Search found 224 matches
- Fri Dec 09, 2011 11:01 am
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 598319
Re: Ren'Py Gripes
I hope Distribution tool can do filtering .rpy/.rpym files in common folder.
- Wed Nov 23, 2011 10:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menus and image transformations: don't hide the dialogue?
- Replies: 11
- Views: 1776
Re: Menus and image transformations: don't hide the dialogue
hmmm, How about this? init python: def say_with_transition(chara, what, image, transition): chara((what+'{fast}'), interact=False) renpy.with_statement(None) renpy.show(image) renpy.transition(transition) chara((what+'{fast}'), interact=False) renpy.pause(.5) init python: baek = Character('BaekAnSi'...
- Sun Sep 04, 2011 1:29 am
- Forum: Development of Ren'Py
- Topic: Ren'Py 6.13 Pre-Releases
- Replies: 133
- Views: 17832
Re: Ren'Py 6.13 Pre-Releases
Not counting the license info, the new Ren'Py documentation is up to 62,000 words - rewriting the docs has proven to be a huge project. Sorry but could you give me a zipped renpy doc? I've downloaded manual files one by one at launchpad but if there's a lots of changes I'll be collapsed before tran...
- Sat Sep 03, 2011 1:12 am
- Forum: Development of Ren'Py
- Topic: Ren'Py 6.13 Pre-Releases
- Replies: 133
- Views: 17832
Re: Ren'Py 6.13 Pre-Releases
Mmm. I just ran Pygame alien in renpygame-demo and it didn't run. I'm using angle/directX renderer.
- Wed Aug 31, 2011 9:13 am
- Forum: Development of Ren'Py
- Topic: Ren'Py 6.13 Pre-Releases
- Replies: 133
- Views: 17832
Re: Ren'Py 6.13 Pre-Releases
@PyTom
.1579 has fixed the first problem. But the second one still remains.
.1579 has fixed the first problem. But the second one still remains.
- Mon Aug 29, 2011 9:33 am
- Forum: Development of Ren'Py
- Topic: Ren'Py 6.13 Pre-Releases
- Replies: 133
- Views: 17832
Re: Ren'Py 6.13 Pre-Releases
The power is out here, due to Hurricane Irene. So there won't be any more prereleases until power is restored. Are you alright? Hope so. 1. I'm not sure how to describe this situation so I've posted youtube video link which shows the problem well. http://www.youtube.com/watch?v=aboqna-l1cM (Is this...
- Wed Aug 17, 2011 10:25 am
- Forum: Development of Ren'Py
- Topic: The Road to 6.13
- Replies: 34
- Views: 4971
Re: The Road to 6.13
In other news, I've begin the 6.13 release campaign. ! Good news which I was looking forward to was here! :D Anyway I found something written wrong though it was not found in the changelog. textbutton "Music Room" action ShowMenu("gallery") http://www.renpy.org/dev-doc/html/room...
- Wed Aug 10, 2011 10:03 am
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 598319
Re: Ren'Py Gripes
I wish I could keep text window during transition.
Of course I know _window, but as you know that is for showing "blank" one. I want to preserve window with previous dialogue.
I read some topic and made a function for it but I hope that there would be a simpler way.
Of course I know _window, but as you know that is for showing "blank" one. I want to preserve window with previous dialogue.
I read some topic and made a function for it but I hope that there would be a simpler way.
- Sat Jul 30, 2011 12:41 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py 6.12.2 Pre-Release
- Replies: 8
- Views: 2166
Re: Ren'Py 6.12.2 Pre-Release
! It worked! Thanks, PyTom.
- Fri Jul 29, 2011 4:23 am
- Forum: Development of Ren'Py
- Topic: Ren'Py 6.12.2 Pre-Release
- Replies: 8
- Views: 2166
Re: Ren'Py 6.12.2 Pre-Release
http://lemmasoft.renai.us/forums/viewto ... 45#p146177
I've directly edited style._default.font which scripted in common\_errorhandling.rpy and I solved the problem, but I think it would be better if _default style works correctly with _parse_error screen.
I've directly edited style._default.font which scripted in common\_errorhandling.rpy and I solved the problem, but I think it would be better if _default style works correctly with _parse_error screen.
- Tue Jul 26, 2011 4:49 am
- Forum: Development of Ren'Py
- Topic: Ren'Py 6.12.1 Pre-Released
- Replies: 58
- Views: 7178
Re: Ren'Py 6.12.1 Pre-Released
Mm I've set _default.font but I can't see unicode characters only in parse error screen.
- Mon Jul 25, 2011 2:53 pm
- Forum: Ideas
- Topic: A Mysterious Note [WIP, GXB] [Demo!]
- Replies: 127
- Views: 20819
Re: A Mysterious Note [WIP, GXB]
Good luck with your project *_* I'll look forward to it.
- Sat Jul 16, 2011 3:24 pm
- Forum: Development of Ren'Py
- Topic: 6.12.2: Text Handling
- Replies: 33
- Views: 8271
Re: 6.12.2: Text Handling
To deal with this second (unfortunately, probably the more common) case, I've added a new value for the language property, "korean-with-spaces". Setting style.default.language to "korean-with-spaces" will disable line breaking between arbitrary blocks, which means that breaking ...
- Sun Jul 03, 2011 4:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: Rewriting input class possible?
- Replies: 6
- Views: 972
Re: Rewriting input class possible?
..Raw events? Mm... My thought didn't go that far away(and my skill's not that good;). Sorry if I bred misunderstanding. I was thinking using pygame key events. Turning ev.unicode into number which can be hangul character using formula and unichr(). Then RALT key may be substitute for toggle key 'cu...
- Sat Jul 02, 2011 8:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Rewriting input class possible?
- Replies: 6
- Views: 972
Re: Rewriting input class possible?
Hm... what do you need, input-wise? I could probably give you the ability to somehow process the incoming characters, and it would then be your responsibility to turn them into a displayable string. Editable input class?? I'm not sure but for now, only thing that I want to add is substitute for Han...