Search found 67 matches
- Mon Mar 26, 2018 1:20 am
- Forum: I am a Writer, Editor, Proofreader or Translator
- Topic: Writer and Translator
- Replies: 0
- Views: 618
Writer and Translator
Hey, everyone! After writing on my own for a few years, I figured I'd offer up my services for you nice folks here on the Lemma Soft Forums. My current area of study is computer engineering, but I'm confident enough in my ability as an author to write just about anything you throw at me. Researching...
- Wed Nov 15, 2017 12:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Highlighting Text for Choice Menu Options
- Replies: 1
- Views: 385
Re: Highlighting Text for Choice Menu Options
In case anyone was looking for a fix to a similar issue, I ended up solving this one on my own. In screens.rpy, go down to the Choice screen. The bottom part of that function, at least for me, looks something like this: init -2: $ config.narrator_menu = True style menu_window is default style menu_c...
- Wed Nov 15, 2017 12:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Center A Dynamic Player's Name
- Replies: 1
- Views: 345
Re: Center A Dynamic Player's Name
Shoot, looks like I was able to fix it on my own. To be fair, I'd been working on it for a while! Anyway, here's my fix: In screens.rpy, I modified the x and y components of the who id for both window variants under the Say screen: if who: text who id "who" xpos 120 ypos 17 xalign 0.5 ...a...
- Tue Nov 14, 2017 11:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Center A Dynamic Player's Name
- Replies: 1
- Views: 345
Center A Dynamic Player's Name
When defining a dynamic character instance for the player, I used the following code: define pl = DynamicCharacter('plyr', color="#ffcc3e", ctc="right_thingy", ctc_position="fixed", who_xalign=0.5) When setting the name, I use this: $ plyr = renpy.input("What is yo...
- Wed Oct 18, 2017 10:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Centering Who Text
- Replies: 3
- Views: 503
Re: Centering Who Text
Unfortunately, I'm not using the new GUI.
- Wed Oct 18, 2017 10:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Centering Who Text
- Replies: 3
- Views: 503
Centering Who Text
I'm trying to figure out whether or not it's possible to center the player's name in the Who box. Ordinarily, I'd just find the exact x-coordinates, but there are a few dynamic characters that rely on user input for their names, so the lengths will more often than not be different from the default. ...
- Mon Oct 09, 2017 3:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Highlighting Text for Choice Menu Options
- Replies: 1
- Views: 385
Highlighting Text for Choice Menu Options
Is it possible to make it so that, as opposed to changing the image for a container or box of a choice option to a hover variant, the text attributes can be changed when hovered over instead? Been fiddling around with this for a short while and I'm not sure exactly how I'd achieve this. Thanks in ad...
- Sat Sep 09, 2017 12:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to change the load screen background based on the menu
- Replies: 1
- Views: 285
How to change the load screen background based on the menu
Hey all! So, the load screen I'm currently using doesn't occupy the entire size of the window and leaves a great deal of alpha space that allows the player to see the game going on behind it. This works perfectly in-game, but is causing that tiled background when its pulled up at the title screen. I...
- Mon Sep 04, 2017 10:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Hiding the Quick Menu During Narrator Dialogue
- Replies: 2
- Views: 357
Hiding the Quick Menu During Narrator Dialogue
I'm trying to figure out how to best hide the Quick Menu while a certain character is speaking, but have had no luck. Here's the code I have for the character definition: define n = Character(None, window_background="images/GUI/Prologue_textbox_small.png", what_xalign=0.5, what_ypos=60, q_...
- Mon Sep 04, 2017 10:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom Textbox Issue
- Replies: 2
- Views: 423
Re: Custom Textbox Issue
Figured out the root of the issue. I had an extraneous line of code in options.rpy that was throwing everything off. Thanks anyway!
- Sat Aug 26, 2017 10:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom Textbox Issue
- Replies: 2
- Views: 423
Custom Textbox Issue
Hey all! So I've been trying to figure out this issue for a while now with no success: I'm working on a game that uses two types of textboxes and, for whatever reason, every time I use a custom textbox, the values keep changing. Here's the code I have for the example character. Every subsequent use ...
- Fri May 26, 2017 11:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Setting up the Date Indicator
- Replies: 2
- Views: 449
Re: Setting up the Date Indicator
Thanks, Divona! Works like a charm
- Fri May 26, 2017 10:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Setting up the Date Indicator
- Replies: 2
- Views: 449
Setting up the Date Indicator
Hey, all! So, I've been racking my brain trying to figure out how to get the in-game date indicator to display properly. This is the code I have for it so far: screen dateandtime: add "GUI/date_back.png": xpos 940 ypos 0 text "April": xpos 1000 ypos 50 size 28 outlines [(2,color(...
- Wed May 17, 2017 5:27 am
- Forum: I am a Programmer, Director, or Other
- Topic: Flexible Programmer for Hire
- Replies: 0
- Views: 674
Flexible Programmer for Hire
Hey! I've got quite a bit of free time on my hands this summer, so I figured I'd offer up my services for those of you in need. A little bit about my experience and background: I was a programmer for the U.S. Air Force for about 4 years before coming to the Air Force Academy where I currently study ...
- Sat Aug 13, 2016 4:40 pm
- Forum: Creator Discussion
- Topic: Marketing a VN for Crowdfunding
- Replies: 11
- Views: 2174
Marketing a VN for Crowdfunding
So, my colleagues and I began work on a Visual Novel about a year ago and figured back in May that it was time to launch a Kickstarter campaign. Though the development was well underway and somewhere around 1-2k in funds had already been sunk into assets, the campaign failed with us only reaching ar...