Search found 734 matches
- Mon May 04, 2020 8:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: randomizing transitions in game
- Replies: 13
- Views: 510
Re: randomizing transitions in game
Do you set randomtrans in an init block or during the game? The thing is, if you set it during an init block, it is wrong (it should instead be with a default statement). Also, it calls the randomizer when you declare it and that value then sticks. You have to do it so that the randomizer is called ...
- Mon May 04, 2020 8:06 am
- Forum: Creator Discussion
- Topic: Adding combat to a trade sim?
- Replies: 3
- Views: 3295
Adding combat to a trade sim?
I'm not a professional game designer, but I have been around long enough to have a basic understanding of what makes a game fun and keeps the player invested. That said, what I know makes me wonder if what I have in mind is enough. I'm working on a game that mixes classic trade simulations with VN: ...
- Mon May 04, 2020 6:13 am
- Forum: Creator Discussion
- Topic: We are considering publishing a partly NSFW VN through Steam, and would like some advice!
- Replies: 2
- Views: 3557
Re: We are considering publishing a partly NSFW VN through Steam, and would like some advice!
Some people don't want to own NSFW games, so making that part a DLC (cheap or free) is probably not a bad idea if your game can survive without the adult stuff.
- Mon May 04, 2020 6:10 am
- Forum: Creator Discussion
- Topic: Meme Persona Girlfriend Visual Novel
- Replies: 9
- Views: 3887
Re: Meme Persona Girlfriend Visual Novel
Haha, true. I'm not religious at all, so I didn't think of that. For me, Sunday is the day when I realize that I wanted to do so much stuff over the weekend and failed miserably
- Mon May 04, 2020 6:09 am
- Forum: Creator Discussion
- Topic: About copyright
- Replies: 10
- Views: 5019
Re: About copyright
If you design a character (with detailed description and/or an amateurish sketch) and pay an artist to draw it, you retain copyright to that character while the artist has the copyright to that image, unless a contract saying otherwise exists. If an artist designs a character for you ("Design a...
- Mon May 04, 2020 5:53 am
- Forum: Creator Discussion
- Topic: How to implement reasonable part time jobs?
- Replies: 3
- Views: 3141
Re: How to implement reasonable part time jobs?
Is the plot of your game time-critical? Then Just having to schedule a job is fine; the player pays for it with not being able to do other things in that time slot. Otherwise either have a lot of events happen there that may be good or bad, or actually do make a minigame. If you are worried that the...
- Mon May 04, 2020 5:48 am
- Forum: Creator Discussion
- Topic: Meme Persona Girlfriend Visual Novel
- Replies: 9
- Views: 3887
Re: Meme Persona Girlfriend Visual Novel
Do weekdays: Monday is pessimistic and grumpy, Thursday is exhausted but full of hope, Friday is aloof and lazy, Saturday is the fun-loving happy one, Sunday has so much to do but no time, and so on. ("and so on" means I have no ideas for Tuesday and Wednesday )
- Mon May 04, 2020 4:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Sprite Position Issue [SOLVED]
- Replies: 10
- Views: 869
Re: Sprite Position Issue
It is actually pretty easy once you find the necessary function for checking if an image is currently shown: init python: def bobble(who): global last_speaker if last_speaker: if last_speaker in spritedict: if renpy.showing(spritedict[last_speaker]): renpy.show(spritedict[last_speaker], at_list=[ste...
- Mon May 04, 2020 3:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Sprite Position Issue [SOLVED]
- Replies: 10
- Views: 869
Re: Sprite Position Issue
So, I've tried to find a tutorial relating to the renpy.show and character callback functions on here and on YouTube but didn't have much luck, and I read through the documentation. I am hopelessly a beginner and trying to write this code is pretty daunting. I feel kind of embarrassed to ask this, ...
- Sun May 03, 2020 4:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Sprite Position Issue [SOLVED]
- Replies: 10
- Views: 869
Re: Sprite Position Issue
You could use character callbacks https://www.renpy.org/doc/html/character_callbacks.html with the renpy.show function https://www.renpy.org/doc/html/statement_equivalents.html#renpy.show to apply the ATL to the sprite. I didn't check it, but I'm pretty sure DDLC used this or something similar as th...
- Sun May 03, 2020 4:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Keep text box on screen during sprite transitions?
- Replies: 5
- Views: 470
Re: Keep text box on screen during sprite transitions?
That either means you have an outdated gui.rpy or options.rpy, or you messed with something in there or something implicit (like styles). You could try making a new project and copying everything you did over, little by little, and check what causes the problem.
- Tue Apr 28, 2020 9:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Need to click twice to advance in certain dialogue
- Replies: 14
- Views: 693
Re: Need to click twice to advance in certain dialogue
So clicking the first time actually does not advance the game at all and no "3" appears in the console? That is strange, because there is absolutely no reason for this. Did you modify the "say" screen? I can't see any reason for the first click to be "swallowed" by the ...
- Tue Apr 28, 2020 8:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Need to click twice to advance in certain dialogue
- Replies: 14
- Views: 693
Re: Need to click twice to advance in certain dialogue
No clue, but I can give you tips for bug hunting: The python statement "print" outputs to the console which you can call up with SHIFT+O. When something like this happens, I place various print statements at critical points of my code to track the execution flow. Be aware that if you do th...
- Tue Apr 28, 2020 8:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Scrollbars on the history screen acting strange
- Replies: 2
- Views: 228
Re: Scrollbars on the history screen acting strange
Did you change in gui.rpy according to your image? That's the only possible problem I can see at first glance.
Code: Select all
define gui.vscrollbar_borders = Borders(4, 4, 4, 4)
- Tue Apr 28, 2020 8:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Need to click twice to advance in certain dialogue
- Replies: 14
- Views: 693
Re: Need to click twice to advance in certain dialogue
Where is aim.lvl changed and under which conditions? It looks like the line is indeed executed twice but not twice at once. I think the game advances, loops back to the label, and executes it again.