Search found 103 matches

by emz911
Tue May 25, 2021 8:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Name box padding only if side image is present
Replies: 6
Views: 1758

Re: Name box padding only if side image is present

One way you could do it is to modify the say screen in screens.rpy. Add a condition to check if SideImage() is present, and change the namebox position beneath it.
by emz911
Sun May 23, 2021 6:45 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Sliding Menu in Save Data Screenshot
Replies: 6
Views: 2394

Re: Sliding Menu in Save Data Screenshot

As documented, save screen screenshots take "a picture of the screen before a file save screen is shown," so as long as you hide the menu screen before you enter the save screen you should be fine. Since it sounds like you enter the save screen through the menu screen, I wonder if using Sh...
by emz911
Thu May 20, 2021 1:08 am
Forum: Ren'Py Questions and Announcements
Topic: Applying box shadow effect to textbox
Replies: 1
Views: 612

Re: Applying box shadow effect to textbox

I'm pretty sure there are ways to do that through Renpy, but if you want to keep it simple, I'd recommend manipulating (adding the shadows directly onto) the png image directly using photoshop or something, this way it doesn't hurt performance.
by emz911
Mon May 17, 2021 10:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Trying to make a Game Over -> Load Screen
Replies: 2
Views: 937

Re: Trying to make a Game Over -> Load Screen

You can replace show with call and that would stop the game on the screen until an action is performed. Don't forget to remove any return button from the load screen if you want to force only a load or a quit!
by emz911
Tue May 11, 2021 9:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Scenes, screens and images
Replies: 8
Views: 1101

Re: Scenes, screens and images

Make sure the scene images are placed under the "images" folder, then check that the image file names match the scene names. If you did not define beforehand, when you do "scene city_exterior" it will look for an image in the folder named "city_exterior.jpg" or "ci...
by emz911
Tue May 11, 2021 3:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Scenes, screens and images
Replies: 8
Views: 1101

Re: Scenes, screens and images

Forget about the screen for a minute and define scene images just like you define any other images, this is the correct format: image hotelExterior = "bg/hotel_exterior.png" image hotelmanager = "characters/hotel/hotelmanager_full.png" Have that and you can do: label hotel_01_sce...
by emz911
Tue May 11, 2021 1:26 am
Forum: Ren'Py Questions and Announcements
Topic: Scenes, screens and images
Replies: 8
Views: 1101

Re: Scenes, screens and images

For showing a background, there is a statement called "scene" already, use that instead of screen. "at" controls the position of the image shown, you want: show hotelmanager full at center Everything you need is documented here, I recommend going through it! https://www.renpy.org...
by emz911
Sun May 09, 2021 4:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Optimizing music?
Replies: 4
Views: 1019

Re: Optimizing music?

I think the seconds of silence are from your original soundtracks, try trimming the beginning and end of them so that they immediately play and end. You can also look up "crossfade," there are a couple forums that talk about this, which might be what you want, though a bit more complicated...
by emz911
Sun May 09, 2021 3:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Optimizing music?
Replies: 4
Views: 1019

Re: Optimizing music?

First advice would be to convert all your audio into .ogg format. For the loops, it sounds like you are manually looping several songs into one file, which is not recommended at all because that would create huge file sizes. I’d say separate all of them, have a single file for a single song, and pla...
by emz911
Sat May 08, 2021 11:56 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Manually make changes to renpy-build without updating
Replies: 2
Views: 870

Re: Manually make changes to renpy-build without updating

uyjulian wrote: Sat May 08, 2021 7:41 pm Steam dropped support for Windows XP and macOS 10.10 a while back, so I don't think you need to worry about that.
Can’t believe I didn’t realize this sooner! Thank you so much, that would totally solve my problem! <3
by emz911
Sat May 08, 2021 5:16 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Manually make changes to renpy-build without updating
Replies: 2
Views: 870

[Solved] Manually make changes to renpy-build without updating

Hi! I’m looking for a way where I can make these two fixes (https://github.com/renpy/renpy/issues/2765) without updating to 7.4.4 (I am currently 7.3.5.606). This is because my game has been selling for quite a while, and I am afraid that not supporting Windows XP and older Macs could affect several...
by emz911
Wed May 05, 2021 1:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Transitioning Background When Button is Hovered
Replies: 1
Views: 772

Re: Transitioning Background When Button is Hovered

Reference viewtopic.php?t=45661, you can show an image on screen with a transform by setting the hovered action of your image button to:

Code: Select all

Function(renpy.show, "my_image", at_list=[my_transform])
Also remember to hide the other images on hover as well.
by emz911
Wed May 05, 2021 1:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Zoom-in button for image gallery
Replies: 4
Views: 1487

Re: Zoom-in button for image gallery

Came across this thread and found that there is an one step action you can do to show images with transform on screen:
viewtopic.php?t=45661

Code: Select all

Function(renpy.show, "my_image", at_list=[my_transform])
by emz911
Wed May 05, 2021 1:14 pm
Forum: Ren'Py Questions and Announcements
Topic: deleting all persistent data except the persistent on the savegame
Replies: 9
Views: 1225

Re: deleting all persistent data except the persistent on the savegame

Data for a specific save will not be deleted if you start a new game. If you save a progress, you can start a new game and load the old save anytime you want, you will not lose any progress. I think what you want is just basic variables function, not persistent. Define them as default or in your sta...