Search found 241 matches

by ArizaLuca
Thu Jul 25, 2019 10:24 am
Forum: Ren'Py Questions and Announcements
Topic: NameError: Not Defined; but I Defined It. [SOLVED]
Replies: 5
Views: 591

Re: NameError: Not Defined; but I Defined It.

This error also comes up when I define this: define p = Character("Player", image=playerside) define D = Character("Dollmaker", image=dollmakerside) define d = Character("Dylan", image=dylanside) define e = Character("Evan", image=evanside) define a = Characte...
by ArizaLuca
Thu Jul 25, 2019 10:02 am
Forum: Ren'Py Questions and Announcements
Topic: Customizable Sprite with Blinking? [SOLVED]
Replies: 38
Views: 2836

Re: Customizable Sprite with Blinking?

Ahhh, I just realized a tiny problem-- the way I'm customizing the sprite is a dressup game with a screen like: init python: hair, eye, skin = 1, 1, 1 # default dressup items hair_styles_num, eye_styles_num, skin_styles_num = 6, 6, 4 # number of styles for each dressup item screen customize(): ## En...
by ArizaLuca
Thu Jul 25, 2019 9:36 am
Forum: Ren'Py Questions and Announcements
Topic: NameError: Not Defined; but I Defined It. [SOLVED]
Replies: 5
Views: 591

Re: NameError: Not Defined; but I Defined It.

The new error: I'm sorry, but errors were detected in your script. Please correct the errors listed below, and try again. File "game/guiscript/Notify.rpy", line 3: expected 'word' not found. style "notifytext": ^ Ren'Py Version: Ren'Py 7.2.2.491 Thu Jul 25 09:36:13 2019
by ArizaLuca
Thu Jul 25, 2019 9:18 am
Forum: Ren'Py Questions and Announcements
Topic: Side Images Won't Appear [SOLVED]
Replies: 2
Views: 477

Re: Side Images Won't Appear [SOLVED]

I figured out the problem; in the code above, in this line: image alisterside = LayeredImageProxy("alister", Transform(crop=(740, 1100, 800, 750), zoom=0.6, xoffset=0)) I should've used image side alisterside = LayeredImageProxy("alister", Transform(crop=(740, 1100, 800, 750), zo...
by ArizaLuca
Thu Jul 25, 2019 9:02 am
Forum: Ren'Py Questions and Announcements
Topic: NameError: Not Defined; but I Defined It. [SOLVED]
Replies: 5
Views: 591

NameError: Not Defined; but I Defined It. [SOLVED]

init offset = -2 style notifytext: font gui.advname_font_face color Color(color=gui.advname_font_color) text_align 0.08 screen notifyEx( msg=None, img=None ): zorder 100 timer 3.25 action Hide('notifyEx') frame at notify_appear: xfill False xminimum 200 yalign 0.02 background "gui/notification...
by ArizaLuca
Thu Jul 25, 2019 7:31 am
Forum: Ren'Py Questions and Announcements
Topic: Customizable Sprite with Blinking? [SOLVED]
Replies: 38
Views: 2836

Re: Customizable Sprite with Blinking?

That's fair. Well; that sprite's gonna be a LiveComposite, then xD

Ah, hang on; how do you do side images for LiveComposite/ConditionSwitch sprites? Sorry xD
by ArizaLuca
Thu Jul 25, 2019 7:31 am
Forum: Ren'Py Questions and Announcements
Topic: Choice Screen is All Wonky [SOLVED]
Replies: 23
Views: 1676

Re: Choice Screen is All Wonky

I've used spacing, but for some reason it's still uneven. I don't think it's the image that's the problem; I'm thinking it's the way the button's coded? The file with just the choice screen and required images and whatnot is above in my last post.
by ArizaLuca
Wed Jul 24, 2019 9:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Choice Screen is All Wonky [SOLVED]
Replies: 23
Views: 1676

Re: Choice Screen is All Wonky

This is probably a strange fix but this worked for me: for i in items: button: area (0,0,400,0) background "button.png" text i.caption Adding in area into the button makes it so nothing can get passed those constraints. I put 0 in all positions except one since those move the buttons away...
by ArizaLuca
Wed Jul 24, 2019 8:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Custom Notify Screen Background won't really scale? [SOLVED}
Replies: 13
Views: 1018

Re: Custom Notify Screen Background won't really scale?

I didn't use one because for some reason when I tried to use one, a NameError popped up despite me naming the style here: init offset = -2 style notifytext: font gui.advname_font_face color Color(color=gui.advname_font_color) text_align 0.08 screen notifyEx( msg=None, img=None ): zorder 100 timer 3....
by ArizaLuca
Wed Jul 24, 2019 8:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Custom Notify Screen Background won't really scale? [SOLVED}
Replies: 13
Views: 1018

Re: Custom Notify Screen Background won't really scale?

adding "text_align" and then a number between 0 and 1 after the text statement would align the text. 0.5 would be centered. Though I don't see where the text is placed on here. You could try x and y maximum or other sizing properties. I tried it, but for some reason it's not working? The ...
by ArizaLuca
Wed Jul 24, 2019 8:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Customizable Sprite with Blinking? [SOLVED]
Replies: 38
Views: 2836

Re: Customizable Sprite with Blinking?

The thing is, while that's fine (I've used sprites like that before, but I'm glad to get a refresher since I've been using LayeredImages lately, haha), the transitions between emotions are very abrupt, and every other character's are dissolves. Unfortunately, at this point if I don't find a better s...
by ArizaLuca
Wed Jul 24, 2019 11:49 am
Forum: Ren'Py Questions and Announcements
Topic: Custom Notify Screen Background won't really scale? [SOLVED}
Replies: 13
Views: 1018

Custom Notify Screen Background won't really scale? [SOLVED}

screen notifyEx( msg=None, img=None ): zorder 100 timer 3.25 action Hide('notifyEx') frame at notify_appear: yalign 0.02 background "gui/notification.png" if not msg is None: text msg font gui.advname_font_face color Color(color=gui.advname_font_color) if not img is None: add img This is ...
by ArizaLuca
Wed Jul 24, 2019 8:52 am
Forum: Ren'Py Questions and Announcements
Topic: Customizable Sprite with Blinking? [SOLVED]
Replies: 38
Views: 2836

Customizable Sprite with Blinking? [SOLVED]

My current code is I have coded every sort of 'animation' the eyes have in Ren'Py, and then I use ConditionSwitch to switch between the variations of eyes-- for example, blue has a set of eyes, green has a set of 'animations', and so on so forth: image gold eyes squint: LiveComposite((740, 1110), (0...
by ArizaLuca
Wed Jul 24, 2019 8:04 am
Forum: Ren'Py Questions and Announcements
Topic: NoneType object has no attribute 'append'
Replies: 9
Views: 977

Re: NoneType object has no attribute 'append'

The other characters were mostly there just to show that the side images, despite not showing up, weren't breaking the game. This is generally right when the player is speaking so I guess it's a dialogue screen; I created a new project and I'm not sure if the character customization is the issue sin...