Search found 1222 matches
- Sun Nov 29, 2015 1:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99.8 Pre-Released
- Replies: 28
- Views: 3965
Re: Ren'Py 6.99.8 Pre-Released
Hmm, assuming I didn't make a mistake: config.tag_layer = {'nara' : 'side_image'} config.tag_transform = {'nara' : 'bottomleft'} I get this: Traceback (most recent call last): File "/Applications/Renpy/renpy/execution.py", line 388, in run node.execute() File "/Applications/Renpy/renp...
- Sun Nov 22, 2015 3:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [RESOLVED] Centered text in screen
- Replies: 2
- Views: 616
Re: Centered text in screen
Oh yay, it works properly after updating! That's a huge relief, thanks.
- Sun Nov 22, 2015 2:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [RESOLVED] Centered text in screen
- Replies: 2
- Views: 616
[RESOLVED] Centered text in screen
I'm trying to make a calendar screen and I want all the text to be centered like so: http://i.imgur.com/PACHHLPl.png But when I try turning that mock-up into screen language, I end up with this: http://i.imgur.com/WkD28C3l.png As you can see, the text doesn't center properly for each month/day/day o...
- Thu Nov 12, 2015 9:57 pm
- Forum: Works in Progress
- Topic: Spirit Parade [Otome/Asian fantasy] [Commercial] Demo out!
- Replies: 68
- Views: 22441
Re: Spirit Parade [Otome/Asian fantasy] [Commercial] Demo ou
You can read the full update here on our blog for more details, but we've uploaded a new demo with full voice acting and added Haiyue scenes. Enjoy!
- Fri Nov 06, 2015 4:25 pm
- Forum: Ren'Py Cookbook
- Topic: [Tutorial] Dynamic blur background for overlay menu like iOS
- Replies: 15
- Views: 9401
Re: [Tutorial] Dynamic blur background for overlay menu like
This is a great idea, thank you for sharing!
- Tue Nov 03, 2015 5:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Bars won't style
- Replies: 1
- Views: 302
Re: Bars won't style
Add a style "cs_bar" to each of your bar definitions, like bar: yalign 0.5 xsize 320 value stress range maxstress thumb None style "cs_bar" That should do it. As it is, you're defining the "cs_bar" style, but not applying it to anything so that's why your bars aren't ta...
- Fri Oct 30, 2015 1:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99.7 Pre-Released
- Replies: 20
- Views: 2785
Re: Ren'Py 6.99.7 Pre-Released
I let a game idle for a while since I was looking up some image filenames and stuff and suddenly it closed itself and popped up this error? I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00achievement.rpy", line 101, in merge_progress rv.update(o...
- Fri Oct 09, 2015 5:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Variables in sprite image definitions
- Replies: 11
- Views: 1368
Re: Variables in sprite image definitions
@BlackDragonHunt: HOLY CRAP you are a lifesaver!! This did the trick! I figured I'd have to use DynamicDisplayable, but I was having issues figuring out how exactly to do that. My attempts (with help from friends) were just not working at all, but this worked like a dream! I'll never need a transit...
- Fri Oct 09, 2015 4:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Variables in sprite image definitions
- Replies: 11
- Views: 1368
Re: Variables in sprite image definitions
There is this, but then there won't be transitions when the image changes. D:trooper6 wrote:I feel like there was a question like this on the boards a while ago...but I can't find it.
- Fri Oct 09, 2015 4:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Variables in sprite image definitions
- Replies: 11
- Views: 1368
Re: Variables in sprite image definitions
Yeah, I'm using 6.99.6. If I don't define the variable in an init, the game won't even start. It just tells me that the variable hasn't been defined. I can use default outside of an init, but the LiveComposite won't take it...if that makes sense.
- Fri Oct 09, 2015 3:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Variables in sprite image definitions
- Replies: 11
- Views: 1368
Re: Variables in sprite image definitions
@trooper6: Hmm, I think that's meant to be used in screens? Because I tried that and it tells me the variable isn't defined.
- Fri Oct 09, 2015 1:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Variables in sprite image definitions
- Replies: 11
- Views: 1368
Re: Variables in sprite image definitions
@OldGoateye: Well, what I ended up doing was just manually coding each individual expression/clothing/tint combination. It does work as it's supposed to, but it's extremely cumbersome. D: Requires lots of "elbow grease", as you put it. With 12 tints and 8 outfits and 2 poses, this stuff r...
- Fri Oct 09, 2015 12:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Variables in sprite image definitions
- Replies: 11
- Views: 1368
[SOLVED] Variables in sprite image definitions
This is going to be a bit of a doozy to explain, so please bear with me. First of all, I'm using CDC's StateMachineDisplayable code for sprites. You can read the documentation for that here or see the code in action here . I'm not totally attached to that system, though, so if there's an easier way ...
- Tue Oct 06, 2015 1:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Redefining character attributes via an if statement...
- Replies: 3
- Views: 487
Re: Redefining character attributes via an if statement...
So you can do this by using a variable to define your suffix. In an init, do this: init: $ m_suffix = "" Then your character code should look like this: define m = DynamicCharacter("jun", color="#8FAB67", font = "fontarialrounded.ttf" , show_two_window=True, w...
- Wed Sep 23, 2015 1:35 pm
- Forum: Completed Games
- Topic: Ristorante Amore [NaNoRenO 2012] +German translation
- Replies: 133
- Views: 64625
Re: Ristorante Amore [NaNoRenO 2012] +German translation
Just a quick note that the game is now available on itch.io so if you've been having issues with the download: http://cyanidetea.itch.io/risamo I've also updated it to a newer Ren'Py version so it should run more smoothly in general! Thanks for all of your support and interest!