Search found 318 matches
- Wed Feb 15, 2017 5:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: non-looping animation
- Replies: 17
- Views: 4527
Re: non-looping animation
Now, how do I get it to actively display with the correct speeds, as the delays change? Since they only seem to be calculated once, when the images are loaded, and not actively calculated as they are displayed. I have a feeling this is going to be complex... Out of my head, I can only think to remem...
- Wed Feb 15, 2017 5:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: non-looping animation
- Replies: 17
- Views: 4527
Re: non-looping animation
I want to only run once, no looping. So... Do not add repeat statement. That is all you need. image foo: 'bar1.png' 0.5 'bar2.png' 0.4 'bar3.png' Hmm... Most obvious... Thanks! (Another assumption required or incorrectly implied by the help documentation.) Sorry, I was going off every example, and ...
- Wed Feb 15, 2017 3:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: non-looping animation
- Replies: 17
- Views: 4527
non-looping animation
Here is my situation... I have an animation I am trying to make, which I want to only run once, no looping. However, the only allowed end to an ATL block is "repeat" not "return". As one would expect "return", to run once and then return... I realize that this assumes a...
- Sun Feb 12, 2017 8:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Setting default scene transitions...
- Replies: 4
- Views: 1364
Re: Setting default scene transitions...
It's okay, don't worry about it. :D I don't understand Python too, so I know how you feel. Btw, what images were you rendering? 3D sprite? BG? 3D characters... Both sprite and PNG flash-ups. (Standard character stills) 3D backgrounds/rooms... With a few overlays for things like doors/windows/sun-ra...
- Sun Feb 12, 2017 7:56 am
- Forum: Development of Ren'Py
- Topic: ISAWHIM's Wishlist
- Replies: 18
- Views: 2708
Re: Ren'Py 6.99.12 Released
You can add following code if you prefer lowercase names: init -999 python: true = True false = False Slick... What about the new replace function that I thought I saw RenPy has? Didn't catch how to use it, but I think it said it does a "replacement", prior to compile, of all text? (Wasn'...
- Sun Feb 12, 2017 7:14 am
- Forum: Development of Ren'Py
- Topic: ISAWHIM's Wishlist
- Replies: 18
- Views: 2708
Re: Ren'Py 6.99.12 Released
boolean is 0 or 1, or true/false, or yes/no Why is that case sensitive? It is true/false formatted according to Python guidelines (Singleton names use UpperCamelCase) We aren't using python, we are using RenPy... it should be formatting it to frogger format, or whatever oddball must-have-but-doesn'...
- Sun Feb 12, 2017 6:02 am
- Forum: Development of Ren'Py
- Topic: ISAWHIM's Wishlist
- Replies: 18
- Views: 2708
Re: Ren'Py 6.99.12 Released
Doesn't work... T = character(what_justify=true) ERROR: Name 'true' is not defined) "True" with capital "T". T = Character(what_justify=True) Seriously... xD Why is that case sensitive? (And why Ucase for that, but everything-else is Lcase? Nevermind... don't want to know... I a...
- Sun Feb 12, 2017 5:46 am
- Forum: Development of Ren'Py
- Topic: ISAWHIM's Wishlist
- Replies: 18
- Views: 2708
Re: Ren'Py 6.99.12 Released
3: Font Justify (Difficult, but highly possible without much demand, for a great short-term solution.) justify - boolean If true, additional whitespace is inserted between words so that the left and right margins of each line are even. This is not performed on the last line of a paragraph. Doesn't ...
- Sun Feb 12, 2017 5:40 am
- Forum: Development of Ren'Py
- Topic: ISAWHIM's Wishlist
- Replies: 18
- Views: 2708
Re: Ren'Py 6.99.12 Released
2: "Unused assets list" (Or checking), to see if we have items in our development folder that are not actually used in the game, so we are not distributing dead-weight. (Just has to run through the game files and see what items are not "default", or "called/loaded". Eg...
- Sun Feb 12, 2017 5:04 am
- Forum: Development of Ren'Py
- Topic: ISAWHIM's Wishlist
- Replies: 18
- Views: 2708
ISAWHIM's Wishlist
P.S. Wishlist item... 1: "Mobile mode" testing. (So we can adjust those values without having to load it into a mobile device.) 2: "Unused assets list" (Or checking), to see if we have items in our development folder that are not actually used in the game, so we are not distribut...
- Sun Feb 12, 2017 4:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99.12 Released
- Replies: 31
- Views: 8721
Re: Ren'Py 6.99.12 Released
Found a glitch which is non-critical... Only tested on Windows 8.1... I have dual-screen, so I am unsure if that may be part of the issue, but here is the minor issue. When in "Full screen", (not windowed), there is no actual "Screen" for the game. There is, we see it, but in win...
- Sun Feb 12, 2017 3:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Stop reading FONTS from system font-folders... for devs
- Replies: 9
- Views: 3938
Re: Stop reading FONTS from system font-folders... for devs
Same thing, but just type any windows font that you have in your windows fonts folder... Like "arial.ttf" (Which has been part of windows since win3.1 and almost all OS's since 1992) This is in my "script.rpy", where I define my characters. (The only place I define fonts.) define...
- Sun Feb 12, 2017 3:28 am
- Forum: Creator Discussion
- Topic: Slap some sense into me? I see this as an easy way to make $
- Replies: 20
- Views: 12041
Re: Slap some sense into me? I see this as an easy way to ma
Look at all the listings that have $0, with similar stuff, and better art and writing. Actually I don't see any and I mean this completely non-sarcastically, but can you show me some? I think that seeing a game with obviously great art, coding, and writing and making almost nothing on patreon would...
- Sun Feb 12, 2017 3:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Error after distributing build
- Replies: 3
- Views: 762
Re: Error after distributing build
Are these things you have manually setup? Could there be a chance that somewhere indentation of a block has messed-up the blocks? (Thus, pulling something out of a block, so it is not where you think it actually is. I am wondering if RenPy is correcting the errors, for test-compile, but failing to f...
- Sun Feb 12, 2017 3:12 am
- Forum: Asset Creation: Art
- Topic: How to avoid 'sameface syndrome'?
- Replies: 12
- Views: 4155
Re: How to avoid 'sameface syndrome'?
Get Daz3D, it's free... Load-up a basic model and play with the many "morphs", to make custom face shapes. (You can hide the body for fast rendering.) Render an image, load it into an art-program (Gimp, photoshop, ink-scape, etc...) and use that as a foundation for a face. TIP: Save the &q...