Search found 146 matches
- Fri Feb 07, 2014 12:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: load-save menu [solved]
- Replies: 2
- Views: 553
load-save menu [solved]
hi there, I was thinking about if there is a way to hide buttons on the navigation screen if there are not needed. When I'm clicking the load or preference button in the main menu I will also see buttons like "save" or "main menu "but they are "colored" grey and do not ...
- Fri Feb 07, 2014 12:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: prevent skipping for credits?
- Replies: 5
- Views: 1896
Re: prevent skipping for credits?
First thank you for you fast reply^^
I'm not really sure what you mean so I'm gonna show you how I did it so far:
label credits:
scene credti_bg
show credits01 with dissolve
pause 2.8
hide credits01
show credits02 with dissolve
pause 2.8
...
Do you think there is a way doing it like this?
I'm not really sure what you mean so I'm gonna show you how I did it so far:
label credits:
scene credti_bg
show credits01 with dissolve
pause 2.8
hide credits01
show credits02 with dissolve
pause 2.8
...
Do you think there is a way doing it like this?
- Thu Feb 06, 2014 8:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: prevent skipping for credits?
- Replies: 5
- Views: 1896
prevent skipping for credits?
hi there^^ I'd like to know if there is a way to prevent the user from clicking. I used "pause", "show screen" and "show text" etc to "animate" my credits ike a cutscene, but if the player wuld click a button he would skip the whole thing. Is there a way to pr...
- Tue Feb 04, 2014 7:58 pm
- Forum: Works in Progress
- Topic: Y;N [Horror, Mystery, inkl Point&Click] (Beta available)
- Replies: 41
- Views: 12805
Re: Y;N [Horror, Mystery, inkl Point&Click]
Thank you guys^^
Now, the game is being tested by some of my friends and will be available for beta-testing soon^^
Now, the game is being tested by some of my friends and will be available for beta-testing soon^^
- Thu Jan 16, 2014 6:19 pm
- Forum: Works in Progress
- Topic: Corona Borealis (GxB)(Family, Friendship, Romance)
- Replies: 40
- Views: 13070
Re: Corona Borealis (GxB)(Family, Friendship, Romance) 1/16
This looks pretty nice. I love the art style and the story sounds so sweet ♥
I can't really say which character looks best to me. I thing they all are pretty adorable^^
I can't really say which character looks best to me. I thing they all are pretty adorable^^
- Thu Jan 16, 2014 6:15 pm
- Forum: Works in Progress
- Topic: Y;N [Horror, Mystery, inkl Point&Click] (Beta available)
- Replies: 41
- Views: 12805
Y;N [Horror, Mystery, inkl Point&Click] (Beta available)
Those are my feelings. I won't deny them anymore. Hello guys, I'm Mirrowdothack and I'd like to present you the game I'm currently working on: Y;N (my first VN-Gam *joy^^) Quick Facts: Genre: (Soft-)Horror, Mystery Playtime: ~4-5h Gamplay: VN + Point&Click Endings: 6 Episodes: 5 Beta-Forum: htt...
- Thu Jan 16, 2014 3:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: image or counter above an imagemap
- Replies: 3
- Views: 777
Re: image or counter above an imagemap
Thank you I'm going to try this out^^
- Thu Nov 14, 2013 1:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: image or counter above an imagemap
- Replies: 3
- Views: 777
Re: image or counter above an imagemap
I've found a good way to do this: def coutdown01_overlay(): if show_countdown01: ui.image(DynamicDisplayable(countdown, length=2.0), #xalign = 0.5,yalign = 0.5 #xpos=0.5, xanchor=0.5, #ypos=0.0, yanchor="top" ) #xpos 0 ypos 0 config.overlay_functions.append(coutdown01_overlay) But there is...
- Fri Nov 08, 2013 7:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: image or counter above an imagemap
- Replies: 3
- Views: 777
image or counter above an imagemap
Hello^^ I'm trying to set an counter / or an additional image above an image map. $ ui.timer(2.0, ui.jumps("gameover")) countdown at Position (xalign = 0.5, yalign = 0.1) call screen imagemap The goal is to find a secial hotspot, and click it before time is running out. Time is running bac...
- Thu Nov 07, 2013 10:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problems with config.mouse [solved]
- Replies: 2
- Views: 1301
Re: Problems with config.mouse
Thank you so much, this works ^^
This problem is solved^^
This problem is solved^^
- Tue Nov 05, 2013 7:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problems with config.mouse [solved]
- Replies: 2
- Views: 1301
Problems with config.mouse [solved]
Hello^^ I'm a newbie with Renpy and I was looking for a way to chance the mouse cursor when its over a part of a imagemap. Reading the docu I found that the mouse can be confiured via: config.mouse = { 'default' : [ ('mouse.png', 0, 0)],} in the option.rpy So that it will be changed to an image. Thi...