Thanks a lot, it works !
It seems a bit strange to have to hide the screen first to show it again immediatly after, but as long as it's working...
Search found 216 matches
- Sat Mar 25, 2017 5:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to manipulate viewports ?
- Replies: 7
- Views: 3712
- Sat Mar 25, 2017 6:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to manipulate viewports ?
- Replies: 7
- Views: 3712
Re: How to use viewports ?
Still struggling with my viewport to show the bottom portion of the iewport first. Maybe reshow screen after message was added? Tried that, didn't work. The viewport content updates when I modify the list that controls it, but the new message is at the bottom, hidden. I want it to be visible. My cur...
- Fri Mar 24, 2017 5:03 pm
- Forum: WiP: NaNoRenO
- Topic: Blue Skies - Prologue [scifi][Nano17] Alpha release
- Replies: 5
- Views: 2218
Blue Skies - Prologue [scifi][Nano17] Alpha release
I know it's late, I know I'm crazy... But here is my NaNoRenO 2017 attempt! http://i.imgur.com/cVnGvWi.png http://i.imgur.com/BQXHLgT.png Human beings has lived on the Station for... as long as anybody can remember. The Station floats in space, somewhere near the Asteroids Belt. No life can exist ou...
- Wed Mar 22, 2017 6:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to manipulate viewports ?
- Replies: 7
- Views: 3712
Re: How to use viewports ?
So, after a lot and trials and errors and with the help of your advice (Thanks !), I achieved a much more aesthetic aspect for my viewport. viewport-enhenced.png with that code screen comms(correspondant,messages): add "gui/tab.png" side "c r": area (268,98,744,486) viewport id &...
- Tue Mar 21, 2017 5:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to manipulate viewports ?
- Replies: 7
- Views: 3712
How to manipulate viewports ?
Sorry to bother you, renpy specialists, but I'm currently struggling to implement viewports I'm trying to mimic messages appearing on a tablet-like screen I'd like the messages to appear on the bottom of the white rectangle and going up when new messages appear. When there are too many messages, the...
- Sun Mar 19, 2017 6:55 am
- Forum: Completed Games
- Topic: Ex Astris 05 [GxB][Kinetic][Sci-fi][Free]
- Replies: 9
- Views: 6014
Re: Ex Astris 05 [GxB][Kinetic][Sci-fi][Free]
I'm so glad the new chapter is out!
I enjoy this story so much.
I can't wait to discover what happens next...
I enjoy this story so much.
I can't wait to discover what happens next...
- Fri Mar 17, 2017 6:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: My game doesn´t show some dialogs of the translation
- Replies: 8
- Views: 1465
Re: My game doesn´t show some dialogs of the translation
Happy to be of some help.
I usually write in french and translate into english afterwards, so I experienced this issue many times...
I usually write in french and translate into english afterwards, so I experienced this issue many times...
- Thu Mar 16, 2017 6:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: My game doesn´t show some dialogs of the translation
- Replies: 8
- Views: 1465
Re: My game doesn´t show some dialogs of the translation
Have you modified some of your spanish text after you translated it into english ? If yes, you'll have to generate translation again, and your modified spanish text will appear at the end of the file. You should do your translations at the very end of developping process, when you're sure your text ...
- Sun Feb 26, 2017 6:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Transparent area changing cursor
- Replies: 3
- Views: 880
Re: Transparent area changing cursor
What about using a mousearea ?
https://www.renpy.org/doc/html/screens. ... -mousearea
https://www.renpy.org/doc/html/screens. ... -mousearea
- Sat Feb 25, 2017 6:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved) ConditionSwitch with multiple conditions?
- Replies: 4
- Views: 1200
Re: ConditionSwitch with multiple conditions?
Have you tried
Code: Select all
(0, 0), ConditionSwitch(
"dress_type == 1 and dress_color == 1", "dress_1_1.png",
"dress_type == 1 and dress_color == 2", "dress_1_2.png",
)
- Fri Oct 21, 2016 4:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Indentation Problem that cannot be figured out
- Replies: 4
- Views: 1264
Re: Indentation Problem that cannot be figured out
I think you lack a parenthetis in the first imagemap thing (line 323) after 400 and before "balcony"
(I don't know il that's the problem though, but sometimes, the line given in the error message in not very precise)
(I don't know il that's the problem though, but sometimes, the line given in the error message in not very precise)
- Mon Aug 22, 2016 2:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Build Distribution Not Working.
- Replies: 14
- Views: 1094
Re: Build Distribution Not Working.
It's kind of hiard to answer with no further details.
Can you copy/paste the error message ? Where are your images ? Can you provide an example of code using the images ? Did you archive assets for the builds ?
Can you copy/paste the error message ? Where are your images ? Can you provide an example of code using the images ? Did you archive assets for the builds ?
- Sun Aug 21, 2016 5:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Build Distribution Not Working.
- Replies: 14
- Views: 1094
Re: Build Distribution Not Working.
has he (or you) unzipped (or decompressed) your builds before trying to play them ?
- Thu Aug 18, 2016 6:01 am
- Forum: Demos & Beta Testing
- Topic: Clair Obscur [KN, experimental] need eng. transl. proofread
- Replies: 2
- Views: 1128
Re: Clair Obscur [KN, experimental] need eng. transl. proofr
Since I saw this post I thought I needed to try this game some day, and I finally took the time to do it ! First of all, I've got to say that I really enjoyed the game ! :o I honestly didn't know what to expect, but even if it was quite short, I really liked it. Great creative use of free resources...
- Wed Aug 10, 2016 4:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making dialogue be said once player stats are at a set level
- Replies: 9
- Views: 651
Re: Making dialogue be said once player stats are at a set l
I just realized I made a mistake in the code I provided. The last clause should be else with nothing else, like that elif Grade_Score <= 9: t "%(player_name)s! You got 9/10, almost perfect!" else: t "Congratulations %(player_name)s! You got the perfect score!" (no need to test th...