Perfect, thanks so much!
Search found 614 matches
- Wed Feb 13, 2019 2:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Setting up a profanity filter for names?
- Replies: 9
- Views: 1743
- Mon Feb 11, 2019 10:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: NameError (Please Help!!)
- Replies: 2
- Views: 354
Re: NameError (Please Help!!)
You need to put quotes around your names. Otherwise it's looking for variables.
Code: Select all
if player == "Grant":
"An interesting conscience."
jump name_easter_egg_end
- Mon Feb 11, 2019 10:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Setting up a profanity filter for names?
- Replies: 9
- Views: 1743
Re: Setting up a profanity filter for names?
I'm sorry to bother everyone, but I'm having trouble understanding what's going wrong with this filter. It hasn't worked since the update and I could never get renpy.file to actually work. I am trying to figure out how to make a filter that takes a player's name and runs it against a list of bad_wor...
- Mon Feb 04, 2019 3:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: how to show words when hover on an imagebutton
- Replies: 11
- Views: 1307
Re: how to show words when hover on an imagebutton
https://renpy.org/doc/html/screen_actions.html?highlight=tooltip#Tooltip screen tooltip_test: default tt = Tooltip("No button selected.") frame: xfill True has vbox textbutton "One.": action Return(1) hovered tt.Action("The loneliest number.") textbutton "Two."...
- Sun Feb 03, 2019 4:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Layered Side Image ghosting with dissolve transform
- Replies: 7
- Views: 1506
Layered Side Image ghosting with dissolve transform
I'm using a transform to dissolve when a new side character speaks. However, it has been creating this ghosting effect where the body layer will dissolve before the rest of the layered attributes leaving the face for seconds more. Is there a way to fix this, Here's my code. define config.side_image_...
- Sun Feb 03, 2019 12:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Cannot show LayeredImage side image alone
- Replies: 4
- Views: 527
Re: Cannot show LayeredImage side image alone
Odd you added the image tag to his defined character right?
Code: Select all
define l = Character("Logan", image="logan")
- Sat Feb 02, 2019 7:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: CGs Based on Characters
- Replies: 1
- Views: 312
Re: CGs Based on Characters
You can do it this way; 1 - Create default variables for the different attributes that can be customized. 2 - Create CG image with Composite using [atrribute] to automatically change it based on the variable value 3 - Set up and save your CG images as individual layers with appropriate names using S...
- Sat Feb 02, 2019 6:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there anything like a "pause game" button/ pause game when clicking on textbutton?
- Replies: 4
- Views: 420
Re: Is there anything like a "pause game" button?
This seems a lot of work for something that is already a part of the Renpy program in the Auto-Forward function. I strongly recommend that you use it instead because you are making your game inaccessible for those who use the self-voicing feature by forcing the game to auto-forward to the next line....
- Sat Feb 02, 2019 5:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Cannot show LayeredImage side image alone
- Replies: 4
- Views: 527
Re: Cannot show LayeredImage side image alone
You can do this two ways, you can either make a new layeredimage with the pose as side: layeredimage side logan: always "logan_base" group pose auto: attribute base default group face auto: attribute content default However, you have to name your files to get the images as "side_"...
- Sat Feb 02, 2019 4:50 pm
- Forum: Creator Discussion
- Topic: Articles & Other Resources about Accessible Design
- Replies: 4
- Views: 959
Articles & Other Resources about Accessible Design
Accessible design is defined as a design process in which the needs of people with disabilities are specifically considered. I've been looking for a list of articles and guidelines for designing Visual Novels with accessible design, and haven't really had much luck. To me Visual Novel focus on; tex...
- Sat Feb 02, 2019 4:36 pm
- Forum: Creator Discussion
- Topic: Helpful Articles and Information Resources
- Replies: 24
- Views: 55749
Re: Helpful Articles and Information Resources
Can we add Accessible Design to this as well? I know it's a little harder to find information on visual novel specific guidelines, but there is some information that can be related such as WAI's Guidlines for web and mobile: https://www.w3.org/WAI/standards-guidel ... new-in-21/
- Fri Feb 01, 2019 2:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Most Recent Save How to Exclude Auto
- Replies: 0
- Views: 264
Most Recent Save How to Exclude Auto
So I've had this old code forever for getting the most recent save, but I can't for the life of me exclude "auto" files. If the player saves I don't want you to continue by loading the auto save, but instead use either a quick or manual one. $ recent_save = renpy.newest_slot("[^_]&quo...
- Thu Jan 31, 2019 7:13 pm
- Forum: Ren'Py Cookbook
- Topic: Deleting choices automatically after they have been chosen
- Replies: 6
- Views: 3172
Re: Deleting choices automatically after they have been chosen
How does it know that the menu item choice is unique? I mean you could have multiple menu's with "Flirt" as the caption even though it with a different character.
- Mon Jan 28, 2019 2:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can we not use %s anymore?
- Replies: 4
- Views: 494
Re: Can we not use %s anymore?
Also % is Python script (though Python is now using format rather than %)...image is a Renpy line...so you can just do: default month = "june" image cal_background = "cal_[month].png" I'm not familiar with format, sadly. I reviewed my code and I think it was because I was trying...
- Fri Jan 25, 2019 3:57 pm
- Forum: Ren'Py Cookbook
- Topic: Basic Message System
- Replies: 93
- Views: 58424
Re: Basic Message System
While running game code: File "game/script.rpy", line 43, in <module> $ deliver_all() File "game/messages.rpy", line 82, in deliver_all mail.extend(mail_queue) UnboundLocalError: local variable 'mail_queue' referenced before assignment Windows-8-6.2.9200 Ren'Py 7.0.0.196 Anyone ...