Search found 635 matches
- Sun Jun 23, 2013 2:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Drag and Drop Tutorial-ish thing
- Replies: 19
- Views: 13996
Re: Drag and Drop Tutorial-ish thing
as in, the z order they're placed in? cause changing that would require either explicitly defining zorder using random depths (<--I've never tried this) or having the screen that shows the puzzle use a random order the first time it's displayed. I guess you could create a list of piece indices, shuf...
- Sat Jun 22, 2013 7:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Inventories... again [solved]
- Replies: 15
- Views: 1800
Re: Inventories... again
you can use SetVariable based on expression. SetVariable('hunger', hunger-1) however, this shouldn't be used unless you have trouble with other methods. in short, this can cause bugs in which it uses old values for the variable in the expression other methods I know of: -use a Jump to a label that e...
- Sat Jun 22, 2013 2:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Drag and Drop Tutorial-ish thing
- Replies: 19
- Views: 13996
Re: Drag and Drop Tutorial-ish thing
that's a problem that came up after renpy was updated a few times. I've noticed it too. I'm not sure what causes the problem, but it didn't really affect my puzzle game Leave the Room much, so a possible solution is just making smaller jigsaw puzzles. the pic I used wasn't resized at all. old code i...
- Sat Jun 22, 2013 2:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Inventories... again [solved]
- Replies: 15
- Views: 1800
Re: Inventories... again
this sounds like a problem that would best be solved using more variables rather than more screens. firstly, if you're going to have the screens for the descriptions use the same format, then you should use the same screen for all the description. this can be done by either defining a default value ...
- Sat Jun 15, 2013 2:01 pm
- Forum: Works in Progress
- Topic: The Madness [Psychological Horror / Puzzle]
- Replies: 22
- Views: 5909
Re: The Madness [Psychological Horror / Puzzle]
You can just keep trying at those puzzles – which means that they’ve now been designed to make them almost impossible to solve by dumb luck. Some puzzles will reset and re-randomize their solution if you fail them, so think before you act! this pleases me immensely. for the point-and-click interfac...
- Mon Jun 03, 2013 12:13 pm
- Forum: Creator Discussion
- Topic: Choices that do not matter
- Replies: 15
- Views: 2528
Re: Choices that do not matter
If the choices just change the next line of dialogue, then it's not really worthwhile, and players are going to feel like what they so doesn't matter. even so, I would think having some of the choices do this would be fine, as that gives off more the feel that it's hard to tell when choices matter,...
- Mon May 13, 2013 1:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a clickable inventory
- Replies: 19
- Views: 4410
Re: How to make a clickable inventory
ok nvm... it was showing the entire time, but the text was in white... the same color as the bg... so it was like invisible... It's a good idea to keep track of any colors, fonts, sizes, etc. yourself. if you're not sure how, it's on this page: http://www.renpy.org/doc/html/style.html#list-of-all-s...
- Sun May 05, 2013 10:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a clickable inventory
- Replies: 19
- Views: 4410
Re: How to make a clickable inventory
an imagemap takes fullscreen images and makes areas that may change when the mouse hovers over them and can be clicked. an imagebutton uses an image or images to create a single area of the screen that is clickable. while there was a game posted recently that used imagemaps to make an inventory, I'm...
- Sun May 05, 2013 7:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to make an internal clock in ren'py?
- Replies: 5
- Views: 1247
Re: Is it possible to make an internal clock in ren'py?
it is, though as far as I know, you'd have to use python's function for checking the current time. renpy has a function for checking how much time has passed, but it only counts the time that the game has been running. I didn't search for long, but I found this function that might be useful: http://...
- Sun May 05, 2013 7:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a clickable inventory
- Replies: 19
- Views: 4410
Re: How to make a clickable inventory
this topic has come up quite a lot, though the exact question tends to be different each time. if you have enough time to, you might benefit from searching "inventory". It really depends on what it is you need the inventory for though, as different types of mechanics can call for different...
- Sat May 04, 2013 5:20 pm
- Forum: Ren'Py Cookbook
- Topic: Drawing a flashlight with a creator-defined displayable
- Replies: 4
- Views: 6152
Re: Drawing a flashlight with a creator-defined displayable
I'll go ahead and add that it should work fine with any of the normal renpy screen language stuff (based on the fact mine does). I didn't mention it on the thread I posted with something like this included., but the reason I embedded the flashlight into the other code is cause it wouldn't show up wh...
- Tue Apr 30, 2013 10:56 pm
- Forum: Creator Discussion
- Topic: "Press X to not Die"- Opinions on Quick Time Events
- Replies: 26
- Views: 5578
Re: "Press X to not Die"- Opinions on Quick Time Events
since so far the discussion has been on whether or not QTE's are a good idea, I thought I'd post a response to the other question in original post. Press X to not die screen. perfect for invoking the wrath of a certain game critic screen QTE: default needed_input = "x" default needed_input...
- Mon Apr 22, 2013 8:15 pm
- Forum: Ren'Py Cookbook
- Topic: custom mouse cursor code
- Replies: 13
- Views: 11159
custom mouse cursor code
just recently, I made a custom displayable that checks the current mouse position, then places an image there based on a supplied list. combined with setting the renpy mouse cursor to an empty image, this can be used to change the mouse cursor whenever you feel like it. to use the displayable either...
- Mon Apr 22, 2013 7:51 pm
- Forum: Ren'Py Cookbook
- Topic: Point and Click Sample Project
- Replies: 13
- Views: 27127
Re: Point and Click Sample Project
depends on the game's atmosphere. in this case, either would work as long as the player doesn't have to search for themIn an actual game, would it be better to have exits in the graphic (such as the doors) just by themselves; or also have arrows that indicate movement?
- Sun Apr 21, 2013 6:52 pm
- Forum: Completed Games
- Topic: Moe Escape [Escape the room, Horror, Cuteness]
- Replies: 90
- Views: 31865
Re: Moe Escape [Escape the room, Horror, Cuteness]
If you know some other methods to make a game like this in Ren'py, could you point me in the direction of some tutorials? ummm... ... ... I do know other ways. I've done other ways. I'm just not sure how to explain said ways so that other people could understand, and as far as I can tell, the artic...