Search found 122 matches

by puppetbomb
Thu Apr 23, 2020 5:20 pm
Forum: Asset Creation: Art
Topic: Drawing new linear and colors over 3D model in Roomstyler (free online interior design service)?
Replies: 2
Views: 6517

Re: Drawing new linear and colors over 3D model in Roomstyler (free online interior design service)?

I checked out RoomStyler, and it looks like you have the tools to make an interior bg that won't be too obviously generated by this specific site. 1-2 point perspective backgrounds are so prevalent that whoever has time to prove you traced it is probably a sign of a stalker with an unusually idle ha...
by puppetbomb
Fri Apr 17, 2020 6:57 pm
Forum: Asset Creation: Art
Topic: Looking for advice
Replies: 3
Views: 6793

Re: Looking for advice

For a fast sketch, it's very clean and wouldn't look out of place as final lineart. Because your aesthetics look good as far as I can tell, my advice is to focus on consistency. When you are at the inking and rendering stage, I encourage you to work on 2-4 characters at once. This way you can 1) avo...
by puppetbomb
Wed Apr 08, 2020 9:20 pm
Forum: Asset Creation: Art
Topic: Pls Help with Drawing Tablet
Replies: 2
Views: 6831

Re: Pls Help with Drawing Tablet

Hopefully this response finds you in time, but if not, then hopefully it helps someone else ^^; If you have space for it, I suggest the Huion H950P. The other tablets you've listed have extremely small working areas and aren't the best for art programs. Personally, working with a small tablet feels ...
by puppetbomb
Fri Feb 07, 2020 3:03 pm
Forum: Asset Creation: Art
Topic: Reference preferences
Replies: 5
Views: 7635

Re: Reference preferences

I've found Google Docs to work pretty well, since I prefer having all my information in one place.

The ability to add comments/questions on the sides of the document is also useful.
by puppetbomb
Thu Sep 26, 2019 2:57 am
Forum: Other Visual Novel Engines
Topic: Pain points of current VN engines? What makes an engine attractive to artists?
Replies: 7
Views: 10787

Re: Pain points of current VN engines? What makes an engine attractive to artists?

I don't think artists are motivated to work with someone based on the engine they use.

(Though I have refused to work with a client when they asked me to work in GIMP.)
by puppetbomb
Fri Sep 06, 2019 1:16 am
Forum: Asset Creation: Art
Topic: Critique/help with a battle UI in Twine
Replies: 4
Views: 7989

Re: Critique/help with a battle UI in Twine

I feel that you need a set of tables to help visually categorize who the characters are and their status (http://twinery.org/questions/41450/how-to-make-a-table-using-borders). Basically, keep information on subjects together visually, then add size and font effects (size, bold, italicize) based on ...
by puppetbomb
Tue Aug 27, 2019 12:25 am
Forum: Asset Creation: Art
Topic: Stock character sprite assets?
Replies: 3
Views: 8968

Re: Stock character sprite assets?

Something to keep in mind about commercial licenses is how much of an allowance you are giving a company/developer. For instance, Blambot allows independent publishers to freely use their free fonts, whereas major publishers MUST pay a license fee. Other examples are licenses per unit sold (usually ...
by puppetbomb
Fri Aug 23, 2019 10:13 pm
Forum: Asset Creation: Art
Topic: Please critique this mock up of a game
Replies: 3
Views: 8793

Re: Please critique this mock up of a game

I think you have a good start! I suggest avoiding using textures (like on the floor) and work with flat colors. Since you have a purple outline on what I assume is the avatar the user controls, I suggest using that same color and line width for anything that is interactive. It will serve as shorthan...
by puppetbomb
Sun Aug 11, 2019 10:29 pm
Forum: We are a Free Project looking for Partners
Topic: The Lost Clan: Seeking BG Artist
Replies: 4
Views: 920

Re: The Lost Clan: Seeking BG + GUI Artists

I'd be interested in making GUI (maybe bgs too if you can't find anyone ^^;;)
by puppetbomb
Wed Jul 10, 2019 3:31 am
Forum: Asset Creation: Art
Topic: Question on art references
Replies: 3
Views: 8766

Re: Question on art references

References, at its basest form, are usually images to give an idea of what direction to take when creating a design. A good reference conveys what color palette, mood, level of detail, and style you're looking for. For the overall look and feel, screenshots or names of a few series/movie/game visual...
by puppetbomb
Sat Jun 22, 2019 12:33 am
Forum: Asset Creation: Art
Topic: I need help with Art
Replies: 2
Views: 9032

Re: I need help with Art

Textbox: I like the idea of making the dialog boxes look like case files! I think making the tab for the name longer (like manila folders ) and removing the rounded corners at the bottom can help with that. One thing I strongly suggest is to add a drop shadow. The textbox looks like it's getting a b...
by puppetbomb
Thu May 23, 2019 3:33 pm
Forum: Asset Creation: Art
Topic: Shadows on sprites
Replies: 10
Views: 1680

Re: Shadows on sprites

Can you give some examples of what rendering style you're trying to achieve? (If there's no artist you can point to, a mash-up of two art styles)

Knowing what you're trying to achieve will help to pin down how to get there.
by puppetbomb
Sat May 18, 2019 4:39 am
Forum: Asset Creation: Art
Topic: Please state your preference
Replies: 4
Views: 1351

Re: Please state your preference

Have you considered an isometric perspective? You may need to construct some artificial boundaries if you want to fudge the line between isometric and realistic perspective (like if you want to add a sky to a bg). But if you want to have a characters walk around the full breadth of the X and Y axis ...
by puppetbomb
Thu Apr 18, 2019 4:49 pm
Forum: Personal Art Threads
Topic: Opinions on my Side-Portraits
Replies: 3
Views: 970

Re: Opinions on my Side-Portraits

I think it's a good idea , in the sense that the MC popping out of the side gives a better visual cue that they're speaking rather than just a portrait change next to the dialog box. In terms of getting the look of two characters talking to each other, having two sprites facing each other as they ta...