Search found 422 matches

by parttimestorier
Sat Jun 12, 2021 10:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Error message when trying to launch game
Replies: 3
Views: 881

Error message when trying to launch game

Someone commented on the itch.io page for one of my RenPy games (Take A Hike!) saying they were unable to play it at all because they get an error message when they try to launch it. They sent me a screenshot of the error message, which just says: C:\\Users\\DAVID\\Desktop\\??\\take a hike!\\TakeAHi...
by parttimestorier
Fri Jun 11, 2021 10:34 am
Forum: Creator Discussion
Topic: Reliable conversation guide for an interrogation game?
Replies: 2
Views: 4333

Re: Reliable conversation guide for an interrogation game?

Rather than planning out a set amount of questions, I would probably think about it in terms of what information the answers will give you to unlock more questions. The simplest way to do it would be to have each answer provide sort of a new keyword that gives you another question to ask. For instan...
by parttimestorier
Mon Jun 07, 2021 9:01 am
Forum: Creator Discussion
Topic: HARK! What size, these Sprites???
Replies: 7
Views: 4989

Re: HARK! What size, these Sprites???

I think it can actually be a pretty good idea to have sprites that are a bit bigger than you need - although maybe not that big. You can always scale them down for the game - even do it in the code by using im.Scale - and then you'll also have the option of zooming in and making them bigger if you w...
by parttimestorier
Thu Jun 03, 2021 10:27 am
Forum: Creative Commons
Topic: [CC BY-NC] Crowne's Premade Sprites
Replies: 8
Views: 6035

Re: [CC BY-NC] Crowne's Premade Sprites

Ooh, Eve is adorable! Thanks so much for sharing her and the others.
by parttimestorier
Sun May 30, 2021 10:03 am
Forum: Ren'Py Questions and Announcements
Topic: Changing something based on the length of a player input variable?
Replies: 2
Views: 1173

Changing something based on the length of a player input variable?

I'm working on a project in which players can input a custom name for the main character, and I'm currently experimenting with what the character limit on that should be. I'm wondering if I might be able to do something like make the text size smaller in the main character's dialogue label if it's p...
by parttimestorier
Fri May 14, 2021 3:09 pm
Forum: Completed Games
Topic: Wizard School Woes [Short][Free][Fantasy]
Replies: 0
Views: 2890

Wizard School Woes [Short][Free][Fantasy]

https://img.itch.zone/aW1nLzU4NTE0NTQucG5n/315x250%23c/1Wvt9j.png Wizard School Woes Magic rituals are already stressful and complicated enough in the best of times—add an upcoming due date for a final research project at a prestigious wizarding academy, and they're practically impossible! With pro...
by parttimestorier
Fri May 14, 2021 1:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen With Multiple Inputs
Replies: 6
Views: 3169

Re: Screen With Multiple Inputs

I remember doing something like this by toggling inputs and buttons . . . I finally got back to working on this, and I wanted to let you and anyone else who might come across this thread with a similar issue know that this comment was exactly what I needed to figure it out! My code ended up looking...
by parttimestorier
Fri May 14, 2021 9:33 am
Forum: Works in Progress
Topic: Peripeteia: Land of Folklore, Prologue Available [GxNB][Adventure, Romance Kinetic VN]
Replies: 1
Views: 1403

Re: Peripeteia: Land of Folklore, Prologue Available [GxNB][Adventure, Romance Kinetic VN]

The art for this looks so cute! And Apollo sounds like my kind of character. Good luck with the rest of development, I'm looking forward to seeing more!
by parttimestorier
Sat May 01, 2021 6:47 am
Forum: Creator Discussion
Topic: Coders: question on Sprites...
Replies: 8
Views: 5446

Re: Coders: question on Sprites...

If you're using layeredimage anyway, I would personally find it more useful to have completely separate images for each layer - like the base of the sprite, the clothes, the hair, the eyes, the mouth, etc. - rather than chopping up the full combination of layers into different chunks. That's just th...
by parttimestorier
Sat Apr 17, 2021 1:23 pm
Forum: Creative Commons
Topic: onboroo's VN Assets
Replies: 1
Views: 2588

Re: onboroo's VN Assets

These are so cute! Thanks for sharing them.
by parttimestorier
Fri Apr 16, 2021 10:24 am
Forum: Creator Discussion
Topic: Chapter vs. Whole Game Release
Replies: 9
Views: 4911

Re: Chapter vs. Whole Game Release

As disadvantages, I can see it being frustrating to play part of a game and not 100% know when the next part will come out - or whether the game will even eventually be finished. This pretty much sums up how I feel as a player. I understand the reasons that developers might prefer to release someth...
by parttimestorier
Fri Mar 19, 2021 10:18 am
Forum: Creator Discussion
Topic: Change font to a single word in a sentence
Replies: 4
Views: 4587

Re: Change font to a single word in a sentence

I believe that code might work if you wanted to treat that one word on its own like an image, and "show" it separate from the textbox. But if you want to change the font of part of your normal text, it's actually simpler than that. You should be able to just write something like, "Her...
by parttimestorier
Sat Feb 27, 2021 3:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen With Multiple Inputs
Replies: 6
Views: 3169

Re: Screen With Multiple Inputs

Be aware that in order to type on the input, you need to have your cursor placed within the `input`'s `button`, since the `input`s are encapsulated inside them. Thanks for your help! This is mostly working now, but it seems to me like needing to keep the cursor right on the button will also be an i...
by parttimestorier
Sat Feb 27, 2021 1:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen With Multiple Inputs
Replies: 6
Views: 3169

Screen With Multiple Inputs

I'm trying to code a screen where the player chooses a first name and a last name for the main character, but I'm not especially familiar with coding custom screens, and I've run into a slight issue. I'm basing my code on what's in this thread , but I want to add a second input for the last name. So...
by parttimestorier
Mon Feb 22, 2021 10:52 am
Forum: Asset Creation: Writing
Topic: Does the player character in a game set on a fictional computer have to be a blank slate?
Replies: 4
Views: 6065

Re: Does the player character in a game set on a fictional computer have to be a blank slate?

I don't think there's any reason the player has to be a blank slate in that kind of game. There's no reason the player can't be experiencing the simulation through the eyes of a defined character. It's not nearly as popular as the ones you listed, but I actually made a short email/instant message si...