Search found 465 matches

by akemicchi
Fri Jan 25, 2008 6:01 am
Forum: Ren'Py Questions and Announcements
Topic: More on stats and stuff
Replies: 13
Views: 2346

Re: More on stats and stuff

Okay! If I understand right, as you progress through the story/days, you still want people to jump back to the label gamble_beginner. You can do that! You'll have to use the call statement. ( Information here! ) What the call statement does is execute the label without losing your position in the st...
by akemicchi
Fri Jan 25, 2008 12:59 am
Forum: General Discussion
Topic: LSF @ 5 - Celebrations
Replies: 71
Views: 11943

Re: LSF @ 5 - Celebrations

Five years? That's pretty disheartening... :< But I agree with what the others have said; if you take a more interactive, creative approach to your hobbies, I think they'll last much longer. I know I'd get really bored, really fast if I didn't do anything creative with my hobbies. Also, happy (almos...
by akemicchi
Fri Jan 25, 2008 12:48 am
Forum: Ren'Py Questions and Announcements
Topic: More on stats and stuff
Replies: 13
Views: 2346

Re: More on stats and stuff

You can do all of that with variables, like herenvardo said~ Except instead of showing the values like $%(money)d, it'd just be %(money)d. Check out the interpolation section of the links given. For the first scenario, it'd be something like: $ g1_affection = 25 "She's struggling with all those...
by akemicchi
Mon Jan 21, 2008 8:13 am
Forum: Ren'Py Questions and Announcements
Topic: Points, Stats and stuff
Replies: 9
Views: 1509

Re: Points, Stats and stuff

I asked that same question. :D Delete the ui.bar in the stats.rpy, in def render, and replace it with:

ui.text("%d" % self.__value)

That should show up as a number.
by akemicchi
Sun Jan 20, 2008 10:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Points, Stats and stuff
Replies: 9
Views: 1509

Re: Points, Stats and stuff

XD!! So it's working perfectly now?
by akemicchi
Sun Jan 20, 2008 10:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Points, Stats and stuff
Replies: 9
Views: 1509

Re: Points, Stats and stuff

I see... Are you defining the stats like this?: $ strength = Stat('Strength', 10, 100) If you are, I'm not sure what it could be. The stats.rpy should already tell you what the Stat objects thing is. Could you post up a traceback? :< What exactly was it did you do? Was your game working before any o...
by akemicchi
Sun Jan 20, 2008 9:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Points, Stats and stuff
Replies: 9
Views: 1509

Re: Points, Stats and stuff

Greek? o_o; Hrm, I have no idea why that's happening. If you were able to read your previous .rpy files, then there shouldn't be a problem as to why you can't read the DSE .rpy files. Hm... Are you using SciTE Editor? Try to use that, if you aren't. What version of Ren'Py are you using? Update to th...
by akemicchi
Sun Jan 20, 2008 1:06 pm
Forum: Ren'Py Questions and Announcements
Topic: A Calendar
Replies: 4
Views: 1191

Re: A Calendar

Haha, the calendar is not going too well. I'm still trying to figure out what exactly to do, and what other alternatives I have. But the dictionary! I haven't thought about that. I'm still a little hesitant in using that, because making a class seems a little easier in terms of creating the calendar...
by akemicchi
Sun Jan 20, 2008 12:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Points, Stats and stuff
Replies: 9
Views: 1509

Re: Points, Stats and stuff

Yep! The DSE (Dating Sim Engine) has those things for you. There's a new class called Stat() that you can use to manipulate the stat values. You can also show which stats can be shown to the user or not. You can download the DSE at: http://www.renpy.org/wiki/renpy/Frameworks Instead of a bar showing...
by akemicchi
Sat Jan 19, 2008 11:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Clickable map
Replies: 6
Views: 1553

Re: Clickable map

You could use renpy.imagemap. It should do those things for you.
by akemicchi
Sat Jan 19, 2008 8:55 pm
Forum: Ren'Py Questions and Announcements
Topic: A Calendar
Replies: 4
Views: 1191

Re: A Calendar

Hehe, yes, I've looked through that. It's really great; it has explained a lot. Thanks, Kaihaku!
by akemicchi
Sat Jan 19, 2008 8:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Final testing for game fails.
Replies: 32
Views: 4829

Re: Final testing for game fails.

C:\Documents and Settings\Owner\Desktop\renpy-6.5.0-full[1]\renpy-6.5.0\Cyber Troops/game/script.rpy:2090 The image named 'Monster twocolor' was not declared. Um, from the lint before archiving, it looks like you haven't declared the image 'Monster twocolor' in the init. :3 You know: image Monster ...
by akemicchi
Sat Jan 19, 2008 1:35 pm
Forum: Ren'Py Questions and Announcements
Topic: A Calendar
Replies: 4
Views: 1191

A Calendar

I want to implement a calendar in my game, where the player can access it and review information on important dates by clicking on said date. I made an extremely simple one consisting purely of if-else statements and the ui.grid. Needless to say, it's bulky and inefficient, especially since I have t...
by akemicchi
Tue Jan 01, 2008 4:22 pm
Forum: Ren'Py Questions and Announcements
Topic: DSE : displaying the Stat value
Replies: 3
Views: 941

Re: DSE : displaying the Stat value

Yeah, I was thinking the same thing, monele. Thanks anyway. :)

And, PyTom, thank you so much! It worked! And now I know what that error means. Yay! Thanks so much again.
by akemicchi
Tue Jan 01, 2008 12:34 am
Forum: Ren'Py Questions and Announcements
Topic: DSE : displaying the Stat value
Replies: 3
Views: 941

DSE : displaying the Stat value

Hello! It's my first time posting here. Anyway, I'm having a lot of trouble with this one teensy tiny thing, but I would really like this to get fixed. I'm working on a game using DSE, the Dating Sim Engine. Sadly, I've only just edited one line before I got an error. I was working on the stats.rpy ...