Search found 426 matches
- Sun Jul 14, 2019 8:18 am
- Forum: Creative Commons
- Topic: Free Portrait mode GUI template
- Replies: 32
- Views: 20627
Re: Free Portrait mode GUI template
Wow! This is beautiful! Always a fan of your work and contributions! Well done!
- Sun Jul 14, 2019 6:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Defining and calling custom functions in game and screens
- Replies: 6
- Views: 962
Re: defining and calling custom functions in game and screens
Checked the patreon entry on creator defined statements and the wiki and a the two threads here that I could find on defining custom functions, and the tutorial on mad libs but still haven’t figured it out, none of them seem to be tackling the same type of problem :/
- Sat Jul 13, 2019 11:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Defining and calling custom functions in game and screens
- Replies: 6
- Views: 962
[Solved] Defining and calling custom functions in game and screens
I have a lot of repetition in my games, and to reduce the code and make things more efficient and make it easier to change large sections at once, I would like to learn how to do functions in game and in screens. For example I'd like to make a function here with say, two or three arguments, that wou...
- Thu Jul 04, 2019 9:58 am
- Forum: Asset Creation: Writing
- Topic: Good story but decent art
- Replies: 14
- Views: 11304
Re: Good story but decent art
I think visuals are important for first impressions before you download, that is they make people want to download your game. It may be more difficult to prove you have great writing in a game just based on the landing page. Illustrations can be simple, they don't need to be complex, but the more in...
- Thu Jul 04, 2019 9:21 am
- Forum: Completed Games
- Topic: Agent of Love - Ayumu MS update Out Now! [GxB] IOS/Android/Steam PC/Mac Josei, Romance, Mystery, Drama, Commercial
- Replies: 256
- Views: 60783
Re: Agent of Love [GxB] IOS/Android/PC Josei, Romance, Mystery, Drama, Commercial
I am experimenting with exporting for iOS now, though there were many challenges for me as I don't have a mac myself. Gradually finding ways to do it, finally got Xcode running today though... now I have to figure it out. How did your iOS app and app development work out for you? Were there any mate...
- Tue Jul 02, 2019 11:15 am
- Forum: Ren'Py Cookbook
- Topic: Tool: Converting normal story text into renpy text.
- Replies: 3
- Views: 1703
Re: Tool: Converting normal story text into renpy text.
Wow! Great work! This looks really useful! I have plenty of domains, but I just got rid of my hosting plans as I tend to use Blogger and Google Sites recently. I am sure someone here must have their own server or hosting and perhaps some idea of how to run your script on a website. Maybe someday I s...
- Mon Jul 01, 2019 10:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]Change characters per second based on language
- Replies: 3
- Views: 703
Re: Change characters per second based on language
None would (if it works) be Capitalized, though I suspect the parser makes it a string I would approach the problem from a step higher tbh... brief pseudo-code default language_cps = { # current, maximum None : [ 15, 200 ], 'chinese' : [ 4, 15 ], ## etc } # bit where you select a language textbutto...
- Mon Jul 01, 2019 6:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 7.3.1 Released
- Replies: 3
- Views: 12301
Re: Ren'Py 7.3.1 Released
Thank you for your continued hard work PyTom!
- Mon Jul 01, 2019 4:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]Change characters per second based on language
- Replies: 3
- Views: 703
Re: Change characters per second based on language
OK, so I have fixed the problem and created a new one. translate chinese python: preferences.text_cps = 4 Fixes the speed for Chinese and Japanese, and I can set them both independently, but once I change English is also affected. Since English is the default language, I need to figure out how to ge...
- Mon Jul 01, 2019 4:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]Change characters per second based on language
- Replies: 3
- Views: 703
[solved]Change characters per second based on language
Aside from going into every single line of text and manually setting the CPS for each, is there anyway of changing the CPS separately for each language. The problem I am running into now is that I Japanese and Chinese are should have a much lower CPS than English, especially as I am trying to get it...
- Mon Jul 01, 2019 3:51 am
- Forum: Works in Progress
- Topic: Synergia [GxG] [Cyberpunk] [Romance] [Kickstarter]
- Replies: 40
- Views: 10289
Re: Synergia [GxG] [Cyberpunk] [Romance] [Demo]
Good to see progress is being made! It looks like it is all coming together nicely! I will give this a try soon.
- Tue Jun 04, 2019 11:09 am
- Forum: General Discussion
- Topic: Is Lemmesoft Dying
- Replies: 50
- Views: 30700
Re: Is Lemmesoft Dying
I also help to run and set up a Renpy Facebook group, and I really like that for the ease of posting images, videos and rich links. When ever I want to post images here it is a real pain, I have to resize them, upload to Google Photos, and use a website to individually convert the Google photos lin...
- Tue Jun 04, 2019 10:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Issue with play voice and queue voice with translation
- Replies: 7
- Views: 1008
Re: Issue with play voice and queue voice with translation
Hmm. Might be a bug, honestly, but it seems to work fine if you add _() around the string: e.g., voice _("blahblah.ogg") Thanks for your time and help and thanks for the tip about the _(), indeed I think I had issues with screens before when I didn't add brackets. Right now the plain old ...
- Tue Jun 04, 2019 12:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Issue with play voice and queue voice with translation
- Replies: 7
- Views: 1008
Re: Issue with play voice and queue voice with translation
Something that would help address this same issue, there are also a few images that I would ideally change for translations because they are text based. Perhaps if I could get identifier codes for every line I would be able to replace those images/lines of code with: translate japanese labelname_IDC...
- Mon Jun 03, 2019 12:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Issue with play voice and queue voice with translation
- Replies: 7
- Views: 1008
Re: issue with play voice and queue voice with translation
ugly ugly ugly workaround: Main code: label win: queue voice "well done.ogg" voice "well done.ogg" The second voice one doesn't get played in the English version for whatever reason started this whole problem (the preceding play sound file command perhaps?), but is translated and...