Search found 284 matches
- Fri Apr 24, 2009 1:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Double Image Operation(?): Solved!
- Replies: 11
- Views: 1295
Re: Double Image Operation(?): Solved!
For example, Fate/Stay Night has a nice implementation of save game workflow. You can name your savegame, add a comment, and delete saves if necessary. The first two functions CAN be useful (naming and commenting) at times. Using save_name isn't nearly as flexible (it's used in a greater scope, to d...
- Fri Apr 24, 2009 4:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Double Image Operation(?): Solved!
- Replies: 11
- Views: 1295
Re: Double Image Operation(?): Solved!
An additional question: How can I delete a save data? I'm also interested in this, only doing it from the game itself, with a Delete saved game button. I know there's an unlink function, but there's no example of actually using it. Mind you, I don't need this for the current project, but seeing as ...
- Thu Apr 23, 2009 12:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is Ren'py at any point gonna support APNGs?
- Replies: 4
- Views: 755
Re: Is Ren'py at any point gonna support APNGs?
Well, we have this: https://addons.mozilla.org/en-US/firefox/addon/5519
And I have read something about plugins for Adobe Imageready and GIMP to support that format... but nothing more on it...
And I have read something about plugins for Adobe Imageready and GIMP to support that format... but nothing more on it...
- Wed Apr 22, 2009 5:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How Ren'Py handles the memory?
- Replies: 15
- Views: 2888
Re: How Ren'Py handles the memory?
Cookbook it?killdream wrote:If someone wants it, I can comment better the code and share it.
This is more or less how the effects look, actually (aside that it falls faster in mine, but the logic is pretty much the same)
http://www.kirupa.com/developer/flash8/snow.htm
- Wed Apr 22, 2009 9:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is Ren'py at any point gonna support APNGs?
- Replies: 4
- Views: 755
Is Ren'py at any point gonna support APNGs?
Since GIFs are outruled, why not supporting this? It would probably save us writers a lot of code typing and single-frame linking with Animation functions and stuff like that.
Opinions?
Opinions?
- Wed Apr 22, 2009 9:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: How Ren'Py handles the memory?
- Replies: 15
- Views: 2888
Re: How Ren'Py handles the memory?
The documentation on the factories and what each tuple is leaves me more confused than it did before I even tried to make, say, bubbles or rain. This. Until then, SnowBlossom is good enough for snow, rain, leaves, mists, etc. Coupled with randomness and different spline movement per particle (is th...
- Wed Apr 22, 2009 9:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: I can't play games
- Replies: 13
- Views: 1038
Re: I can't play games
Then you're probably opening the .exe file directly from the archive, without extracting all the other files.
Extract the files using WinRAR to some directory (make a new one), and then try running the .exe.
And I think my KN will be released with nullsoft's installer so that no hassle is involved.
Extract the files using WinRAR to some directory (make a new one), and then try running the .exe.
And I think my KN will be released with nullsoft's installer so that no hassle is involved.
- Fri Apr 17, 2009 5:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.9.1 Released
- Replies: 83
- Views: 8555
Re: Ren'Py 6.9.1 pre-released
These infos are very helpful, thanks! I'm thinking about using WAVs for FX, MP3 for music. I would rarely need more than two MP3s running at times (only when crossfading between the songs if needed), but for SFX there could be a lot going on, depending on the atmosphere I would like to portray. Ther...
- Thu Apr 16, 2009 6:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.9.1 Released
- Replies: 83
- Views: 8555
Re: Ren'Py 6.9.1 pre-released
In the new renpy version you just make your own "named channels" which go through the sfx mixer and are loopable: renpy.music.register_channel $ renpy.music.register_channel("water_ambiance","sfx",True,tight=True) # place in init! play water_ambiance water I'm liking t...
- Thu Apr 16, 2009 12:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need help with default text speed setting [Solved]
- Replies: 4
- Views: 3018
Re: Need help with default text speed setting
Ren'py/projectname/game/saves?
Nothing there? It should be, saves dir is created when you run the game at least once.
Nothing there? It should be, saves dir is created when you run the game at least once.
- Wed Apr 15, 2009 6:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.9.1 Released
- Replies: 83
- Views: 8555
Re: Ren'Py 6.9.1 pre-released
We should be able to choose which directory is going to be archived (for example: BGM, FX, Char, Backgrounds, etc.) regardless of the file type in it. This would be logical, we would have system like this: backgrounds.rpa characters.rpa music.rpa sfx.rpa effects.rpa (I would put all my ImageDissolve...
- Mon Apr 13, 2009 9:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: A Menu Based Inventory System: Solved!
- Replies: 14
- Views: 2056
Re: A Menu Based Inventory System
You do have EDIT button
- Sun Apr 12, 2009 3:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: volume_slide.rpy
- Replies: 11
- Views: 1339
Re: volume_slide.rpy
Nah, I rarely install prereleases. I'm waiting for the official one ^^
- Sun Apr 12, 2009 1:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: volume_slide.rpy
- Replies: 11
- Views: 1339
Re: volume_slide.rpy
This was me, forgot I weren't logged it XDGuest wrote:That introduces delay before volume actually starts ramping, I guess?
- Tue Apr 07, 2009 11:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Music hacks from script?
- Replies: 7
- Views: 1044
Re: Music hacks from script?
It's just added in the Common directory, I guess.
Besides, all you need is that one line that delta said, to use it: specify audio channel, specify the volume to ramp to, and time to do so, that's it.
Besides, all you need is that one line that delta said, to use it: specify audio channel, specify the volume to ramp to, and time to do so, that's it.