Search found 195 matches
- Sun Feb 28, 2010 7:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Some q's on ATL and images
- Replies: 2
- Views: 379
Some q's on ATL and images
Firstly, what is the difference between the following two definitions. Don't they both create displayables? But only the second one can be used in an ATL expression statement? image something = "some_image.png" $ something = im.Image("some_image.png") Secondly, is there any way t...
- Sun Feb 28, 2010 3:15 pm
- Forum: Skill Development
- Topic: Where do you begin writing?
- Replies: 15
- Views: 2024
Re: Where do you begin writing?
Well, the only thing about writing in your home language is that not many people will be able to enjoy it. If your main aim is for others to enjoy your game... it is a shame though. English is such a b*ized language, it's got words taken from everywhere, and don't let me get started on American Engl...
- Tue Feb 23, 2010 4:54 am
- Forum: General Discussion
- Topic: Are Visual Novels Becoming Too Much of The Same Thing?
- Replies: 20
- Views: 2460
Re: Are Visual Novels Becoming Too Much of The Same Thing?
You can take this as an indication of the health of Visual Novels. As soon as a genre or medium becomes popular, you get more and more generic copies of the same old thing being churned out. It is the same in the manga industry in Japan. There are so many plain, completely formulaic (and often bad) ...
- Sun Feb 21, 2010 5:19 pm
- Forum: Ideas
- Topic: WIP - Vector Charactor Sprite Creator
- Replies: 8
- Views: 1380
Re: WIP - Vector Charactor Sprite Creator
Update: Basics Python version that does (pretty much) what the octave version did is operational. I don't have any pics to show yet. That's because of a quirk in the differences between the way Octave and svg coordinates work. In other words, the output I get at the moment is correct, but it's upsid...
- Sun Feb 21, 2010 2:04 pm
- Forum: General Discussion
- Topic: Making artwork for visual novels...?
- Replies: 2
- Views: 582
Re: Making artwork for visual novels...?
Over here (http://wiki.renai.us/wiki/Character_Art) are some free character sprites - it may help to have a look at how they're built up.
- Sun Feb 21, 2010 1:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can i resize images in the script editor?
- Replies: 8
- Views: 3087
Re: How can i resize images in the script editor?
backansi: Ah, I misinterpreted what you said ^^;
That is a possibility, but I gave the ATL code because (besides not knowing that function) it is the way of the future. And as far as I'm concerned, even though it tends to spread over more lines, ATL is a bit clearer to read.
That is a possibility, but I gave the ATL code because (besides not knowing that function) it is the way of the future. And as far as I'm concerned, even though it tends to spread over more lines, ATL is a bit clearer to read.
- Sat Feb 20, 2010 5:36 pm
- Forum: Ideas
- Topic: Ren'Py Based Character Designer V1.0 is out
- Replies: 30
- Views: 8458
Re: [pre-alpha] Ren'Py Based Character Designer
Looks good so far. Recommendation is to make the component selection a bit easier. Possibly a slider to select, or a tree view? Also, images are quite small.
- Sat Feb 20, 2010 4:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can i resize images in the script editor?
- Replies: 8
- Views: 3087
Re: How can i resize images in the script editor?
n should be a number determined by (width of the screen/window)/(width of the background image) That means 'n is a ratio'. Of course it's a ratio. I didn't use the term on purpose. Hanyu, you can paste the text of your code rather than take a picture in future. Alright, how to calculate that n: You...
- Fri Feb 19, 2010 6:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Launching Edit Script on Vista, Script structure (solved)
- Replies: 6
- Views: 868
Re: Launching Edit Script on Vista (solved), Script structure
Ren'Py script is structured i such a way that there are special blocks of code called init blocks where definitions and init ializations are done. From the Reference : The init statement is used to execute blocks of Ren'Py statements before the script executes. Init blocks are used to define images ...
- Fri Feb 19, 2010 6:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can i resize images in the script editor?
- Replies: 8
- Views: 3087
Re: How can i resize images in the script editor?
What specifically? Can you post the error and the code that you used?
- Fri Feb 19, 2010 5:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can i resize images in the script editor?
- Replies: 8
- Views: 3087
Re: How can i resize images in the script editor?
I would really recommend that you don't do this. Sizing up a picture can (will) make it look bad. An alternative to doing it in Ren'Py is to manually resize in your image editor instead and then blur, but I don't know that I would really recommend that either, depending on the backgrounds. Anyway, t...
- Fri Feb 19, 2010 8:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Launching Edit Script on Vista, Script structure (solved)
- Replies: 6
- Views: 868
Re: Unable to launch Edit Script on Vista, Script structure
In order to run jEdit you need Java. Go to http://www.java.com/getjava/ and it should automatically detect your os so that you get the right version. The other alternative is to use another editor. On the Ren'Py site, if you click on editors on the side it will give you the option to download the ot...
- Thu Feb 18, 2010 4:13 am
- Forum: Development of Ren'Py
- Topic: About OpenGL Support
- Replies: 13
- Views: 2777
Re: About OpenGL Support
I think I may have totally misunderstood >_< I also didn't necessarily mean that you would necessarily have Ren'Py handle svg as a built in feature or something - I was just supposing that once it had OpenGL support it would be possible to set that up. I did a google search when the subject first ca...
- Wed Feb 17, 2010 8:51 am
- Forum: Development of Ren'Py
- Topic: About OpenGL Support
- Replies: 13
- Views: 2777
Re: Question for people with completed games
It would make it possible, but that isn't necessarily generally true. If you used the OpenGL and had vector graphics, you could easily resize them to whatever screen size you wanted. But in the case of bitmap images, that advantage doesn't exist. You would have to resize the images anyway, or have s...
- Tue Feb 16, 2010 6:15 pm
- Forum: Skill Development
- Topic: Lurker a new manga by AtelierEdge
- Replies: 3
- Views: 897
Re: Lurker a new manga by AtelierEdge
Looks good. One thing I do note is that the art looks a bit too "clean" and not "gritty" enough. What I mean is really that there's not enough texture to the surfaces. Possible solutions include more varied line widths (not lines of different widths so much as varying widths in a...