Search found 269 matches
- Sat Jul 27, 2013 2:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Calling attacks from screen buttons, now with error report!
- Replies: 35
- Views: 4733
Re: Calling attacks from screen buttons, now with error repo
Okay, I'm really not getting this. I've decided to use classes and defs (which make the a logical choice). But here's my next problem. I learned recently that I can use custom Actions. But again I run into a stumbling block. Here's a logical rundown of what I thought would happen - with code pieces....
- Thu Jul 11, 2013 10:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Calling attacks from screen buttons, now with error report!
- Replies: 35
- Views: 4733
Re: Calling attacks from screen buttons, now with error repo
I finally have enough free time to work on this again, but the original issue remains. It hasn't been about the Special attacks themselves; but how to get the buttons to use them was the problem. Unless I've gone horribly blind I haven't seen the function to use. So let's backtrack slightly. If I ha...
- Mon Jul 08, 2013 11:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: A couple of scripting problems, please help.
- Replies: 7
- Views: 847
Re: A couple of scripting problems, please help.
It seems as though you're missing a closed quotation mark in the result section.
What you have is
There should be another " just there before the colon.
Not sure if this will fix any of your problems, but it's all I saw.
What you have is
Code: Select all
elif result == "Character2:
jump Character2_start
Not sure if this will fix any of your problems, but it's all I saw.
- Sat Jun 22, 2013 2:38 pm
- Forum: Works in Progress
- Topic: The Abandoned Land (Fantasy, KN)
- Replies: 24
- Views: 6102
Re: The Abandoned Land (Fantasy, KN)
Yes. Please divide them into chapters. This means I'll be happy to read through the second book, and you can look forward to more frequent updates
- Sat Jun 22, 2013 2:25 pm
- Forum: Works in Progress
- Topic: The Universal Hope(otome, fantasy,Mythology)[GxB]
- Replies: 148
- Views: 39567
Re: The Universal Hope(otome, fantasy,Mythology)[GxB]
Just sent you the link to the barebones Demo Version 0.1.
I hope it's okay.
I hope it's okay.
- Sat Jun 22, 2013 2:23 pm
- Forum: Works in Progress
- Topic: The Abandoned Land (Fantasy, KN)
- Replies: 24
- Views: 6102
Re: The Abandoned Land (Fantasy, KN)
Is it going to be another 136-page glob, or would I get it in pieces?Shad12ow wrote: May I interest you in the second book? Hehehe...
Pieces are more manageable... unless you've already got the whole thing typed out >.<
- Fri Jun 21, 2013 12:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Project hangs on Start() [Fixed]
- Replies: 0
- Views: 410
Project hangs on Start() [Fixed]
I have two running projects at the moment. They both run on the same older style of coding that I'm more comforatable with (6.13, will upgrade soonish). The one I've been working on forever works fine, the Start() function in screens.rpy works just fine, while in the second project it causes the gam...
- Fri Jun 21, 2013 9:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Supported Audio Formats [Solved]
- Replies: 2
- Views: 492
Re: Supported Audio Formats
Thanks
Oh well, gotta convert my .mod files into something exponentially bigger now
Oh well, gotta convert my .mod files into something exponentially bigger now
- Wed Jun 19, 2013 11:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Supported Audio Formats [Solved]
- Replies: 2
- Views: 492
Supported Audio Formats [Solved]
I know Ren'Py supports the better known formats such as MP3, OGG and WAV (and so on), but does it also provide support for the more obscure ones like MOD, XM and XMW? I could try to include the approriate module into the project, but I don't think that'd work. I can convert them using VLC, but the o...
- Tue Jun 18, 2013 10:54 am
- Forum: Works in Progress
- Topic: The Abandoned Land (Fantasy, KN)
- Replies: 24
- Views: 6102
Re: The Abandoned Land (Fantasy, KN)
Heh, it was long and hard work, but I'm glad to have done it ^^ I don't think I've every proofread anything that long; it was a great exercise in time management :P Anyway, if anyone finds any errors in the corrections, I'll fix it up. *looks at the first post* That must be Koharu in her off-duty we...
- Thu May 16, 2013 10:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: "While" causing syntax error [Solved]
- Replies: 2
- Views: 528
Re: "While" causing syntax error
I thought it might be.
Stupid human mind!
Thanks ^^
*Okay, fixed now. Closing as solved.
Stupid human mind!
Thanks ^^
*Okay, fixed now. Closing as solved.
- Wed May 15, 2013 12:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "While" causing syntax error [Solved]
- Replies: 2
- Views: 528
"While" causing syntax error [Solved]
So, basically I have this (and it makes sense to me, but I don't think like a machine -- at least not yet): class ~~~Blahblahblah~~~(blah): ~~~blah~~~ self.active= True while self.active = True: if self.life_temp >= 125 and self.life_temp <= 150: self.attack = 40 elif self.life_temp >= 100 and self....
- Fri May 10, 2013 4:06 pm
- Forum: Completed Games
- Topic: Long Live The Queen (sim, commercial)
- Replies: 96
- Views: 42069
Re: Long Live The Queen (sim, commercial)
Already bought the game myself, from the website.
Gave it a yes on Greenlight ^^
... I kinda like the voiceover. Especially the "die a horrible, horrible death" part. I giggled when I heard that. It's just so completely true I couldn't help it.
Gave it a yes on Greenlight ^^
... I kinda like the voiceover. Especially the "die a horrible, horrible death" part. I giggled when I heard that. It's just so completely true I couldn't help it.
- Fri May 10, 2013 3:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Calling attacks from screen buttons, now with error report!
- Replies: 35
- Views: 4733
Re: Calling attacks from screen buttons, now with error repo
That didn't mean it's fixed, by the way. If it was, I'd have marked it solved. I do appreciate the help :) However, as easy to insert as this code seems, the problem it now poses to me is how to rewrite the system so it doesn't call the Execution Phase. Otherwise it seems absolutely perfect to my pr...
- Fri May 10, 2013 3:44 pm
- Forum: Works in Progress
- Topic: The Universal Hope(otome, fantasy,Mythology)[GxB]
- Replies: 148
- Views: 39567
Re: The Universal Hope(otome, fantasy,Mythology)[GxB]
I apologise, but it's taking longer than I anticipated. I kind of feel like I should correct minor spelling and grammar errors as I go, and while I constantly find ones that have already been made, there are quite a few. I relayed these to you in PM. Also, I came back before I was finished to pick u...