Search found 2471 matches
- Tue Mar 05, 2013 4:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Advanced interface customization (nested layouts)
- Replies: 5
- Views: 856
Re: Advanced interface customization (nested layouts)
Oh one more question (sorry :s) the menu Choice1, Choice2 that you made in game screen, is made with button. But that's call to be changed very often in my game/program, do you think it's possible to change that by a simple : menu: "action1": ... "action2": ... But resized at th...
- Mon Mar 04, 2013 6:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Questions about text in RenPy
- Replies: 5
- Views: 1233
Re: Questions about text in RenPy
Is there a russian version of 6.15.0? No, there is not and last translation available is not suitable for it. Interface is however very intuitive, you should be able to use without any problems with your knowledge of English. But if I started to make on RenPy 6.9.3 could i continue to make it on 6....
- Mon Mar 04, 2013 6:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.15 Released
- Replies: 113
- Views: 15473
Re: Ren'Py 6.15 Released
There is also a problem with Jedit. If you delete it from RenPy directory, game refuses to download and install it for the second time. I can also confirm the Editra error (Although I am still using Jedit myself). Otherwise, Thank you for the release of 6.15 and fixing the bar I reported in "Qu...
- Sun Mar 03, 2013 8:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to change spacing between name/text? (SOLVED)
- Replies: 8
- Views: 1148
Re: Is it possible to change the spacing between name and te
Yes, in screens.rpy file. It's very will commented.
- Sat Mar 02, 2013 7:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Advanced interface customization (nested layouts)
- Replies: 5
- Views: 856
Re: Advanced interface customization (nested layouts)
Thx for your quick reply, it's perfect :) Yeah it's for sure really basic interface system for you, but for me it's already quite advanced :p So thanks a lot for your example script I will base my work on it! :) No problem, people've been helping me on these forums as well, I though I'll pass it on...
- Fri Mar 01, 2013 5:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Advanced interface customization (nested layouts)
- Replies: 5
- Views: 856
Re: Advanced interface customization (nested layouts)
I have somewhat limited knowledge of RenPy but I can tell you without any doubt that this is possible and fairly easy to do. Text input and two red buttons in red window are self-explanatory. As for the blue window, if it was me making this (again with somewhat limited knowledge), I would create a n...
- Thu Feb 28, 2013 3:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Running a function every time saved game is loaded. (Solved)
- Replies: 2
- Views: 534
Re: Running a function every time saved game is loaded.
This is really convenient, Thank you!DragoonHP wrote:Use the after_load label
Code: Select all
label after_load: $ renpy.quit()
Edit:
Damn, I should ask questions here more often, it takes me hours to figure out some stuff in RenPy
- Thu Feb 28, 2013 10:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Running a function every time saved game is loaded. (Solved)
- Replies: 2
- Views: 534
Running a function every time saved game is loaded. (Solved)
I couldn't think of a better way than putting it on this screen: screen load: # This ensures that any other menu screen is replaced. tag menu use navigation use file_picker But then it would run every time screen is refreshed and that will cause problems. Is there a more elegant way of doing this? B...
- Sun Feb 24, 2013 8:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Bar/Text Real Time Update Issue (Solved in 6.15)
- Replies: 3
- Views: 658
Re: Bar/Text Real Time Update Issue (Unsolved)
This is a bug in Ren'Py, since a change in bar value should cause an interaction restart. I just committed a fix, which will be in the next 6.15 pre-release. Thank you so much! I am building a somewhat complicated game so it will not be finished any time soon, no problem in waiting for 6.15. Thanks...
- Mon Feb 18, 2013 11:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Bar/Text Real Time Update Issue (Solved in 6.15)
- Replies: 3
- Views: 658
Bar/Text Real Time Update Issue (Solved in 6.15)
Hello, This this the first time I'm asking a question here because usually my preferred method would be to try a few dozen approaches and figure it out for myself, possibly learning something in process but this time I am stuck and cannot figure out a way to get it right: frame minimum(225,40): yali...
- Sun Jan 13, 2013 9:26 am
- Forum: Ren'Py Cookbook
- Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
- Replies: 274
- Views: 88733
Re: RPG Battle Engine - Alpha 7, downloads in first post
It's hard to post a simple thanks with stuff like this hanging under the message body: --- Your message will be seen by thousands of people. Please take some time to proofread it and to ensure that it advances the discussion. If your post is short consider elaborating - explaining WHAT you like, or ...