Search found 103 matches

by emz911
Sun May 02, 2021 1:59 pm
Forum: Ren'Py Questions and Announcements
Topic: NPC name change after identification
Replies: 5
Views: 783

Re: NPC name change after identification

I’m glad to help! I do recommend reading through the documentations though, understanding the mechanics and logic behind them would help a lot. You can look up any keyword there, but for this forum particularly, this page deals with basic variables: https://www.renpy.org/doc/html/python.html
by emz911
Sun May 02, 2021 12:08 am
Forum: Ren'Py Questions and Announcements
Topic: NPC name change after identification
Replies: 5
Views: 783

Re: NPC name change after identification

Maybe I confused you by changing your variable name, sorry about that, but the m_name is supposed to equal to your Hotelmaid variable. To be clearer, I’ll use your variables: #Define your default variables here default nameHotelmaid = False default Hotelmaid = "maid" #Define your character...
by emz911
Sat May 01, 2021 9:05 pm
Forum: Ren'Py Questions and Announcements
Topic: NPC name change after identification
Replies: 5
Views: 783

Re: NPC name change after identification

You’d want to define the character as Dynamic and remove the brackets, this way it will know to pull the name from a variable: define m = DynamicCharacter("m_name") #or another way of writing this as documented is: define m = Character(“m_name”, dynamic=True) Don’t forget to define the var...
by emz911
Fri Apr 30, 2021 7:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Strange behavior, one scene showing the other not
Replies: 2
Views: 574

Re: Strange behavior, one scene showing the other not

I suspect “mb_door” is full screen so you cannot see “ch3megastop” is playing beneath it. What is happening is that the pauses within the animation does not pause the entire game, so once the scene is shown, it continues to the next line, which is the show image line (adding dialogue right after the...
by emz911
Fri Apr 30, 2021 2:53 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Syncing Steam Achievements on a MAC. Help!
Replies: 18
Views: 5871

Re: Syncing Steam Achievements on a MAC. Help!

Just came across your thread now but have you resolved your issue yet? I've been getting reports from users about similar problems where achievements don't unlock on a Mac. I wonder if this is a version issue or some change with Macs no longer using Intel chips? In case you haven’t seen, Tom has la...
by emz911
Fri Apr 30, 2021 12:56 am
Forum: Ren'Py Questions and Announcements
Topic: Zoom-in button for image gallery
Replies: 4
Views: 1510

Re: Zoom-in button for image gallery

There are several ways to do it. If you want to use ATL transform to an image in a screen, do: add “image_name.png”: at TransformName You can give this a condition (if) so it can be shown and hidden by button actions. Another way is to show a different screen containing the zoomed in image, or you c...
by emz911
Tue Apr 27, 2021 7:54 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Syncing Steam Achievements on a MAC. Help!
Replies: 18
Views: 5871

Re: Syncing Steam Achievements on a MAC. Help!

PyTom wrote: Mon Apr 26, 2021 8:58 pm I just landed a pair of fixes for this.
This is great!! Thank you again!
by emz911
Sat Apr 24, 2021 4:11 pm
Forum: Ren'Py Questions and Announcements
Topic: How to show what chapter the player is on?
Replies: 2
Views: 361

Re: How to show what chapter the player is on?

You can create a screen for this: screen chapter_name(): text “[variable_name]” xpos 10 ypos 10 And update the variable in your label whenever the chapter name changes: $ variable_name = “Chapter 1” This way all you have to do is show screen at start (it will stay there until hidden) and hide screen...
by emz911
Fri Apr 16, 2021 2:13 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make saves named with the name of the chapter they belong to
Replies: 2
Views: 429

Re: How to make saves named with the name of the chapter they belong to

There’s a save_name variable for this: https://www.renpy.org/doc/html/save_loa ... -variables

Do

Code: Select all

$ save_name = "Your Chapter Name"
whenever you enter a new chapter.
by emz911
Tue Apr 13, 2021 2:59 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Syncing Steam Achievements on a MAC. Help!
Replies: 18
Views: 5871

Re: Syncing Steam Achievements on a MAC. Help!

PyTom wrote: Mon Apr 12, 2021 10:08 pm I'm tracking this as a bug at https://github.com/renpy/renpy/issues/2765
Thank you so much!! I will stay tuned! :mrgreen:
by emz911
Sun Apr 11, 2021 12:21 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Empty narrator textbox at the start of game
Replies: 4
Views: 649

Re: Empty narrator textbox at the start of game

Did it work for you? Because it didn't for me. But thanks for the answer anyway! Hmmm I can’t test it out right now, but I forgot to add “window hide” before the scene line OR before the test line, try both out. This should make the split second window disappear. Don’t forget the “with dissolve” at...
by emz911
Sun Apr 11, 2021 12:18 am
Forum: Ren'Py Questions and Announcements
Topic: Adding Matrixcolor to Side Images Automatically Based on Scene
Replies: 5
Views: 612

Re: Adding Matrixcolor to Side Images Automatically Based on Scene

I think I’ve found what I need to get the showing image!

Code: Select all

 renpy.showing(name, layer='master') #Returns true if an image with the same tag as name is showing on layer
Still needs to be tested out. :)
by emz911
Sat Apr 10, 2021 9:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Adding Matrixcolor to Side Images Automatically Based on Scene
Replies: 5
Views: 612

Re: Adding Matrixcolor to Side Images Automatically Based on Scene

Simplest then is to set one or two defaults and alter the screen say to show the SideImage using those in the function... default tint = (1.0, 1.0, 1.0) default brightness = 1.0 ### in say screen add im.MatrixColor(SideImage(), im.matrix.tint(*tint)*im.matrix.brightness(brightness)) label wherever:...