Search found 47 matches

by Plotline_Progenitor
Wed Mar 30, 2016 7:16 am
Forum: WiP: NaNoRenO
Topic: Mysterious Fosters (NaNoRenO 2016) (FINISHED)
Replies: 9
Views: 2409

Re: Mysterious Fosters (NaNoRenO 2016)

Mysterious Fosters has been completed!

Check this thread to see the completed game:
http://lemmasoft.renai.us/forums/viewto ... 11&t=37890
by Plotline_Progenitor
Wed Mar 30, 2016 7:14 am
Forum: Completed Games
Topic: Mysterious Fosters (Cute, Mystery, NaNoRenO 2016)
Replies: 2
Views: 3569

Mysterious Fosters (Cute, Mystery, NaNoRenO 2016)

http://i1325.photobucket.com/albums/u639/H001/Mini%20Opening_zpsaomty9y3.png?t=1459248240 Story Concept: Mysterious Fosters follows the story of a little boy or girl when they are adopted under strange circumstances where all the paperwork has all cleared properly yet somehow no one has seen your n...
by Plotline_Progenitor
Sun Mar 20, 2016 8:11 pm
Forum: WiP: NaNoRenO
Topic: Mysterious Fosters (NaNoRenO 2016) (FINISHED)
Replies: 9
Views: 2409

Re: Mysterious Fosters (NaNoRenO 2016)

Production Update: -Total of 9,350 words in length -All endings have been completed, though some are more detailed than others -Added a certain route of investigation that wastes your time -Included some of the pictures that have been completed thus far into the actual game -Fleshed out the "Co...
by Plotline_Progenitor
Thu Mar 17, 2016 7:26 am
Forum: WiP: NaNoRenO
Topic: Mysterious Fosters (NaNoRenO 2016) (FINISHED)
Replies: 9
Views: 2409

Re: Mysterious Fosters (NaNoRenO 2016)

Production Update: -Mysterious Fosters currently totals 7,750 words in story text -The programming of image maps for all locations in the game has been completed (But not the actual art assets) -About 99% of the coding essential to the game has been done (keys to rooms, other prerequisites for endi...
by Plotline_Progenitor
Tue Mar 08, 2016 9:03 pm
Forum: WiP: NaNoRenO
Topic: Mysterious Fosters (NaNoRenO 2016) (FINISHED)
Replies: 9
Views: 2409

Re: Mysterious Fosters (NaNoRenO 2016)

Production Update: -2000 words of story have been written -A movement system has been programmed for getting around the house -Anxiety and time conditions for defeat have been programmed into the game (Thanks to Py'Tom for answering a code question thread) -3 concept sketches have been created: &quo...
by Plotline_Progenitor
Tue Mar 08, 2016 1:07 am
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to make interruptions based on a variable?
Replies: 12
Views: 1409

Re: Is there a way to make interruptions based on a variable

That worked perfectly, I think all I was missing was the "$ check_health = True" after "label start:"

Thank you very much for your help, and if I'm reading timezone differences correctly sorry for keeping you up so late
by Plotline_Progenitor
Tue Mar 08, 2016 12:31 am
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to make interruptions based on a variable?
Replies: 12
Views: 1409

Re: Is there a way to make interruptions based on a variable

If I'm meant to remove the (health_callback) from the end then the program runs without popping up an error window but dropping below 1 doesn't actually do anything If I'm meant to leave the (health_callback), on the end of config.python_callbacks.append, then I get this error: I'm sorry, but an unc...
by Plotline_Progenitor
Mon Mar 07, 2016 10:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to make interruptions based on a variable?
Replies: 12
Views: 1409

Re: Is there a way to make interruptions based on a variable

Updated and tried the same code, it came up with: I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 9, in script init python: File "game/script.rpy", line 16, in <module> python_callbacks.append(health_callback) NameError: name '...
by Plotline_Progenitor
Mon Mar 07, 2016 9:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to make interruptions based on a variable?
Replies: 12
Views: 1409

Re: Is there a way to make interruptions based on a variable

It said "Ren'Py Version: Ren'Py 6.99.3.404" at the bottom of the error window, sorry, I guess I should have included that
by Plotline_Progenitor
Mon Mar 07, 2016 9:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to make interruptions based on a variable?
Replies: 12
Views: 1409

Re: Is there a way to make interruptions based on a variable

Perhaps something like: default check_health = True default Health = 42 init python: def health_callback(): global check_health if check_health and Health <= 0: check_health = False renpy.jump("death") python_callbacks.append(health_callback) Recives this error: File "game/script.rpy...
by Plotline_Progenitor
Mon Mar 07, 2016 6:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to make interruptions based on a variable?
Replies: 12
Views: 1409

Is there a way to make interruptions based on a variable?

Hi I'm sorry if this has been answered before, I didn't know what words to be looking for to find an answer for this question if it had already been handled, I'm using Ren'Py if that helps you provide answers I was wondering if there's a way to cut away to some event if certain conditions are filled...
by Plotline_Progenitor
Sat Mar 05, 2016 4:29 pm
Forum: Demos & Beta Testing
Topic: A Weird Dream [Beta Test] (Weird, Short, Comedy)
Replies: 3
Views: 850

Re: A Weird Dream [Beta Test] (Weird, Short, Comedy)

I've seen people put the word count in their finished game threads but how do you actually count the number of words in your visual novel? Do you count code? Do you count the text on choice menus? Is there any way to do it conveniently? All I can think to do is to manually go through counting on ev...
by Plotline_Progenitor
Sat Mar 05, 2016 7:30 am
Forum: Anime, Games, and Japan
Topic: Lesser Known Titles?
Replies: 32
Views: 10502

Re: Lesser Known Titles?

I don't really know what is and isn't well known, but if I were to guess some titles off the top of my head because I haven't heard other people talk of them then I'd say "One week friends" (It was released quite a while ago now and people might have forgotten it) and maybe "Poor sist...
by Plotline_Progenitor
Sat Mar 05, 2016 2:59 am
Forum: Demos & Beta Testing
Topic: A Weird Dream [Beta Test] (Weird, Short, Comedy)
Replies: 3
Views: 850

A Weird Dream [Beta Test] (Weird, Short, Comedy)

A Weird Dream Story Concept: You fall into a deep sleep and begin on a very strange journey in the land of make believe, odd people come across your path, and who knows where your actions will take you? Features: -8,650 words long -18 Endings (But most are very close together) -A couple of choice m...
by Plotline_Progenitor
Fri Mar 04, 2016 10:08 pm
Forum: WiP: NaNoRenO
Topic: Mysterious Fosters (NaNoRenO 2016) (FINISHED)
Replies: 9
Views: 2409

Re: Mysterious Fosters (NaNoRenO 2016)

@ Lesleigh63: Thanks for responding, I'm looking into one of those download sites now @ Lodartio: I only got the artist on board a few days ago so at best we have some concept art at this point, they have sent me a picture of the main character in both genders and they'd probably be okay with it but...