Search found 195 matches

by number473
Sun Feb 28, 2010 7:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Some q's on ATL and images
Replies: 2
Views: 379

Some q's on ATL and images

Firstly, what is the difference between the following two definitions. Don't they both create displayables? But only the second one can be used in an ATL expression statement? image something = "some_image.png" $ something = im.Image("some_image.png") Secondly, is there any way t...
by number473
Sun Feb 28, 2010 3:15 pm
Forum: Skill Development
Topic: Where do you begin writing?
Replies: 15
Views: 2024

Re: Where do you begin writing?

Well, the only thing about writing in your home language is that not many people will be able to enjoy it. If your main aim is for others to enjoy your game... it is a shame though. English is such a b*ized language, it's got words taken from everywhere, and don't let me get started on American Engl...
by number473
Tue Feb 23, 2010 4:54 am
Forum: General Discussion
Topic: Are Visual Novels Becoming Too Much of The Same Thing?
Replies: 20
Views: 2460

Re: Are Visual Novels Becoming Too Much of The Same Thing?

You can take this as an indication of the health of Visual Novels. As soon as a genre or medium becomes popular, you get more and more generic copies of the same old thing being churned out. It is the same in the manga industry in Japan. There are so many plain, completely formulaic (and often bad) ...
by number473
Sun Feb 21, 2010 5:19 pm
Forum: Ideas
Topic: WIP - Vector Charactor Sprite Creator
Replies: 8
Views: 1380

Re: WIP - Vector Charactor Sprite Creator

Update: Basics Python version that does (pretty much) what the octave version did is operational. I don't have any pics to show yet. That's because of a quirk in the differences between the way Octave and svg coordinates work. In other words, the output I get at the moment is correct, but it's upsid...
by number473
Sun Feb 21, 2010 2:04 pm
Forum: General Discussion
Topic: Making artwork for visual novels...?
Replies: 2
Views: 582

Re: Making artwork for visual novels...?

Over here (http://wiki.renai.us/wiki/Character_Art) are some free character sprites - it may help to have a look at how they're built up.
by number473
Sun Feb 21, 2010 1:41 pm
Forum: Ren'Py Questions and Announcements
Topic: How can i resize images in the script editor?
Replies: 8
Views: 3087

Re: How can i resize images in the script editor?

backansi: Ah, I misinterpreted what you said ^^;
That is a possibility, but I gave the ATL code because (besides not knowing that function) it is the way of the future. And as far as I'm concerned, even though it tends to spread over more lines, ATL is a bit clearer to read.
by number473
Sat Feb 20, 2010 5:36 pm
Forum: Ideas
Topic: Ren'Py Based Character Designer V1.0 is out
Replies: 30
Views: 8458

Re: [pre-alpha] Ren'Py Based Character Designer

Looks good so far. Recommendation is to make the component selection a bit easier. Possibly a slider to select, or a tree view? Also, images are quite small.
by number473
Sat Feb 20, 2010 4:50 pm
Forum: Ren'Py Questions and Announcements
Topic: How can i resize images in the script editor?
Replies: 8
Views: 3087

Re: How can i resize images in the script editor?

n should be a number determined by (width of the screen/window)/(width of the background image) That means 'n is a ratio'. Of course it's a ratio. I didn't use the term on purpose. Hanyu, you can paste the text of your code rather than take a picture in future. Alright, how to calculate that n: You...
by number473
Fri Feb 19, 2010 6:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Launching Edit Script on Vista, Script structure (solved)
Replies: 6
Views: 868

Re: Launching Edit Script on Vista (solved), Script structure

Ren'Py script is structured i such a way that there are special blocks of code called init blocks where definitions and init ializations are done. From the Reference : The init statement is used to execute blocks of Ren'Py statements before the script executes. Init blocks are used to define images ...
by number473
Fri Feb 19, 2010 6:21 pm
Forum: Ren'Py Questions and Announcements
Topic: How can i resize images in the script editor?
Replies: 8
Views: 3087

Re: How can i resize images in the script editor?

What specifically? Can you post the error and the code that you used?
by number473
Fri Feb 19, 2010 5:37 pm
Forum: Ren'Py Questions and Announcements
Topic: How can i resize images in the script editor?
Replies: 8
Views: 3087

Re: How can i resize images in the script editor?

I would really recommend that you don't do this. Sizing up a picture can (will) make it look bad. An alternative to doing it in Ren'Py is to manually resize in your image editor instead and then blur, but I don't know that I would really recommend that either, depending on the backgrounds. Anyway, t...
by number473
Fri Feb 19, 2010 8:18 am
Forum: Ren'Py Questions and Announcements
Topic: Launching Edit Script on Vista, Script structure (solved)
Replies: 6
Views: 868

Re: Unable to launch Edit Script on Vista, Script structure

In order to run jEdit you need Java. Go to http://www.java.com/getjava/ and it should automatically detect your os so that you get the right version. The other alternative is to use another editor. On the Ren'Py site, if you click on editors on the side it will give you the option to download the ot...
by number473
Thu Feb 18, 2010 4:13 am
Forum: Development of Ren'Py
Topic: About OpenGL Support
Replies: 13
Views: 2777

Re: About OpenGL Support

I think I may have totally misunderstood >_< I also didn't necessarily mean that you would necessarily have Ren'Py handle svg as a built in feature or something - I was just supposing that once it had OpenGL support it would be possible to set that up. I did a google search when the subject first ca...
by number473
Wed Feb 17, 2010 8:51 am
Forum: Development of Ren'Py
Topic: About OpenGL Support
Replies: 13
Views: 2777

Re: Question for people with completed games

It would make it possible, but that isn't necessarily generally true. If you used the OpenGL and had vector graphics, you could easily resize them to whatever screen size you wanted. But in the case of bitmap images, that advantage doesn't exist. You would have to resize the images anyway, or have s...
by number473
Tue Feb 16, 2010 6:15 pm
Forum: Skill Development
Topic: Lurker a new manga by AtelierEdge
Replies: 3
Views: 897

Re: Lurker a new manga by AtelierEdge

Looks good. One thing I do note is that the art looks a bit too "clean" and not "gritty" enough. What I mean is really that there's not enough texture to the surfaces. Possible solutions include more varied line widths (not lines of different widths so much as varying widths in a...