Search found 103 matches
- Tue May 25, 2021 8:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Name box padding only if side image is present
- Replies: 6
- Views: 1758
Re: Name box padding only if side image is present
One way you could do it is to modify the say screen in screens.rpy. Add a condition to check if SideImage() is present, and change the namebox position beneath it.
- Sun May 23, 2021 6:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Sliding Menu in Save Data Screenshot
- Replies: 6
- Views: 2394
Re: Sliding Menu in Save Data Screenshot
As documented, save screen screenshots take "a picture of the screen before a file save screen is shown," so as long as you hide the menu screen before you enter the save screen you should be fine. Since it sounds like you enter the save screen through the menu screen, I wonder if using Sh...
- Fri May 21, 2021 5:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Automated "reaction" (such as an image appearing) when changing a specific condition?
- Replies: 9
- Views: 1160
Re: Automated "reaction" (such as an image appearing) when changing a specific condition?
Code: Select all
action Hide("test_scr", dissolve)
- Thu May 20, 2021 1:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Applying box shadow effect to textbox
- Replies: 1
- Views: 612
Re: Applying box shadow effect to textbox
I'm pretty sure there are ways to do that through Renpy, but if you want to keep it simple, I'd recommend manipulating (adding the shadows directly onto) the png image directly using photoshop or something, this way it doesn't hurt performance.
- Mon May 17, 2021 10:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to make a Game Over -> Load Screen
- Replies: 2
- Views: 937
Re: Trying to make a Game Over -> Load Screen
You can replace show with call and that would stop the game on the screen until an action is performed. Don't forget to remove any return button from the load screen if you want to force only a load or a quit!
- Tue May 11, 2021 9:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Scenes, screens and images
- Replies: 8
- Views: 1101
Re: Scenes, screens and images
Make sure the scene images are placed under the "images" folder, then check that the image file names match the scene names. If you did not define beforehand, when you do "scene city_exterior" it will look for an image in the folder named "city_exterior.jpg" or "ci...
- Tue May 11, 2021 3:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Scenes, screens and images
- Replies: 8
- Views: 1101
Re: Scenes, screens and images
Forget about the screen for a minute and define scene images just like you define any other images, this is the correct format: image hotelExterior = "bg/hotel_exterior.png" image hotelmanager = "characters/hotel/hotelmanager_full.png" Have that and you can do: label hotel_01_sce...
- Tue May 11, 2021 1:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Scenes, screens and images
- Replies: 8
- Views: 1101
Re: Scenes, screens and images
For showing a background, there is a statement called "scene" already, use that instead of screen. "at" controls the position of the image shown, you want: show hotelmanager full at center Everything you need is documented here, I recommend going through it! https://www.renpy.org...
- Sun May 09, 2021 4:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Optimizing music?
- Replies: 4
- Views: 1019
Re: Optimizing music?
I think the seconds of silence are from your original soundtracks, try trimming the beginning and end of them so that they immediately play and end. You can also look up "crossfade," there are a couple forums that talk about this, which might be what you want, though a bit more complicated...
- Sun May 09, 2021 3:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Optimizing music?
- Replies: 4
- Views: 1019
Re: Optimizing music?
First advice would be to convert all your audio into .ogg format. For the loops, it sounds like you are manually looping several songs into one file, which is not recommended at all because that would create huge file sizes. I’d say separate all of them, have a single file for a single song, and pla...
- Sat May 08, 2021 11:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Manually make changes to renpy-build without updating
- Replies: 2
- Views: 870
- Sat May 08, 2021 5:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Manually make changes to renpy-build without updating
- Replies: 2
- Views: 870
[Solved] Manually make changes to renpy-build without updating
Hi! I’m looking for a way where I can make these two fixes (https://github.com/renpy/renpy/issues/2765) without updating to 7.4.4 (I am currently 7.3.5.606). This is because my game has been selling for quite a while, and I am afraid that not supporting Windows XP and older Macs could affect several...
- Wed May 05, 2021 1:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Transitioning Background When Button is Hovered
- Replies: 1
- Views: 772
Re: Transitioning Background When Button is Hovered
Reference viewtopic.php?t=45661, you can show an image on screen with a transform by setting the hovered action of your image button to:
Also remember to hide the other images on hover as well.
Code: Select all
Function(renpy.show, "my_image", at_list=[my_transform])
- Wed May 05, 2021 1:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Zoom-in button for image gallery
- Replies: 4
- Views: 1487
Re: Zoom-in button for image gallery
Came across this thread and found that there is an one step action you can do to show images with transform on screen:
viewtopic.php?t=45661
viewtopic.php?t=45661
Code: Select all
Function(renpy.show, "my_image", at_list=[my_transform])
- Wed May 05, 2021 1:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: deleting all persistent data except the persistent on the savegame
- Replies: 9
- Views: 1225
Re: deleting all persistent data except the persistent on the savegame
Data for a specific save will not be deleted if you start a new game. If you save a progress, you can start a new game and load the old save anytime you want, you will not lose any progress. I think what you want is just basic variables function, not persistent. Define them as default or in your sta...