a way to invoke a transition (Dissolve) on a particular displayable, but not have the game pause. For example, if I wanted an image to dissolve for 2 seconds, the ...
- Mon Sep 22, 2014 9:45 pm
- Forum: Asset Creation: Writing
- Topic: Dealing With Multiple Internal Dialogues
- Replies: 4
- Views: 762
Re: Dealing With Multiple Internal Dialogues
I've been doing the same thing, going back and forth between narration and thoughts. For the time being I've left them both as narration, but I think a subtle difference in font would be a good way to deal with it. eg. Narration is normal, thoughts are in italics. Or one could have a faint stroke (&...
- Sat Sep 20, 2014 3:43 am
- Forum: We are a Commercial Project looking for Partners
- Topic: Looking for PHP Programmer for VN site
- Replies: 2
- Views: 1380
Re: Looking for PHP Programmer for VN site
Regarding the user messaging, notifications, etc. is there any particular reason why you can't just use existing forum software?
I'm guessing from the phpBB bookmark in your first screenshot (in the other thread) that you've at least thought about it.
I'm guessing from the phpBB bookmark in your first screenshot (in the other thread) that you've at least thought about it.
- Thu Sep 18, 2014 10:46 pm
- Forum: I am an Artist
- Topic: Artist for Hire! (CLOSED) (Sprites, CGs)
- Replies: 27
- Views: 10665
Re: Artist for Hire! (OPEN) (Sprites, CGs)
I'm still open! Sorry for any confusion about that. :lol: I'm sorry to say that additional outfits/expressions don't carry over between poses. I do have to redraw them completely for a new pose, after all! Fair enough. Considering that most of my "poses" are just arm movements, however, I...
- Thu Sep 18, 2014 9:16 pm
- Forum: I am an Artist
- Topic: Artist for Hire! (CLOSED) (Sprites, CGs)
- Replies: 27
- Views: 10665
Re: Artist for Hire! (OPEN) (Sprites, CGs)
Hi Ezri, do additional outfits/expressions carry over between poses, or would they need to be re-commissioned? eg. If I commissioned a sprite with 3 outfits and 5 expressions, then I wanted to add another pose, would I need to pay for the outfits and expressions twice? Edit: Oops, didn't realize how...