Search found 255 matches
- Tue Apr 17, 2012 12:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make Renpy ignore a label and it's contents
- Replies: 5
- Views: 2590
Re: How to make Renpy ignore a label and it's contents
Yeah, the triple-quote docstring markers """ (or ''') are about as good as you can get for multiline comments in Python, and should serve you well most of the time. Details: *** (Begin programming tl;dr) *** Though the triple-quote """ is often used for multiline commen...
- Mon Apr 16, 2012 9:40 pm
- Forum: Development of Ren'Py
- Topic: Editra + Ren'Py
- Replies: 27
- Views: 11762
Re: Editra + Ren'Py
So uh... I randomly tried Editra again today, and .rpy syntax highlighting is working! I haven't touched any of the Editra settings since I last tried. And yes, now I see a Ren'Py / .rpy entry under Filetype Associations. Problem solved for me, I guess; though I hate it when things mysteriously work...
- Fri Apr 13, 2012 8:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: options.rpy - keyword can't be an expression!
- Replies: 2
- Views: 786
Re: options.rpy - keyword can't be an expression!
You're getting this error when you launch the game, right? I put that options.rpy in a new project, and the game starts without errors for me (well, at least it does when I put an apple.ttf in the game directory)... - Are there any other .rpy files you've changed besides options.rpy? - What version ...
- Fri Apr 13, 2012 2:35 pm
- Forum: Development of Ren'Py
- Topic: Dialogue-based launcher.
- Replies: 49
- Views: 5630
Re: Dialogue-based launcher.
While most screens will have less options, there will be a few screens with an arbitrary number of options. For example, I'd like a screen with every label in the game - you'd then click on the label to open it in a text editor. At least for the label screen, I personally think a viewport that can ...
- Fri Apr 13, 2012 3:30 am
- Forum: Development of Ren'Py
- Topic: Dialogue-based launcher.
- Replies: 49
- Views: 5630
Re: Dialogue-based launcher.
I'd personally go for something around the current size (540x440, as seen in <Ren'Py installation directory>/launcher/options.rpy; not sure if there's a particular reason for that exact size though). I find it's pretty convenient to have a small launcher window. When I'm working with Ren'Py, I usual...
- Thu Apr 12, 2012 3:30 am
- Forum: Development of Ren'Py
- Topic: Editra + Ren'Py
- Replies: 27
- Views: 11762
Re: Editra + Ren'Py
I just tried this on my Windows 7 64-bit computer; just extracted the Windows .zip somewhere and opened Editra.exe. I also can't get Ren'Py syntax coloring to work. Coloring other languages like Python and HTML works fine - those syntax highlighting schemes are automatically used when opening .py an...
- Thu Apr 12, 2012 2:35 am
- Forum: Development of Ren'Py
- Topic: Dialogue-based launcher.
- Replies: 49
- Views: 5630
Re: Dialogue-based launcher.
Whoa, actual mockups! As far as having options be easier to find and read (a really important point, IMO), I think I'm preferring SundownKid's general layout ideas so far. I think it helps that the clickable menu items are like buttons instead of just standalone text. The color differentiation helps...
- Sat Mar 10, 2012 4:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: screen language: 'for' loop & calling functions
- Replies: 7
- Views: 3091
Re: screen language: 'for' loop & calling functions
first off, I'm trying to display all the stocked items in a shop with a for loop in my shop screen, since all the items have the same code... but instead of displaying four different items, it's displaying the final item four times, with some extra data in the front. I don't see anything wrong with...
- Sat Mar 03, 2012 2:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Unable to empty dictionary (referred to as a string?)
- Replies: 3
- Views: 825
Re: Unable to empty dictionary (referred to as a string?)
What I meant is that in Python, room.clear isn't a function call - it's the function itself. room.clear() is a function call. There's no issue with Room having a function called "clear", as long as it doesn't confuse you. If you say x.clear(), where x is a Room, then you'll call Room's cle...
- Fri Mar 02, 2012 3:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Unable to empty dictionary (referred to as a string?)
- Replies: 3
- Views: 825
Re: Unable to empty dictionary (referred to as a string?)
All I know is that you probably want to say
instead of
but that doesn't seem to relate to room being recognized as a string. Just in case, have you tried doing a Find through your files (e.g. Ctrl+Shift+F in JEdit) to make sure you're not defining room as anything else?
Code: Select all
room.clear()
Code: Select all
room.clear
- Mon Feb 20, 2012 3:28 am
- Forum: Development of Ren'Py
- Topic: 6.13/6.14 Plans - Launcher Designer Needed
- Replies: 5
- Views: 1690
Re: 6.13/6.14 Plans - Launcher Designer Needed
Did you hear from anyone else, PyTom?
I have some general ideas on the launcher design, which could get things started. I'm wondering if I could post the ideas here or in another thread, or someplace else.
I have some general ideas on the launcher design, which could get things started. I'm wondering if I could post the ideas here or in another thread, or someplace else.
- Sun Feb 19, 2012 4:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make Readback/Text History (like Katawa Shoujo)
- Replies: 3
- Views: 2124
Re: How to make Readback/Text History (like Katawa Shoujo)
Here's a readback module straight from delta (KS programmer): http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=4197 It works in my game with the last version of Ren'Py 6.12, and I believe it still works in 6.13 as well (not 100% sure if I tested with 6.13 though). I initially had to make a c...
- Sun Feb 12, 2012 3:18 pm
- Forum: Development of Ren'Py
- Topic: 6.13/6.14 Plans - Launcher Designer Needed
- Replies: 5
- Views: 1690
Re: 6.13/6.14 Plans - Launcher Designer Needed
- good artistic sense Not really. - be able to write in Ren'Py's screen language I've written two Ren'Py UIs with screen language now. Not incredibly complex ones, but they have a few things out of the ordinary. I also write Screen Actions pretty routinely. - have the foresight to tell me that their...
- Tue Feb 07, 2012 10:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using the ATL event statement
- Replies: 0
- Views: 299
Using the ATL event statement
I want to see if the ATL event statement will be useful for me, but I tried using it and I can't seem to get it to work (no traceback, but the intended ATL effects aren't showing up). I'm not sure how to use it since there's no example in the documentation. Can someone give an example of using the e...
- Tue Feb 07, 2012 3:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Pausing ATL movements while in menu
- Replies: 2
- Views: 459
Re: Pausing ATL movements while in menu
I'd also like to know if this is possible. The continuing transitions are particularly noticeable if you code your menu screen so that it doesn't cover the entire game screen. (I suspect this might not be easy though, because there's never really been a way to just freeze an ATL movement in its trac...