Search found 34 matches
- Wed Feb 08, 2017 11:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Vertical Skill Progress Bar?
- Replies: 7
- Views: 2225
Re: Vertical Skill Progress Bar?
edited comment above to show current issue
- Wed Feb 08, 2017 6:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Vertical Skill Progress Bar?
- Replies: 7
- Views: 2225
Re: Vertical Skill Progress Bar?
I played with Tom's code, and it did not produce what I expected. I'll clarify. I have three images, the base, the middle, and the top of a column. The base should always be present. I can change it for specific situations like a negative skill. The middle gets tiled up based on skill value. The top...
- Tue Feb 07, 2017 6:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Vertical Skill Progress Bar?
- Replies: 7
- Views: 2225
Vertical Skill Progress Bar?
I want to use custom art to show character statistics. I'd like these to display as ancient Roman columns of height proportional to the statistic. The range of stats is from 1 to 100 normally, but can go negative from injury, and over 100 from special bonuses. I have an image for the column top, til...
- Tue Jan 24, 2017 2:36 pm
- Forum: We are offering Paid Work
- Topic: HIRING PROGRAMMER - RenPy with DSE
- Replies: 0
- Views: 542
HIRING PROGRAMMER - RenPy with DSE
Project Overview: The game is a dating / slave training sim set in ancient rome. It is using the existing DSE framework from the cookbook section (https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=31571) as central technology. Hiring info: I need a few modifications to the DSE framework and...