Search found 522 matches
- Sat May 12, 2018 7:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 7.0.0 Prereleased
- Replies: 41
- Views: 9425
Re: Ren'Py 7.0.0 Prereleased
Is there a straightforward way to create a side image derived from a full sized layeredimage sprite? ie. Create a sprite as a layeredimage, then crop it to make a side image, with tags working as expected across both. I could make a side image in the same manner as a full sprite, but I couldn't get ...
- Sun Apr 01, 2018 7:58 pm
- Forum: Works in Progress
- Topic: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
- Replies: 22
- Views: 6480
Re: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
Writing is now complete. Still more proofreading and editing to do though.
CGs, BGs and sprites are all complete. Music is getting close.
At this point it's mostly just a matter of doing lots of testing. With the target release being in June, there's fortunately plenty of time for that.
CGs, BGs and sprites are all complete. Music is getting close.
At this point it's mostly just a matter of doing lots of testing. With the target release being in June, there's fortunately plenty of time for that.
- Tue Mar 20, 2018 6:48 pm
- Forum: Works in Progress
- Topic: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
- Replies: 22
- Views: 6480
Re: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
The main character routes are now written, and most of the assets are ready. I've decided to postpone/drop Tix's route and see how reception goes before committing to any additional content. http://i.imgur.com/BsIBKcEm.jpg http://i.imgur.com/OaFs7Dwm.jpg http://i.imgur.com/2Uq2salm.jpg http://i.imgu...
- Sat Feb 24, 2018 2:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: 6.99.14.2 Prereleased
- Replies: 40
- Views: 4445
Re: 6.99.14.2 Prereleased
It looks like a few auto-completions are in there: https://github.com/renpy/language-renpy/blob/master/snippets/language-renpy.cson I think it would be worth having the syntax fall back to source.python. That would allow for a significant chunk of the code to be removed from https://github.com/renpy...
- Tue Feb 20, 2018 5:53 am
- Forum: Works in Progress
- Topic: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
- Replies: 22
- Views: 6480
Re: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
One more character introduction. This might be the last one. We'll see. https://i.imgur.com/N6xj4If.png Progress is going smoothly. Eth & Rei's routes are now complete. I'm back to working on Jorou's route right now. I expect to have all routes written by the end of March, at which point it'll b...
- Sun Feb 18, 2018 3:38 pm
- Forum: Ren'Py Cookbook
- Topic: button "Continue game"
- Replies: 11
- Views: 10722
Re: button "Continue game"
If you want a button that will continue from your last save of any variety (quick save, normal save, auto save) rather than just auto saves, you can use this instead: init +1 python: class LoadMostRecent(Action): def __init__(self): self.slot = renpy.newest_slot() def __call__(self): renpy.load(self...
- Sat Feb 17, 2018 4:21 am
- Forum: Works in Progress
- Topic: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
- Replies: 22
- Views: 6480
Re: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
The Steam page for Sable's Grimoire is now up: http://store.steampowered.com/app/717850/Sables_Grimoire/ I've been coding in achievements, making badges, and working on controller support. I'm pretty happy with the controller support now, and I plan to finish off the trading cards, backgrounds, emot...
- Sat Feb 10, 2018 8:23 pm
- Forum: Works in Progress
- Topic: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
- Replies: 22
- Views: 6480
Re: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
Relationships in SG tend to be more about close friendships, with a few routes hinting at or leading to romance, rather than full-on dating, sex scenes, etc. In this case, their route is mostly "shared" in that any split would be quite late, derived from choices made while going down the s...
- Fri Feb 09, 2018 2:28 am
- Forum: Works in Progress
- Topic: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
- Replies: 22
- Views: 6480
Re: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
Thanks Zelan! The routes are currently: -Lisha (complete) -Drakan (90% complete) -Jorou (50% complete) -Eth/Rei (75% complete) -Tix (20% complete) Eth and Rei more or less share a route. I haven't decided if there will be a late split or not. I'm not planning on adding a route for Hel. She does have...
- Mon Feb 05, 2018 5:50 am
- Forum: Works in Progress
- Topic: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
- Replies: 22
- Views: 6480
Re: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
The trailer for Sable's Grimoire is now complete: https://youtu.be/f7Y3I7iw6t0
You can also download the demo from Itch.io: https://zetsuboushita.itch.io/sables-grimoire
You can also download the demo from Itch.io: https://zetsuboushita.itch.io/sables-grimoire
- Fri Feb 02, 2018 5:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99.14.1 Prereleased
- Replies: 20
- Views: 3622
Re: Ren'Py 6.99.14.1 Prereleased
With all the recent improvements to image prediction, do you have any plans to allow prediction for a call followed by a return in the future? In my particular case, the code I use to show certain backgrounds is repetitive, so I've put it inside a label that I call whenever that background is shown...
- Fri Jan 26, 2018 6:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Different shapes for save/load menu thumbnail screenshots?
- Replies: 1
- Views: 333
- Mon Jan 22, 2018 3:25 pm
- Forum: Ren'Py Cookbook
- Topic: Automatic character, background, etc. image defining script
- Replies: 44
- Views: 16835
Re: Automatic character, background, etc. image defining script
Personally, I haven't used either of these scripts for a long time. I wrote them for 6.99.8 originally, IIRC, used them in one game, then changed the way I do things. The problem is, it slows down the launch (if you leave it in as-is when shipping the final build, instead of just for testing) and ma...
- Sun Jan 21, 2018 4:00 pm
- Forum: Ren'Py Cookbook
- Topic: Automatic character, background, etc. image defining script
- Replies: 44
- Views: 16835
Re: Automatic character, background, etc. image defining script
Maybe try changing the priority of the init python block? eg. "init +1 python:" I'm guessing the script is running before some other part of Renpy is initialized. From the stacktrace File "game/define-characters-livecomposite.rpy", line 36, in define_image renpy.image(path_tuple,...
- Fri Jan 19, 2018 8:01 pm
- Forum: Ren'Py Cookbook
- Topic: Automatic character, background, etc. image defining script
- Replies: 44
- Views: 16835
Re: Automatic character, background, etc. image defining script
For your backgrounds (eg. "bg washington"), I'd recommend not using this script. Images in the "images" directory are automatically defined by Renpy itself nowadays anyway. So you'd be better off having something like "game/images/bg/bg washington.png". Renpy would see ...