Search found 50 matches
- Sat May 15, 2010 1:51 am
- Forum: Old Threads (– September 2014)
- Topic: Memories of a Dream - writers needed
- Replies: 8
- Views: 1720
Re: [WIP] 桜の思い出 - Editorial Help Wanted [Daily Dialogue/Stor
I will PM you.
- Fri May 14, 2010 9:16 pm
- Forum: Creator Discussion
- Topic: Killing a heroine or a character...
- Replies: 18
- Views: 1835
Re: Killing a heroine or a character...
If you kill off a main character it is best to have the player have a deep connection and a death that evokes deep sympathy, affecting the player emotionally - but perhaps just as importantly, believably . It's not something to do just because you feel like it and want the story to be dramatic, howe...
- Fri May 14, 2010 7:58 pm
- Forum: Old Threads (– September 2014)
- Topic: Memories of a Dream - writers needed
- Replies: 8
- Views: 1720
Memories of a Dream - writers needed
Hello to all you visual novel fans and creators! :) I'm starting a project called 桜の下で:夢の記憶 - "Under the Cherry Tree: Memories of a Dream." It is a pure visual novel - not a dating sim; on that note, I should probably call it more of a "kinetic novel" because the choices made in ...
- Fri May 14, 2010 7:10 pm
- Forum: Skill Development
- Topic: Need help writing a girl's character background!
- Replies: 13
- Views: 1533
Re: Need help writing a girl's character background!
Thanks for the followup, FeatherThief. The story is pretty cold if you are just looking at the samurai aspect. That's why I needed a balance. I think the old style family with a rich father businessman/politician is an improvement, but what i have so far is him still dealing with yakuza, resulting i...
- Wed May 12, 2010 3:47 pm
- Forum: Skill Development
- Topic: Need help writing a girl's character background!
- Replies: 13
- Views: 1533
Re: Need help writing a girl's character background!
Applegate: there is a certain depth there that I really appreciate your bringing up. Regardless of visual novel or not visual novel, those are important aspects I should aim to keep in mind for a more character-driven plot, kind of like building a puzzle and not building the edges first, but trying ...
- Wed May 12, 2010 2:50 am
- Forum: Skill Development
- Topic: Need help writing a girl's character background!
- Replies: 13
- Views: 1533
Re: Need help writing a girl's character background!
I daresay Papillion has made some great points,thank you for bringing those up. However I do not know anything about Minori or Bitersweet Fools. Upon Googling it, it seems quite interesting. :] Which seems more mafia-based than yakuza based (which my story would be), underscored by having ties to th...
- Wed May 12, 2010 1:14 am
- Forum: Skill Development
- Topic: Need help writing a girl's character background!
- Replies: 13
- Views: 1533
Re: Need help writing a girl's character background!
Great idea. I will edit the character bio, then, accordingly, and edit this post asap. :]
- Tue May 11, 2010 9:59 pm
- Forum: Skill Development
- Topic: Need help writing a girl's character background!
- Replies: 13
- Views: 1533
Need help writing a girl's character background!
I'm at a point in writing my storyline that is pretty far, but it is absolutely crucial that at this point I have well-developed characters to drive the story home instead of being driven by the story. (That way it'll seem more like the characters impact the world that they live in, I think.) So: I ...
- Wed Jul 01, 2009 1:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Increasing or Decreasing Variables, and Bonus Points
- Replies: 4
- Views: 850
Re: Increasing or Decreasing Variables, and Bonus Points
This is great info. However, I have a question: Does anyone know if this would theoretically work using the linked techniques: menu: "Give her the item": $ brownie_points += 1 "I hand her the item." "Don't give her the item": And then later on calling up: if brownie_poi...
- Fri Apr 03, 2009 3:34 pm
- Forum: Skill Development
- Topic: Background art? AGH! Your experiences?
- Replies: 5
- Views: 1116
Background art? AGH! Your experiences?
Been doing 1024x768 backgrounds (don't try to convince me otherwise ; ) for my VN but I can't draw. Been doing them entirely in Photoshop, with Google Sketchup for references/perspective references (and if I don't use it there tend to be obvious perspective issues...). Background art is really tedio...
- Fri Apr 03, 2009 3:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom menu button image graphic?
- Replies: 2
- Views: 696
Re: Custom menu button image graphic?
Thanks. So I put: init: $ style.menu_choice_button.background = Frame("background.png",12,12) $ style.menu_choice_button.hover_background = Frame("hover_background.png",12,12) after the init of my game? That's why I was "scared" of it since I knew I wasn't supposed to &...
- Fri Apr 03, 2009 1:53 pm
- Forum: Ideas
- Topic: [Flight of Twilight] Artist Assistant Needed!
- Replies: 5
- Views: 1669
Re: [Flight of Twilight] Artist Assistant Needed!
Seriously. So far, the production quality and graphics are simply amazing. They are inspiring, but they're also so complex one that is not an artist such as myself feels like, "Wow, how the hell did they do that?!" And the "Designing realistic environments from scratch" post is j...
- Fri Apr 03, 2009 12:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom menu button image graphic?
- Replies: 2
- Views: 696
Custom menu button image graphic?
Hey all, just a quick question. I have this menu option for an in-game choice: menu: "Ask her to blahblahblah?": jump accompany "Say goodbye and leave": jump leave How do I change the button background to a custom image? (Default button, hover, and possibly sound effects for hove...
- Sun Mar 01, 2009 10:25 am
- Forum: General Discussion
- Topic: 2009 Lemmy Award Discussion
- Replies: 109
- Views: 10468
Re: 2009 Lemmy Award Discussion
Actually, Quartz, LVUER stated themself that But it's not that I support war, you know ^_^ The point is that human usually show his true power only when he's at his limit/pushed all the way to the edge. Competition, restriction, desperate and harsh condition. All of these will make human more creati...
- Sun Mar 01, 2009 10:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Chapter Title Screens?
- Replies: 3
- Views: 1187
Re: Chapter Title Screens?
Ahh, that's awesome. PyTom's solution is much simpler (though at first I didn't think "with Pause(x.0)" would work because I didn't think it'd extend an effect but it works great and I just misunderstood the transition system), but thanks again Quartz =] I'll try to avoid asking questions ...