Search found 267 matches

by XxrenxX
Tue Apr 09, 2019 5:50 am
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to delay self-voicing playback?
Replies: 7
Views: 983

Re: Is there a way to delay self-voicing playback?

I'm not sure about adding a delay. I only skimmed but are you using something like this ? As for your mention of ccessibility features for disabled players. What exactly are you thinking of doing? Toggle the font size and resolution to make easier to see? Have an automated voice to read dialogue and...
by XxrenxX
Mon Apr 08, 2019 10:22 pm
Forum: Ren'Py Questions and Announcements
Topic: How can I make image appear in the middle of the screen?
Replies: 4
Views: 812

Re: How can I make image appear in the middle of the screen?

Idk if there's a string to specifically show it above the window but there is a hide/show for it that I've used a few time. You can raise the pause higher so it gives the player more time. If they click it will continue so they aren't forced to wait for that amount of time either. window hide #hide ...
by XxrenxX
Mon Apr 08, 2019 7:00 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] GUI Save/Load Slot Backgrounds
Replies: 11
Views: 1122

Re: GUI Save/Load Slot Backgrounds

Oooooh. Ok yeah that fixed it x_x thank you
by XxrenxX
Mon Apr 08, 2019 6:47 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Gallery/curpage Syntax Error
Replies: 4
Views: 587

Re: Gallery/curpage Syntax Error

Yeah that happens. There is a lot of good code out there and most of them aren't optimized for the current build of renpy. Yeah I noticed. Most of my game I code from around 5 years ago (that worked fine at the time) but had to put the project on hold. Finally able to do it again to find out a bunc...
by XxrenxX
Mon Apr 08, 2019 6:43 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Gallery/curpage Syntax Error
Replies: 4
Views: 587

Re: Gallery/curpage Syntax Error

Enchant00 wrote: Mon Apr 08, 2019 6:38 pm
Yup that fixed it. My fault for using an old code that use to work years ago xD
by XxrenxX
Mon Apr 08, 2019 6:36 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] GUI Save/Load Slot Backgrounds
Replies: 11
Views: 1122

Re: GUI Save/Load Slot Backgrounds

No, the idle button is the placeholder. The button is bigger than the box, it covers also the text below the box (or the space destined to it if it's empty). Open the images in photoshop or any other image editor and see that there is a transparent part at the bottom. The screenshot, with all the o...
by XxrenxX
Mon Apr 08, 2019 6:34 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] GUI Save/Load Slot Backgrounds
Replies: 11
Views: 1122

Re: GUI Save/Load Slot Backgrounds

Changes the background not the text itself. Not what I wanted. Hence didn't think of trying beforehand. background Solid('#ffffff') hover_background "#D3D3D3" Tried doing something like this. Didn't change anything, even tried setting a colour and it didn't override the previous one. Where...
by XxrenxX
Mon Apr 08, 2019 4:51 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Gallery/curpage Syntax Error
Replies: 4
Views: 587

[Solved] Gallery/curpage Syntax Error

So I found this gallery code , and it works perfectly but I wanted to implement curpages so everything is accessible through one menu. Upon adding in the curpages I get a syntax error. I'm sorry, but an uncaught exception occurred. After initialization, but before game start. File "game/Galler...
by XxrenxX
Mon Apr 08, 2019 4:34 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] GUI Save/Load Slot Backgrounds
Replies: 11
Views: 1122

Re: GUI Save/Load Slot Backgrounds

For the the close, you can do this: textbutton "Close" xpos 1047 ypos 56 background Solid('#ffffff') hover_background "#D3D3D3" action Return() The values after the # are hexadecimal values of colors, so you can choose the color you need online. For the slots, I'm not sure what ...
by XxrenxX
Sun Apr 07, 2019 11:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing confirm prompt messages?
Replies: 2
Views: 544

Re: Changing confirm prompt messages?

Not sure what your'd doing wrong. My prompts are mostly text and text buttons so maybe this will help? if message == layout.OVERWRITE_SAVE: text "{b}Overwrite Data?{/b}" #title (delete if not needed) text "Previous data will be lost." #subtext textbutton "Yes" action ye...
by XxrenxX
Sun Apr 07, 2019 10:45 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] GUI Save/Load Slot Backgrounds
Replies: 11
Views: 1122

[Solved] GUI Save/Load Slot Backgrounds

Me again still new to GUI so I have a few questions. I've just swapped my Save/Load screen from an Imagemap to GUI. Here is a quick preview of what's currently going on with the page. Now theres a few things I'm curious about. First I want to remove the blue box's that are on the empty slots. Second...
by XxrenxX
Sun Apr 07, 2019 8:11 pm
Forum: Ren'Py Questions and Announcements
Topic: What exactly means renpy does not save "control flow path"
Replies: 1
Views: 369

Re: What exactly means renpy does not save "control flow path"

control flow path
Ren'Py only saves the current statement, and the statement it needs to return to. It doesn't remember how it got there. Importantly, statements (including variable assignments) that are added to the game won't run.
from here
by XxrenxX
Sun Apr 07, 2019 6:12 am
Forum: Ren'Py Questions and Announcements
Topic: Error with music.register_channel syntax? [solved]
Replies: 2
Views: 775

Re: Error with music.register_channel syntax?

Code: Select all

init python:
    renpy.music.register_channel("ambient","sfx",stop_on_mute=True, tight=True, buffer_queue=True)

label start:
    play ambient "rainstorm_outside.wav"
Found from here.

Hope this will fix the issue.
by XxrenxX
Sun Apr 07, 2019 4:55 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] GUI Choice Menu Crash
Replies: 2
Views: 432

Solved Choice Menu screen choice(items): style_prefix "choice" vbox: for i in items: textbutton i.caption action i.action define config.narrator_menu = True style choice_vbox is vbox style choice_button is button style choice_button_text is button_text style choice_vbox: xalign 0.5 yalign...
by XxrenxX
Sat Apr 06, 2019 7:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Hiding & Showing the Quick Menu
Replies: 12
Views: 1053

Re: Hiding & Showing the Quick Menu

Nothing seems off, it was worth a shot. I wonder if there's a way to hide the imagemap instead of the whole screen. Kind of like a cheat? Something like this but I'm not sure how to go about editing or implementing it. Note that article is really old so It would probably need to be updated. Just tr...