Search found 40 matches
- Mon May 30, 2016 2:50 pm
- Forum: Creator Discussion
- Topic: Japanese voice actors / Seiyus
- Replies: 16
- Views: 4942
Re: Japanese voice actors / Seiyus
Communication barrier wouldn't be all that hard. I've used Elance to hire a Korean translator so that I could contact various Korean artists. It wasn't expensive, but it depends on word count. If this is something you really want to do, I say go for it.
- Tue May 24, 2016 7:27 pm
- Forum: Other Visual Novel Engines
- Topic: Tyranobuilder?
- Replies: 67
- Views: 26807
Re: Tyranobuilder?
My current project is being made in it. It needs more features, but I really have fun using it. Anything you want to do in particular? Since I'm doing something rather simple, some visual effects and room for some customization. Are you feeling comfortable working with it? I feel pretty good about ...
- Mon May 23, 2016 11:14 am
- Forum: Other Visual Novel Engines
- Topic: Tyranobuilder?
- Replies: 67
- Views: 26807
Re: Tyranobuilder?
My current project is being made in it. It needs more features, but I really have fun using it. Anything you want to do in particular?
- Sun May 08, 2016 9:12 am
- Forum: Works in Progress
- Topic: Love, Money, Rock'n'Roll[KICKSTARTER ENDED!]
- Replies: 21
- Views: 7888
Re: Love, Money, Rock'n'Roll [Romance][Drama][Mystery][Eight
This looks very solid. I really love arsenix's background work!
- Fri May 06, 2016 6:47 pm
- Forum: Creator Discussion
- Topic: -
- Replies: 10
- Views: 1260
Re: Stupid Question
I've thought something like this before just for fun. I would probably incorporate some kind of visual content, such as the character feeling for objects or even character's faces, then displaying what it might appear like to the player. Apart of being blind is learning your surroundings, so as the ...
- Tue May 03, 2016 4:59 pm
- Forum: Creator Discussion
- Topic: Fight Scenes and Violence in VNs?
- Replies: 14
- Views: 2208
Re: Fight Scenes and Violence in VNs?
You should make every little action as differentiative as possible when describing the fight. Brawls typically have a lot of punching, kicking, and perhaps even shanking; you'll want to avoid writing out the same type of attack in succession. It all comes down to how variable you make the fight. Bac...
- Sat Apr 30, 2016 5:57 pm
- Forum: Works in Progress
- Topic: King of the Cul-De-Sac [Action, Comedy] |Alpha|
- Replies: 16
- Views: 5261
Re: King of the Cul-De-Sac [Comedy] |Pre-Alpha|
I approve of all of this. I can't wait to see more.
- Sat Apr 30, 2016 8:40 am
- Forum: Asset Creation: Writing
- Topic: Any Tips for Improving Your VN Writing?
- Replies: 12
- Views: 4909
Re: Any Tips for Improving Your VN Writing?
I've never read much books in my lifetime, but I've always loved RPGs with lots of text such as the classic Final Fantasy games. Of course, you don't really pick up much descriptive writing from that considering the text is mostly dialogue-based. Still, I was inspired to become a creative writer by ...
- Fri Apr 15, 2016 12:49 pm
- Forum: We are offering Paid Work
- Topic: Need artists and composers for GxB
- Replies: 20
- Views: 3424
Re: Need artists and composers for GxB
I can do orchestral themes. If you'd like, I can compose a free sample for you and you can decide if you like the style or not.
- Fri Apr 15, 2016 11:19 am
- Forum: We are offering Paid Work
- Topic: Need artists and composers for GxB
- Replies: 20
- Views: 3424
Re: Need artists and composers for GxB
Hello! What type of music are you looking for?