Search found 678 matches
- Mon Oct 30, 2017 10:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: <<Solved>> Change values for the unnamed "narrator"
- Replies: 3
- Views: 1508
Re: <<Solved>> Change values for the unnamed "narrator"
Narrator is a character, you can still define them like other characters: define narrator = Character( what_font = "DomCasual BT.ttf", what_color = "#000", what_xsize = 784, what_size = 28, what_justify = True, what_xpos = 390, what_ypos = 890, window_background = bgnarr )
- Mon Oct 30, 2017 6:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to handle user inputs?
- Replies: 3
- Views: 406
Re: How to handle user inputs?
$ input_answer = renpy.input("The quick brown ___ jumps over the lazy dog. What's the missing word?") $ input_answer = input_answer.strip() $ input_answer = input_answer.lower() if input_answer == "fox": jump label2 else: jump label1 For more information, see Text Input .
- Mon Oct 30, 2017 5:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] "Tap to Start" in Android. Help!
- Replies: 2
- Views: 543
Re: "Tap to Start" in Android. Help!
Something like this: screen tap_main_menu_1(): add "#000" text "Tap to Start" xalign 0.5 yalign 0.5 key "mousedown_1" action Show("tap_main_menu_2") screen tap_main_menu_2(): add "#000" vbox: xalign 0.5 yalign 0.5 textbutton "START" action ...
- Mon Oct 30, 2017 12:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Rollback error, before "label start:"
- Replies: 8
- Views: 2297
Re: Rollback error, before "label start:"
I have managed to recreate the problem in a new project. Problem seems to be with "pause" without give it delay time and using it in "splashscreen". There is no issue when using like this: label splashscreen: scene begin 00 with Pause(100) scene begin 01 $ renpy.pause(100) scene ...
- Sun Oct 29, 2017 10:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Strange problem with achievements
- Replies: 10
- Views: 1616
Re: Strange problem with achievements
What strike me as odd is this part of the traceback: File "game/kiko_1.rpy", line 903, in <module> $ get_achievement("Kiko_Completed", trans=achievement_transform) File "game/achievement.rpy", line 66, in get_achievement ach = persistent.achievements_dict[ach_id] KeyErr...
- Sun Oct 29, 2017 11:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: <<solved>> (Unrelated issue) show onlayer at position... need both.
- Replies: 2
- Views: 325
Re: show onlayer at position... need both.
I have no issue using "show myimage onlayer overlay at Positon(xalign=0.5, yalign=0.7)" to have image show above the textbox (well, had to shuffle say_layer around and put that image on a layer above it). What is this error you ran into?
- Sun Oct 29, 2017 8:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Difficulty with pauses between images
- Replies: 3
- Views: 387
Re: Difficulty with pauses between images
Is this what you're after?: image dark = "#000" image card space1 = "card_space1.png" image card space2 = "card_space2.png" label off_to_meet_vinny: scene dark with dissolve show card space1 at truecenter with dissolve pause 5.0 show card space2 pause 5.0 scene bg space...
- Sun Oct 29, 2017 5:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Changing textbox in Android
- Replies: 3
- Views: 741
Re: Changing textbox in Android
Either replace "game/gui/phone/textbox.png" with the new textbox file or edit screens.rpy and point to correct file path:
Code: Select all
style window:
variant "small"
background "gui/phone/textbox.png"
- Sun Oct 29, 2017 5:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: <<Resolved>> Can't get side images to show
- Replies: 6
- Views: 679
Re: Can't get side images to show
Is there a way to reposition all side-images, without having to define each individual images location with the image deff? ("side you happy", "side you upset"... etc...) It shows on the left, and I need all the protagonist images on the right side. (Only the protagonist images....
- Sun Oct 29, 2017 4:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: <<Resolved>> Can't get side images to show
- Replies: 6
- Views: 679
Re: Can't get side images to show
"side you.png" not "side_you.png"
We look for an image with the "side" tag, and as many of those attributes as possible - and we match "side eileen happy", which is the side image Ren'Py will display.
- Sun Oct 29, 2017 12:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can I use a variable as file name for a displayable?
- Replies: 6
- Views: 2800
Re: Can I use a variable as file name for a displayable?
Hi, I'm having a problem with this too, but I've tried both DynamicImage (and DynamicDisplayable) and ConditionSwitch, among some other things, and I'm still having trouble. What I want to do is create a shooter mini-game where the background changes depending on the player's surroundings during th...
- Sun Oct 29, 2017 12:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: <<Solved>>How to get rid of text on menu gui?
- Replies: 4
- Views: 661
Re: How to get rid of text on menu gui?
I had it set to false and it still shows up. I can't find anything else that resembles this. I'm really confused :/ There are two places. One in "gui.rpy" and another one in "options.rpy". You have to set both to False. gui.rpy ## Should we show the name and version of the game?...
- Sat Oct 28, 2017 11:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Customize the new GUI (Text, credits option, meter)
- Replies: 6
- Views: 1543
Re: Customize the new GUI (Text, credits option, meter)
Variable won't update itself. You have to assign/update those variables everytime you change "day" and "hours_number". define hour = ["Morning", "Noon", "Afternoon", "Evening"] define daynames = ["Sun", "Mon", "Tue&...
- Sat Oct 28, 2017 11:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: <<Solved>>Image not found error
- Replies: 2
- Views: 424
Re: Image not found error
When I try to show a character sprite, for some reason certain expressions don't work. If I go a few lines further into the game, then the "happy" sprite for the character works, but some of the others ones don't. I'm not sure why this is a problem. They're all saved in the same location,...
- Sat Oct 28, 2017 12:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Exception: could not find font [SOLVED]
- Replies: 11
- Views: 5886
Re: Exception: could not find font
Is this the font you're trying to use?
https://www.dafont.com/espresso-dolce.font
Code: Select all
Exception: Could not find font u'EspressoDolche.ttf'.