Search found 43 matches

by OddTillTheEnd
Tue Jan 12, 2016 11:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Variables in Actionbuttons not setting properly [SOLVED]
Replies: 2
Views: 389

Re: Variables in Actionbuttons not setting properly

I don't know how the first part is even working, since you're missing a comma... I'm not really sure I understand what you're trying to do with item1clicked either. If you're trying to increment it, you need to set the value to item1clicked + 1. If you're trying to simply set it to 1, then what you...
by OddTillTheEnd
Tue Jan 12, 2016 9:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Variables in Actionbuttons not setting properly [SOLVED]
Replies: 2
Views: 389

Variables in Actionbuttons not setting properly [SOLVED]

Sorry to bother you all again. I'm having an issue with setting variables. :( Basically, it's a mystery game and you have to choose which pieces of evidence your character will try to solve. The way I have it set up is that there is an "evidence" menu with imagebuttons of various pieces of...
by OddTillTheEnd
Sat Oct 31, 2015 2:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Calling dissolves from within ATL
Replies: 4
Views: 717

Re: Calling dissolves from within ATL

Another option may be to use TransitionConditionSwitch for all the images. http://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=26612 Thanks, this is definitely what I'm looking for! However, I keep coming up with the error "'NoneType' object has no attribute 'style'", which I'm comp...
by OddTillTheEnd
Sat Oct 24, 2015 8:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Calling dissolves from within ATL
Replies: 4
Views: 717

Re: Calling dissolves from within ATL

You might be able to get away with something like: image character talk: on show, replace: "chars/character/talk.png" with dissolve on update: "chars/character/talk.png" Interesting... I didn't know about "on show, replace". Unfortunately it's not doing the trick eithe...
by OddTillTheEnd
Sat Oct 24, 2015 11:38 am
Forum: Ren'Py Questions and Announcements
Topic: Calling dissolves from within ATL
Replies: 4
Views: 717

Calling dissolves from within ATL

Hello, I'm wondering if it's possible to call dissolves from within ATL so I don't need to say "with dissolve" every time a sprite changes expression. I've been trying to use "on show" and "on hide" to do this, but, while there are no errors, it also doesn't work. :( im...
by OddTillTheEnd
Tue May 19, 2015 4:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Call something when multiple variables are true?
Replies: 6
Views: 1054

Re: Call something when multiple variables are true?

Thanks guys!
Now it works perfectly. :)

-- Odd.
by OddTillTheEnd
Tue May 19, 2015 3:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Call something when multiple variables are true?
Replies: 6
Views: 1054

Re: Call something when multiple variables are true?

It works... you are messing up their values somewhere... if all([STG1RND1investigated_door, STG1RND1investigated_landing, STG1RND1investigated_bag]): $ STG1RND1Hdeductiontime = True jump STG1RND1Hdeductiontime is another way of writing that but your code is acceptable, both examples. Thanks for the...
by OddTillTheEnd
Tue May 19, 2015 3:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Call something when multiple variables are true?
Replies: 6
Views: 1054

Call something when multiple variables are true?

For some reason sandwiching the code like this: if STG1RND1investigated_door == True: if STG1RND1investigated_landing == True: if STG1RND1investigated_bag == True: $ STG1RND1Hdeductiontime = True jump STG1RND1Hdeductiontime Doesn't work. Neither does: if STG1RND1investigated_door == True and STG1RND...
by OddTillTheEnd
Mon Apr 13, 2015 9:09 am
Forum: I am a Musician, Sound Editor, or Video Editor
Topic: Composer for Hire | Mystery, Horror, Romance, Action [OPEN]
Replies: 7
Views: 2714

Re: Composer: Action/Mystery/Sci-Fi/Romance (OddTillTheEnd)

Neryko wrote:I taked a look at your demos online. Good quality and so diferent onces to others. Also incredible price. I will save your contact =)
Thanks! :)
by OddTillTheEnd
Sun Apr 12, 2015 2:09 pm
Forum: I am a Musician, Sound Editor, or Video Editor
Topic: Composer for Hire | Mystery, Horror, Romance, Action [OPEN]
Replies: 7
Views: 2714

Composer for Hire | Mystery, Horror, Romance, Action [OPEN]

https://i.imgur.com/cYB5xti.png Hey there, I'm OddTillTheEnd. I love composing and I specialize in creating a unique sound for every project. I've currently composed 170+ tracks, (about eight hours in total), for my Epic Trax project, and many more besides — short films, games, and even trailer mus...
by OddTillTheEnd
Fri Jun 06, 2014 10:45 am
Forum: Old Threads (– September 2014)
Topic: Composer for Hire!
Replies: 2
Views: 719

Re: Composer for Hire!

Just a quick question what instruments can you use in your tracks and do you charge extra for more than one instrument? I can use different types of strings, like cello, viola, violin, and bass, as well as many different kinds of guitars, both electric and acoustic. I can also use mallet-type instr...
by OddTillTheEnd
Wed Jun 04, 2014 4:31 pm
Forum: Old Threads (– September 2014)
Topic: Composer for Hire!
Replies: 2
Views: 719

Composer for Hire!

Hello, I'm a freelance amateur composer with over 80 composed tracks under his belt, (only counting composing work created for my Bandcamp page, and including work that I haven't yet released), who is offering his services! I created a special sampler album with examples of tracks I created with vis...
by OddTillTheEnd
Wed Jun 04, 2014 4:01 pm
Forum: Welcome!
Topic: Guestbook
Replies: 5535
Views: 2719137

Re: Guestbook

name: oddtilltheend location: [redacted] Hello. I've played a few ren'py games, my favorite one so far being Save the Date and My Magical Cosplay Cafe . I have also played Narcissu . That's pretty much where my hands-on experience with visual novels ends. However, I have always loved novels, and I h...