Search found 678 matches

by Divona
Mon Oct 30, 2017 10:43 am
Forum: Ren'Py Questions and Announcements
Topic: <<Solved>> Change values for the unnamed "narrator"
Replies: 3
Views: 1508

Re: <<Solved>> Change values for the unnamed "narrator"

Narrator is a character, you can still define them like other characters: define narrator = Character( what_font = "DomCasual BT.ttf", what_color = "#000", what_xsize = 784, what_size = 28, what_justify = True, what_xpos = 390, what_ypos = 890, window_background = bgnarr )
by Divona
Mon Oct 30, 2017 6:43 am
Forum: Ren'Py Questions and Announcements
Topic: How to handle user inputs?
Replies: 3
Views: 406

Re: How to handle user inputs?

$ input_answer = renpy.input("The quick brown ___ jumps over the lazy dog. What's the missing word?") $ input_answer = input_answer.strip() $ input_answer = input_answer.lower() if input_answer == "fox": jump label2 else: jump label1 For more information, see Text Input .
by Divona
Mon Oct 30, 2017 5:20 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] "Tap to Start" in Android. Help!
Replies: 2
Views: 543

Re: "Tap to Start" in Android. Help!

Something like this: screen tap_main_menu_1(): add "#000" text "Tap to Start" xalign 0.5 yalign 0.5 key "mousedown_1" action Show("tap_main_menu_2") screen tap_main_menu_2(): add "#000" vbox: xalign 0.5 yalign 0.5 textbutton "START" action ...
by Divona
Mon Oct 30, 2017 12:15 am
Forum: Ren'Py Questions and Announcements
Topic: Rollback error, before "label start:"
Replies: 8
Views: 2297

Re: Rollback error, before "label start:"

I have managed to recreate the problem in a new project. Problem seems to be with "pause" without give it delay time and using it in "splashscreen". There is no issue when using like this: label splashscreen: scene begin 00 with Pause(100) scene begin 01 $ renpy.pause(100) scene ...
by Divona
Sun Oct 29, 2017 10:39 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Strange problem with achievements
Replies: 10
Views: 1616

Re: Strange problem with achievements

What strike me as odd is this part of the traceback: File "game/kiko_1.rpy", line 903, in <module> $ get_achievement("Kiko_Completed", trans=achievement_transform) File "game/achievement.rpy", line 66, in get_achievement ach = persistent.achievements_dict[ach_id] KeyErr...
by Divona
Sun Oct 29, 2017 11:03 am
Forum: Ren'Py Questions and Announcements
Topic: <<solved>> (Unrelated issue) show onlayer at position... need both.
Replies: 2
Views: 325

Re: show onlayer at position... need both.

I have no issue using "show myimage onlayer overlay at Positon(xalign=0.5, yalign=0.7)" to have image show above the textbox (well, had to shuffle say_layer around and put that image on a layer above it). What is this error you ran into?
by Divona
Sun Oct 29, 2017 8:43 am
Forum: Ren'Py Questions and Announcements
Topic: Difficulty with pauses between images
Replies: 3
Views: 387

Re: Difficulty with pauses between images

Is this what you're after?: image dark = "#000" image card space1 = "card_space1.png" image card space2 = "card_space2.png" label off_to_meet_vinny: scene dark with dissolve show card space1 at truecenter with dissolve pause 5.0 show card space2 pause 5.0 scene bg space...
by Divona
Sun Oct 29, 2017 5:28 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Changing textbox in Android
Replies: 3
Views: 741

Re: Changing textbox in Android

Either replace "game/gui/phone/textbox.png" with the new textbox file or edit screens.rpy and point to correct file path:

Code: Select all

style window:
    variant "small"
    background "gui/phone/textbox.png"
by Divona
Sun Oct 29, 2017 5:21 am
Forum: Ren'Py Questions and Announcements
Topic: <<Resolved>> Can't get side images to show
Replies: 6
Views: 679

Re: Can't get side images to show

Is there a way to reposition all side-images, without having to define each individual images location with the image deff? ("side you happy", "side you upset"... etc...) It shows on the left, and I need all the protagonist images on the right side. (Only the protagonist images....
by Divona
Sun Oct 29, 2017 4:03 am
Forum: Ren'Py Questions and Announcements
Topic: <<Resolved>> Can't get side images to show
Replies: 6
Views: 679

Re: Can't get side images to show

"side you.png" not "side_you.png"
We look for an image with the "side" tag, and as many of those attributes as possible - and we match "side eileen happy", which is the side image Ren'Py will display.
by Divona
Sun Oct 29, 2017 12:57 am
Forum: Ren'Py Questions and Announcements
Topic: Can I use a variable as file name for a displayable?
Replies: 6
Views: 2800

Re: Can I use a variable as file name for a displayable?

Hi, I'm having a problem with this too, but I've tried both DynamicImage (and DynamicDisplayable) and ConditionSwitch, among some other things, and I'm still having trouble. What I want to do is create a shooter mini-game where the background changes depending on the player's surroundings during th...
by Divona
Sun Oct 29, 2017 12:01 am
Forum: Ren'Py Questions and Announcements
Topic: <<Solved>>How to get rid of text on menu gui?
Replies: 4
Views: 661

Re: How to get rid of text on menu gui?

I had it set to false and it still shows up. I can't find anything else that resembles this. I'm really confused :/ There are two places. One in "gui.rpy" and another one in "options.rpy". You have to set both to False. gui.rpy ## Should we show the name and version of the game?...
by Divona
Sat Oct 28, 2017 11:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Customize the new GUI (Text, credits option, meter)
Replies: 6
Views: 1543

Re: Customize the new GUI (Text, credits option, meter)

Variable won't update itself. You have to assign/update those variables everytime you change "day" and "hours_number". define hour = ["Morning", "Noon", "Afternoon", "Evening"] define daynames = ["Sun", "Mon", "Tue&...
by Divona
Sat Oct 28, 2017 11:27 pm
Forum: Ren'Py Questions and Announcements
Topic: <<Solved>>Image not found error
Replies: 2
Views: 424

Re: Image not found error

When I try to show a character sprite, for some reason certain expressions don't work. If I go a few lines further into the game, then the "happy" sprite for the character works, but some of the others ones don't. I'm not sure why this is a problem. They're all saved in the same location,...
by Divona
Sat Oct 28, 2017 12:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Exception: could not find font [SOLVED]
Replies: 11
Views: 5886

Re: Exception: could not find font

ghostlyfraggle wrote: Sat Oct 28, 2017 12:32 pm
vollschauer wrote: Sat Oct 28, 2017 12:29 pm The issue is your typo ....
What typo? I don't see a typo
Is this the font you're trying to use?
https://www.dafont.com/espresso-dolce.font

Code: Select all

Exception: Could not find font u'EspressoDolche.ttf'.