What's the best codec and container for Ren'py?
I'm using mkv container with flac audio codec for lossless audio;
mkv container with ogg audio codec for lossy audio;
webm container with x264 video codec, flac audio codec for FMVs.
I'm just wondering what is the best optimized combination for Ren'py?
Search found 128 matches
- Thu Oct 22, 2015 5:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Best audio/video codec / container for Ren'py
- Replies: 4
- Views: 1511
- Tue Oct 13, 2015 11:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'py launch itself but with a different game directory?
- Replies: 1
- Views: 581
Ren'py launch itself but with a different game directory?
Okay, so how do I launch ren'py from within ren'py? For example, my directory... ./game/ ./game1/ ./game2/ ./game3/ ./lib/ ./renpy/ ./renpy.app/ ./renpy.exe ./renpy.py ./renpy.sh ./log.txt So, when renpy is launched, it selects the game folder by looking to folder named by executable (except for fol...
- Mon Oct 12, 2015 6:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'py using too much CPU/GPU when off-screen?
- Replies: 2
- Views: 1031
Re: Ren'py using too much CPU/GPU when off-screen?
Oh, by the way, usually when my CPU is over 100% my laptop usually doesn't go over 56°C at 6200RPM fan, but somehow Ren'Py is making my laptop hotter when it is using up the 100% CPU...
- Mon Oct 12, 2015 2:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'py using too much CPU/GPU when off-screen?
- Replies: 2
- Views: 1031
Ren'py using too much CPU/GPU when off-screen?
Ren'Py is using 25% CPU whenever it is on the screen. Whenever Ren'Py isn't on the screen, or is completely covered by other windows, the CPU usage goes to over 100%... and my legs are burning. (77°C and climbing with fans set to 6200RPM) What a waste. I'm on OS X El Capitan 10.11.1 Beta (15B22c) an...
- Tue Oct 06, 2015 7:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: Protect .rpa and .rpyc from unpackers and decompilers
- Replies: 14
- Views: 7963
Re: Protect .rpa and .rpyc from unpackers and decompilers
If you want to obfuscate, randomizing the names of your resource files/variables might be a good idea.
Of course, if you do obfuscate, it will be hard for people to fix your game if it gets broken by a new renpy/OS/library update. So I advise you shouldn't obfuscate for the better.
Of course, if you do obfuscate, it will be hard for people to fix your game if it gets broken by a new renpy/OS/library update. So I advise you shouldn't obfuscate for the better.
- Fri Jun 12, 2015 5:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py on Nintendo Wii U
- Replies: 2
- Views: 1022
Re: Ren'Py on Nintendo Wii U
Looking at the leaked Wii U SDK, I think it's possible to port SDL to the Wii U easily, since GX2 functions are basically OpenGL functions.
But that's the hard option.
It would be much easier to just port the game to a different framework, as xela said.
But that's the hard option.
It would be much easier to just port the game to a different framework, as xela said.
- Sun Mar 08, 2015 4:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to convert translation file from old .rpt to new format?
- Replies: 2
- Views: 532
Re: How to convert translation file from old .rpt to new for
Okay, so I looked at the renpy tutorial game, and this gave me some hints. Here's an lua script to convert it automatically. (note: you may need to make some changes yourself) local file = io.open(arg[1]) local oldtrans = nil local translatearray = {} for line in file:lines() do local firstchar = li...
- Sun Mar 08, 2015 1:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to convert translation file from old .rpt to new format?
- Replies: 2
- Views: 532
How to convert translation file from old .rpt to new format?
How to I convert translation file from old .rpt to new format?