Search found 614 matches

by wyverngem
Tue Aug 14, 2012 12:04 am
Forum: Creator Discussion
Topic: Time Management
Replies: 19
Views: 2349

Time Management

I'm soloing a production of a short sim game. I'd say sim, but it's not in-depth like Princess Maker. The more I look at the project the more I feel kind of overwhelmed, maybe there's a better way to go about this? The story is outline and what I want the game to be is outlined in my head. Have you ...
by wyverngem
Mon Aug 13, 2012 2:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Sliding Bars & Variables [SOLVED]
Replies: 10
Views: 1486

Re: Sliding Bars & Variables

EDIT: Oops took out a key word. Figure out how to make it faster/slower, just need to figure out how to to oscillate back and fourth. ^^; transform slider_animation(xstart, xend, slidetime): xpos xstart ypos 400 linear slidetime xpos xend screen slider: default cursection = 0 if cursection == 0: add...
by wyverngem
Mon Aug 13, 2012 2:28 am
Forum: Ren'Py Questions and Announcements
Topic: Sliding Bars & Variables [SOLVED]
Replies: 10
Views: 1486

Re: Sliding Bars & Variables

:) Thanks so much for the coding, it's a bit clearer. The only thing is can you example this bit of code: add "slider-arrow.png" at slider_animation(0.5, 0.635, 0.5) timer 0.5 action ShowTransient("slider", cursection=1) I don't get what the (0.5,0.635,0.5). I think it has someth...
by wyverngem
Sun Aug 12, 2012 2:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Sliding Bars & Variables [SOLVED]
Replies: 10
Views: 1486

Re: Sliding Bars & Variables

Thanks apricotorange, but I'm still at a loss. If you would please provide code, that would be very helpful.
by wyverngem
Sun Aug 12, 2012 11:29 am
Forum: General Discussion
Topic: Do you know what your bloodtype is?
Replies: 80
Views: 10459

Re: Do you know what your bloodtype is?

Not for sure no. My brother is an O, and my mother is an O as well, but my father is an A. So his dormant gene is O, making me either an A or an O. I think I was told I was an A. It's not a hard test to do, takes less then a minute to figure out a blood type, but it expensive for just the curious. I...
by wyverngem
Sat Aug 11, 2012 11:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Sliding Bars & Variables [SOLVED]
Replies: 10
Views: 1486

Sliding Bars & Variables [SOLVED]

I'm having trouble. I want to make a bar and an arrow above it that moves across left and right. When the player clicks, depending on what color the arrow lands on the bar it does a specific event (red, yellow, or green). Eventually, I'd like it to be a screen. I have the animation working, just don...
by wyverngem
Tue Aug 07, 2012 3:10 am
Forum: Ren'Py Questions and Announcements
Topic: Screen Vbox/Hbox issues
Replies: 2
Views: 510

Re: Screen Vbox/Hbox issues

I'd use the inventory sample script, but I need to be able to store multiple items and tell the player how much their carrying. I'm pretty handy with if then statements so that's all figured out. Yet, I went ahead and looked up "box_wrap". Just plain in the hbox it won't go to a specif siz...
by wyverngem
Mon Aug 06, 2012 10:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Graphic Resolution Size
Replies: 5
Views: 1101

Re: Graphic Resolution Size

Thanks, I ended up changing the screen size and it helped out a bit. At least in my opinion.
by wyverngem
Mon Aug 06, 2012 9:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen Vbox/Hbox issues
Replies: 2
Views: 510

Screen Vbox/Hbox issues

I'm at a loss. I want to make an inventory script that shows 4 x 3 grid (See attached image.) I want it to show the item picture if "$Item >=0". If it doesn't meet that conditional then it should not appear or take the space letting the next real item show. What I'd like is for one hbox th...
by wyverngem
Mon Aug 06, 2012 3:24 am
Forum: Ren'Py Questions and Announcements
Topic: ConditionSwitch, Error Switch Not Defined [SOLVED]
Replies: 2
Views: 508

Re: ConditionSwitch, Error Switch Not Defined

Thank you, :) Solved. Note: Here's the final code. In Init # LiveComposite Character Sprites #Nadine Emotes init: image nadine = ConditionSwitch( "NadineFace == 'normal'", LiveComposite( (363,709), #Size of Base Image (0,0), "images/character/nadine/nadine-blank.png", #Blank Spot...
by wyverngem
Sat Aug 04, 2012 2:23 am
Forum: Ren'Py Questions and Announcements
Topic: ConditionSwitch, Error Switch Not Defined [SOLVED]
Replies: 2
Views: 508

ConditionSwitch, Error Switch Not Defined [SOLVED]

I am following the wiki http://www.renpy.org/wiki/renpy/doc/cookbook/Showing_layered_sprites_with_different_emotions for Showing Layered Sprites, and I've come up with more then a few errors. The first I've fixed by adding the appropriate quotes around 'happy' and 'sick'. Though no matter what I do ...
by wyverngem
Fri Aug 03, 2012 4:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Graphic Resolution Size
Replies: 5
Views: 1101

Re: Graphic Resolution Size

Here's the sprite. It's raw right now, not sized for the program or anything. I'll look into changing the screen size. I really don't like 800x600.
by wyverngem
Fri Aug 03, 2012 2:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Graphic Resolution Size
Replies: 5
Views: 1101

Graphic Resolution Size

I wanted to ask before getting any further on my project. What's the recommended graphic Resolution for images in Renpy? Right now I have a sprite that's in 72dpi, though when I added her to the game and put it into full screen she looks blurred. I'm using the standard window size 800 x 600, but my ...
by wyverngem
Fri Dec 09, 2011 8:30 pm
Forum: General Discussion
Topic: Anime Plot Generator
Replies: 31
Views: 5216

Re: Anime Plot Generator

"Born-again wizards assault demonic salarymen to win the big annual spelling-bee."
by wyverngem
Mon Dec 05, 2011 8:06 pm
Forum: Completed Games
Topic: Renpy Date Simulation Engine - The Game
Replies: 42
Views: 29189

Re: Renpy Date Simulation Engine - The Game

I was wondering if someone was going to give the DSE a cosmetic redo. ^_^ Very well done, it actually makes more scripting sense with a visual. Thanks~!