Search found 401 matches
- Thu Aug 19, 2010 10:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.11.0 Released
- Replies: 22
- Views: 5484
Re: Ren'Py 6.11.0 Released
Is there a page documenting the changes in language that have been implemented for this version. I've got a feeling I've some homework to do to keep up.
- Sun Aug 15, 2010 2:17 pm
- Forum: Ideas
- Topic: Battle Engine - Alpha 6 release, downloads in first post
- Replies: 317
- Views: 50774
Re: Battle Engine - Alpha 2 release, downloads in first post
Ok, I'm learning about the position system you have going, but I still have a few questions. For example in the active demo I can't find where the coordinates are set up.
- Sun Aug 15, 2010 1:19 pm
- Forum: Ideas
- Topic: Battle Engine - Alpha 6 release, downloads in first post
- Replies: 317
- Views: 50774
Re: Battle Engine - Alpha 2 release, downloads in first post
I think you mean 'BattleGridPosition' as I don't see a simple 'GridPosition' anywhere in there. Also, if I were building a game where the sprites stayed in a fixed position (like active demo) it might not be necessary to have a Position class then would there? The fixed position could be declared in...
- Sun Aug 15, 2010 10:48 am
- Forum: General Discussion
- Topic: A question for RPG lovers: plot or combat?
- Replies: 56
- Views: 5503
Re: A question for RPG lovers: plot or combat?
Seems to me like you should have the text and combat scenes work together. By that I mean that you should have combat strategy slipped into the text portions (like an enemy's weakness) and then having the combat scenes affect the text is simply a matter of having a scripted reaction to a few general...
- Fri Aug 13, 2010 5:16 pm
- Forum: Ideas
- Topic: Battle Engine - Alpha 6 release, downloads in first post
- Replies: 317
- Views: 50774
Re: Battle Engine - Alpha 2 release, downloads in first post
Thanks for the reply, I'll dig into that section and try to figure it out ^_^ I do hope that when you calculate the cost to walk through different terrain that you take into account that the terrain can/could be modified by Fighters. Perhaps a Magician can do a simple Earth spell that turns the grou...
- Fri Aug 13, 2010 3:48 pm
- Forum: Ideas
- Topic: Battle Engine - Alpha 6 release, downloads in first post
- Replies: 317
- Views: 50774
Re: Battle Engine - Alpha 2 release, downloads in first post
So it all comes from the variable position which is fed into the function. Can you tell me where this comes from and give an example of what the content of the position variable would look like.
- Fri Aug 13, 2010 3:45 pm
- Forum: Ideas
- Topic: Battle Engine - Alpha 6 release, downloads in first post
- Replies: 317
- Views: 50774
Re: Battle Engine - Alpha 2 release, downloads in first post
Oops, I just figure out why I couldn't find the Transform function, it's from Ren'Py: http://renpy.org/wiki/renpy/doc/referen ... /Transform
sorry 'bout that.
sorry 'bout that.
- Fri Aug 13, 2010 3:42 pm
- Forum: Ideas
- Topic: Battle Engine - Alpha 6 release, downloads in first post
- Replies: 317
- Views: 50774
Re: Battle Engine - Alpha 2 release, downloads in first post
Sorry about the multiple posts here, but this is the line from which I'm wondering where the "Transform" comes from initially. Is it a function?
Code: Select all
newTransform = Transform(xpos=transform.xpos, ypos=transform.ypos, xanchor=what.Anchor[0], yanchor=what.Anchor[1])
- Fri Aug 13, 2010 3:36 pm
- Forum: Ideas
- Topic: Battle Engine - Alpha 6 release, downloads in first post
- Replies: 317
- Views: 50774
Re: Battle Engine - Alpha 2 release, downloads in first post
Another thing I'm wondering about the Fighter Class is where the transform gets declared initially.
- Fri Aug 13, 2010 3:00 pm
- Forum: Ideas
- Topic: Battle Engine - Alpha 6 release, downloads in first post
- Replies: 317
- Views: 50774
Re: Battle Engine - Alpha 2 release, downloads in first post
Ok, first off thanks for answering my questions.
I'm curious as to what the BattleAware class is used for. The three functions all have None as their content. Perhaps I'm missing something, but doesn't None do nothing? What exactly is the use of these functions and what does the None do?
Thanks!
I'm curious as to what the BattleAware class is used for. The three functions all have None as their content. Perhaps I'm missing something, but doesn't None do nothing? What exactly is the use of these functions and what does the None do?
Thanks!
- Thu Aug 12, 2010 6:48 pm
- Forum: Ideas
- Topic: Battle Engine - Alpha 6 release, downloads in first post
- Replies: 317
- Views: 50774
Re: Battle Engine - Alpha 2 release, downloads in first post
If it's not too much to ask, could you comment on the Fighter class, more specifically the leadup to the Show function, especially the position variable. I'm trying to reproduce this in a simplified version in order to understand, but I don't get how you feed the info into the functions.
- Thu Aug 12, 2010 5:11 pm
- Forum: Ideas
- Topic: Battle Engine - Alpha 6 release, downloads in first post
- Replies: 317
- Views: 50774
Re: Battle Engine - Alpha 2 release, downloads in first post
Will it be possible to add fighters once a battle has been initiated? I'm thinking for example of a magician who might summon an elemental to join the fight or a creature that might spawn another. I'd also like to see scenery that can be modified (trees cut down, fences broken, etc.) but I think you...
- Wed Aug 11, 2010 5:48 pm
- Forum: Ideas
- Topic: Battle Engine - Alpha 6 release, downloads in first post
- Replies: 317
- Views: 50774
Re: Battle Engine - Alpha 2 release, downloads in first post
I've followed your instructions and gotten it to work. I'll wait a few days for the new version to come out before implementing the shields, but in the meantime I'm going to try and figure out as much of the code as possible. The comments you provide in your script are very useful. But still I find ...
- Wed Aug 11, 2010 2:11 pm
- Forum: Ideas
- Topic: Battle Engine - Alpha 6 release, downloads in first post
- Replies: 317
- Views: 50774
Re: Battle Engine - Alpha 2 release, downloads in first post
I'm adapting the battle engine for a game I'm working on set in space. I've basically replaced the fighters with spaceships and the sword and knife skills with photon torpedos (temporary attack for testing). It all works fine (I'm using the active demo) but I'm not sure on how to go about the follow...
- Tue Aug 10, 2010 2:57 pm
- Forum: Ideas
- Topic: Battle Engine - Alpha 6 release, downloads in first post
- Replies: 317
- Views: 50774
Re: Battle Engine - Alpha 2 release, downloads in first post
Is it possible to turn the Game engine into a two-player confrontation? I tried changing the playerFaction variable to True but nothing changed during the gameplay. Is it because the game is limited to one playerFaction?
Code: Select all
battle.AddFaction('Enemies', playerFaction=True)