Search found 37 matches

by Wide Mouth Ink
Wed Jul 22, 2015 11:48 pm
Forum: Ren'Py Questions and Announcements
Topic: List or Sets
Replies: 6
Views: 1111

List or Sets

I'm getting a bit annoyed that Ren'Py just plain removes the items from my inventory 'list' everytime I reload the script for my game. This has made testing a pain in the ass, especially when you're trying to fix up the displays of an inventory menu. Now I know there's another variable that's refere...
by Wide Mouth Ink
Tue Jul 14, 2015 1:22 pm
Forum: Works in Progress
Topic: Endless Halls [CANCELLED...but not dead.]
Replies: 30
Views: 7530

Re: Endless Halls [CYOA, Cute, Horror]

Sorry to double post, but it's the only way to make sure people see this project isn't dead. Due to some family matters, production on the game had to be put on hold. The game is still coming along, albeit at a snails pace. Unfortunately, it seems I'm going to have to make some cuts to the original ...
by Wide Mouth Ink
Tue May 12, 2015 4:33 pm
Forum: Works in Progress
Topic: Endless Halls [CANCELLED...but not dead.]
Replies: 30
Views: 7530

Re: Endless Halls [CYOA, Cute, Horror]

*Bump* Update with a new character and "Residents" teaser. As for progress, the game Is currently an unfinished kinetic novel with place holder assets and effects. So still a ways to go before a presentable demo can be shown. Although, since I'm here, I'm curious. Can anyone that's followi...
by Wide Mouth Ink
Wed Apr 29, 2015 12:16 am
Forum: Works in Progress
Topic: Endless Halls [CANCELLED...but not dead.]
Replies: 30
Views: 7530

Re: Endless Halls [CYOA, Cute, Horror]

So, update. Unfortunately, an April release for the demo is a no go. However, since I expect to have a lot of free time after the end of this week, a demo might be available soon. I also scrapped the prototype concept and went ahead to started working on the script and assets for the full game. Have...
by Wide Mouth Ink
Mon Apr 27, 2015 11:00 pm
Forum: Creator Discussion
Topic: Question about Assets made through Unlicensed programs.
Replies: 3
Views: 732

Re: Question about Assets made through Unlicensed programs.

Got in contact with another friend whose a bit more savvy on marketing. Pretty much explained an in depth version of what Blankd said. So yeah, that's a relief and time saver. And yeah, the EULA mostly points out that you can't sell a remade version of the program itself. Assets made using the progr...
by Wide Mouth Ink
Mon Apr 27, 2015 9:52 pm
Forum: Creator Discussion
Topic: Question about Assets made through Unlicensed programs.
Replies: 3
Views: 732

Question about Assets made through Unlicensed programs.

This is a legal question concerning the use of pre-made assets (music, art, etc.), made with non-licensed programs, for a commercial release of a game. For example, say you had experience with a non-licensed program as a hobby and made a ton of music for your dream project. You later decide at some ...
by Wide Mouth Ink
Sun Mar 22, 2015 4:41 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make list items a Return variable.[SOLVED]
Replies: 2
Views: 415

Re: How to make list items a Return variable.

I had to change a few things for when you click on an item in the inventory screen to give a result, but that did the trick. Thanks a lot, philat. Saved me dozens of hours on making a simple mechanic. EDIT: *Reads the additional code in your post* ...Cause apparently I got so caught up in wanting to...
by Wide Mouth Ink
Sun Mar 22, 2015 2:42 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make list items a Return variable.[SOLVED]
Replies: 2
Views: 415

How to make list items a Return variable.[SOLVED]

So I got an inventory system working by using a slightly complicated system of jumps, labels and flags. I also managed to get it to mention the item that's been appended to a specific inventory slot to be named in a generic (got X item) text window. But there's a few problems I have when I tried to ...
by Wide Mouth Ink
Thu Mar 19, 2015 1:18 am
Forum: Works in Progress
Topic: Endless Halls [CANCELLED...but not dead.]
Replies: 30
Views: 7530

Re: Endless Halls [CYOA, Exploration, Cute, Horror]

!!!UPDATE!!! So, bad news, there won't be a demo in march. Good news, the possibility of an April demo/prototype build is looking more and more plausible. Most of the main functions of the game are done. I just need to finish making a working inventory and make some more scenes and events to have a...
by Wide Mouth Ink
Wed Mar 18, 2015 9:01 pm
Forum: Works in Progress
Topic: Arena Circus [GxB][BxB][GxG][Fantasy] Beta update 4/27, ch 4 coming soon!
Replies: 256
Views: 74757

Re: Arena Circus [GxB][BxB][GxG][Fantasy]

Back to check on the thread. Here's my opinion on the backgrounds. I don't mind simple backgrounds as long as they fit in with the world, characters, and overall art style. Though I was expecting the setting of the world to be inspired or be similar to Victorian civilization (in terms of aesthethics...
by Wide Mouth Ink
Mon Mar 09, 2015 1:33 pm
Forum: Ren'Py Questions and Announcements
Topic: I have an 'uncaught exception' [SOLVED]
Replies: 0
Views: 559

I have an 'uncaught exception' [SOLVED]

EDIT: Found the problem! Apparently, I shouldn't have used 'float' as a transform name. :/ I'm sorry, but an uncaught exception occurred. After initialization, but before game start. File "game/screens.rpy", line 343, in prepare screen preferences(): File "game/screens.rpy", line...
by Wide Mouth Ink
Tue Feb 24, 2015 10:52 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: When The Rain Falls: OST Critique
Replies: 1
Views: 1108

Re: When The Rain Falls: OST Critique

Kay, here are my thoughts. Circular Little Bell sounds like a nice main theme. Starts out slow and then gets uplifting as it goes. The main melody/starting instrument can be bit repetitive since it keep repeating the same notes for the whole track, that's mostly my opinion. Can't say much else apart...
by Wide Mouth Ink
Mon Feb 23, 2015 4:03 am
Forum: Works in Progress
Topic: Arena Circus [GxB][BxB][GxG][Fantasy] Beta update 4/27, ch 4 coming soon!
Replies: 256
Views: 74757

Re: Arena Circus [GxB][BxB][Fantasy]

Considering it's sounds like an extra gimmick. Better to save yourself some time and keep it as one whole outfit so the coding is easier and faster to manage. Though if customization will be a big thing for the game, a 3 piece outfit (head, top, bottom) should be enough. 5 would work to if you wanna...
by Wide Mouth Ink
Sun Feb 22, 2015 11:51 pm
Forum: Works in Progress
Topic: Arena Circus [GxB][BxB][GxG][Fantasy] Beta update 4/27, ch 4 coming soon!
Replies: 256
Views: 74757

Re: Arena Circus [GxB][BxB][Fantasy]

This piqued my interest if solely for the circus theme and interesting battle system that goes hand in hand with the story and setting (I'm a bit of a gear head when it comes to game design).

Loving the GUI design and hope to see a demo of this soon.
by Wide Mouth Ink
Thu Feb 12, 2015 8:25 pm
Forum: Works in Progress
Topic: Endless Halls [CANCELLED...but not dead.]
Replies: 30
Views: 7530

Re: Endless Halls [CYOA, Exploration, Cute, Horror]

!!UPDATE!! So, game is going to take longer than originally anticipated. However, I've been working on a smaller prototype which has the same mechanics and features I plan to implement into the full game. http://media.tumblr.com/604df8f1487575b18144cc41ac642cfc/tumblr_inline_njocjaVQvK1rqo7j0.png I...