I'm really no expert, but I think it's either the loudness, or a combination of the sound being both loud and very short in duration, so it's sharp. I'm going to unmark this as [solved] in hopes that someone more knowledgeable about Ren'py's audio checks the thread out! It would be nice to know for ...
So loud sound makes music quiet? Yup! Though on second thought, I can't tell whether Ren'py is automatically doing it, or if my computer's audio driver is somehow adjusting it. If anyone is bored and feels like testing it, the effect is present in this imagebutton demo (it's a great demo, by the wa...
Okay, I finally figured out what was causing the volume decrease! It was all because of this one specific sound effect I was using for my buttons. It really didn't sound that loud to me, but apparently it was too loud, because when I de-amplified it in Audacity, the music stopped fading out. That wa...
Just prefix your text with "u"-sign, like ui.text(u"I'm singing! \u266B", size=34, color="#FFFF00", outlines = [(2, "#000000", 0, 0)]) Thanks so much, this was what I was originally looking for! Also, I realized I'm an idiot -- turns out that the font I was u...
I'm not really sure if there's any official way but as a workaround, you can save the symbol as an image and display an image inline with the text. http://www.renpy.org/doc/html/text.html#text-tag-image Thanks for the workaround!! text "{font=meiryo.ttc}♫{/font}" shows correctly for me. I...
I'm trying to display a ♫ symbol (Unicode U+266B) in UI Text, but it shows up blank in-game. The font I'm using doesn't include the symbol, but it still shows up correctly in dialogue like this: EDIT: I was wrong, Ren'Py only shows it if the font does include the symbol! My bad. eileen "I'm sin...
My music channel's volume decreases a ton when I hover over buttons, which play sfx in other channels. Is there a way to prevent this or adjust how much it gets quieter by/how long it stays quiet? For some reason I don't have this problem with ctc sounds (when those play, they have no effect on the ...
It looks like the example you posted, except with additional movement in the y direction. You can get rid of that by changing this line in the event function, if you want. # self.xoffset,self.yoffset=((float)(x)/(config.screen_width))-0.5,((float)(y)/(config.screen_height))-0.5 self.xoffset=((float)...
YES saving/reloading is finally fine with that, thank you so much!! With my amateur skills I couldn't figure out how to get it to work on the outside! You've just saved an unknown number of newbs who will Google "how do I do parallax in renpy" in the future.
Sorry to revive an old thread, but does anyone know how to do this in the current version of Renpy? Elmiwisa's old code posted above often results in a pickling error upon reloading :^( I found some other threads where people had the same problem, but they never managed to find a way around it... ht...
Have you tried putting this in options.rpy? It should control how far from the left menu choices are indented. style.nvl_menu_choice_button.left_margin = 0 If that fails, changing the text_align (not xalign) of nvl_menu_choice to 0.0 might work--that fixed indentation problems I had with NVL in the ...
I'm using the TV theme and I like the style of the default bar that's used for the Preference sliders! I want them to appear larger relative to the rest of the screen, though, and I can't figure out how. Changing the xmaximum makes the bar longer with no effect on its height. Changing the ymaximum j...
EDIT: Never mind, I added config.save_json_callbacks.append(save_json) and it seems to work now! Thanks! I'm afraid I don't really get json functionality, could you walk me through it like I'm 5 years old? I currently have this in script.rpy: init python: def save_json(data): minutes, seconds = div...