Search found 15547 matches

by PyTom
Fri Aug 26, 2005 7:38 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 5.1.0 Released
Replies: 13
Views: 3166

1. how can I test the Chinese rpy? Just copy it into the game directory. You may want to also edit the chinese_punctuation variable defined in that file, although I did copy in everything you mentioned. [/quote] I'll check out the bug in a bit. (Update) Stupid, stupid, stupid me. To fix the layout ...
by PyTom
Thu Aug 25, 2005 9:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 5.1.0 Released
Replies: 13
Views: 3166

Yes. The current design uses an extreme position to disable things... In this case, an extremely long auto-forward delay disables auto-forward.

In the same way, extremely fast text-speed is infinite text speed, and zero volume is mute.

I'm interested in feedback on this design.
by PyTom
Thu Aug 25, 2005 1:53 pm
Forum: Creator Discussion
Topic: Re-editions
Replies: 9
Views: 2342

I figure that one of these days I will reissue moonlight walks, with a number of minor bug fixes, and to update it to a relatively modern Ren'Py engine. I'm not really planning on collaborating with anyone to do that, however... The real thing would be to ship with less compressed graphics (which lo...
by PyTom
Thu Aug 25, 2005 9:19 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 5.1.0 Released
Replies: 13
Views: 3166

So what's the next level? Ren'Py already has a solid VN engine, a working DS engine... are there any longterm plans? Or simply improving and adding features on demand? Frak! Deer Park ate my post. And I had a fairly long writeup, too. Short version: No major plans. I think I've achieved parity with...
by PyTom
Wed Aug 24, 2005 11:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 5.1.0 Released
Replies: 13
Views: 3166

Ren'Py 5.1.0 Released

I noticed that it's been one year since the first public release of Ren'Py 4. In that year, Ren'Py has grown from a one-person thing to a community, about a hundred-strong, judging by the number of downloads each new release gets over the course of a month. Foremost among that community is the elite...
by PyTom
Wed Aug 24, 2005 11:06 am
Forum: General Discussion
Topic: Lemmasoft Rankings
Replies: 54
Views: 13135

Plus, he's still a member of the secret fellowship of game-makers, an organization so secret that noone knows what it's actually for. And besides, we all know that the answer is 42. (Less coherent than usual today... spending my time writing things like: "Once all variables have had their posts...
by PyTom
Tue Aug 23, 2005 5:06 pm
Forum: General Discussion
Topic: Show your face, around these here parts
Replies: 119
Views: 39834

Did you know you can save huge amounts of money on shampoos and dry your hair with an ordinary towel? :P Well, the air-dry hair is possible with noticable longer hair. (I do it with my hair, which hasn't been cut in a month... rendering me a veritable hippie. It'll be cut in a week, when I get back...
by PyTom
Tue Aug 23, 2005 7:06 am
Forum: Ideas
Topic: Background up for grabs
Replies: 51
Views: 17034

Wow, those are really nice. Could you document your method, and the changes since the last time you posted? This may be a nail in the coffin of edge-detection backgrounds. As for hosting, what about some of the photo-hosting services, like flickr? While I could donate space for a free-to-use backgro...
by PyTom
Mon Aug 22, 2005 8:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 5.1 Development Journal
Replies: 48
Views: 10919

Hm... Haven't updated this in a while. Well, I've finished the actual coding for 5.1, barring any late-breaking bugs. So a release will be soon. Maybe tomorrow, but I might hold back for Wednesday, which will be the 1-year anniversary of the release of Ren'Py 4pre1.
by PyTom
Mon Aug 22, 2005 4:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 5.1 Development Journal
Replies: 48
Views: 10919

I went to Otakon, but didn't have my own booth. I'm considering trying to get into artists alleys in future cons, but have no firm plans for that at this time. (There are some power and security implications that I will need to solve before I can do this.)

I wrote Otakon up more in this thread.
by PyTom
Sun Aug 21, 2005 10:57 pm
Forum: Other Story-based Games
Topic: narcissu
Replies: 43
Views: 14357

Take it in a constructive spirit. I wouldn't have wasted the time typing it out if I didn't have at least some marginal faith. Fair enough. I think you do raise some good points, which I think we will as a community need to deal with. I have said this before in other places, and I will say this aga...
by PyTom
Sun Aug 21, 2005 10:12 pm
Forum: Other Story-based Games
Topic: narcissu
Replies: 43
Views: 14357

I'm not sure what spirit to take that last comment in. I will point out that the staff of that one game roughly equals the size of the entire OEL game development community, and that there is a bit of a selection effect going on, as only the best games get translated, whereas we publish all games to...
by PyTom
Sun Aug 21, 2005 8:35 pm
Forum: Other Story-based Games
Topic: narcissu
Replies: 43
Views: 14357

Okay, I finished it. I'm not sure if sad is what I'd use to describe this game. In fact, I'm sure it's not. I don't want to give too much away, but I don't think the game's purpose was to make people cry, as in some other games. If you've been avoiding it for that reason, don't... you're missing a m...
by PyTom
Sun Aug 21, 2005 1:50 pm
Forum: Creator Discussion
Topic: Newb requesting a little help >.>
Replies: 4
Views: 1475

When you say "this platform", what do you mean? Ren'Py/DSE, or something else? For Ren'Py, to shrink the say window, you can simply specify that it has a larger right_margin, using a command like: $ style.window.right_margin = 150 Inside an init block. 150 is the number of pixels to reserv...
by PyTom
Sun Aug 21, 2005 1:00 pm
Forum: General Discussion
Topic: Show your face, around these here parts
Replies: 119
Views: 39834

Show your face, around these here parts

mikey wrote:Hmmmm, avatars aren't really the best way to identify people. I remember something (roughly translated as) "show your face week" on one of the mini-communities I used to be a member of, it was fun.
What the heck.