Search found 40 matches

by Graff
Mon May 30, 2016 2:50 pm
Forum: Creator Discussion
Topic: Japanese voice actors / Seiyus
Replies: 16
Views: 4942

Re: Japanese voice actors / Seiyus

Communication barrier wouldn't be all that hard. I've used Elance to hire a Korean translator so that I could contact various Korean artists. It wasn't expensive, but it depends on word count. If this is something you really want to do, I say go for it.
by Graff
Tue May 24, 2016 7:27 pm
Forum: Other Visual Novel Engines
Topic: Tyranobuilder?
Replies: 67
Views: 26807

Re: Tyranobuilder?

My current project is being made in it. It needs more features, but I really have fun using it. Anything you want to do in particular? Since I'm doing something rather simple, some visual effects and room for some customization. Are you feeling comfortable working with it? I feel pretty good about ...
by Graff
Mon May 23, 2016 11:14 am
Forum: Other Visual Novel Engines
Topic: Tyranobuilder?
Replies: 67
Views: 26807

Re: Tyranobuilder?

My current project is being made in it. It needs more features, but I really have fun using it. Anything you want to do in particular?
by Graff
Sun May 08, 2016 9:12 am
Forum: Works in Progress
Topic: Love, Money, Rock'n'Roll[KICKSTARTER ENDED!]
Replies: 21
Views: 7888

Re: Love, Money, Rock'n'Roll [Romance][Drama][Mystery][Eight

This looks very solid. I really love arsenix's background work!
by Graff
Fri May 06, 2016 6:47 pm
Forum: Creator Discussion
Topic: -
Replies: 10
Views: 1260

Re: Stupid Question

I've thought something like this before just for fun. I would probably incorporate some kind of visual content, such as the character feeling for objects or even character's faces, then displaying what it might appear like to the player. Apart of being blind is learning your surroundings, so as the ...
by Graff
Tue May 03, 2016 4:59 pm
Forum: Creator Discussion
Topic: Fight Scenes and Violence in VNs?
Replies: 14
Views: 2208

Re: Fight Scenes and Violence in VNs?

You should make every little action as differentiative as possible when describing the fight. Brawls typically have a lot of punching, kicking, and perhaps even shanking; you'll want to avoid writing out the same type of attack in succession. It all comes down to how variable you make the fight. Bac...
by Graff
Sat Apr 30, 2016 5:57 pm
Forum: Works in Progress
Topic: King of the Cul-De-Sac [Action, Comedy] |Alpha|
Replies: 16
Views: 5261

Re: King of the Cul-De-Sac [Comedy] |Pre-Alpha|

I approve of all of this. I can't wait to see more.
by Graff
Sat Apr 30, 2016 8:40 am
Forum: Asset Creation: Writing
Topic: Any Tips for Improving Your VN Writing?
Replies: 12
Views: 4909

Re: Any Tips for Improving Your VN Writing?

I've never read much books in my lifetime, but I've always loved RPGs with lots of text such as the classic Final Fantasy games. Of course, you don't really pick up much descriptive writing from that considering the text is mostly dialogue-based. Still, I was inspired to become a creative writer by ...
by Graff
Fri Apr 15, 2016 12:49 pm
Forum: We are offering Paid Work
Topic: Need artists and composers for GxB
Replies: 20
Views: 3424

Re: Need artists and composers for GxB

I can do orchestral themes. If you'd like, I can compose a free sample for you and you can decide if you like the style or not.
by Graff
Fri Apr 15, 2016 11:19 am
Forum: We are offering Paid Work
Topic: Need artists and composers for GxB
Replies: 20
Views: 3424

Re: Need artists and composers for GxB

Hello! What type of music are you looking for?