Wonderful artist and designer, has great ideas about logo details and composition. Very communicative and fast. It was a pleasure working together
Really recommended!
Helped me create logo for my upcoming project, NEKOKORO (in my signature).
Search found 169 matches
- Sun May 20, 2018 12:26 pm
- Forum: I am an Artist
- Topic: potouto's designs (GUI, Logos, Graphics)
- Replies: 105
- Views: 37907
- Sun May 20, 2018 12:18 pm
- Forum: Works in Progress
- Topic: NEKOKORO [BxG][Romance, Comedy, Drama] - Now Available!
- Replies: 3
- Views: 2119
Re: NEKOKORO [BxG][Romance, Comedy, Drama][Commercial]
The project just got official logo, updated in first post, as well as rewritten description (its more or less final)
Logo designed by amazing potouto
Logo designed by amazing potouto
- Sat May 19, 2018 5:00 am
- Forum: Creator Discussion
- Topic: A bunch of visual novels with mature content on Steam are getting pulled/threatened with removal
- Replies: 29
- Views: 5143
Re: A bunch of visual novels with mature content on Steam are getting pulled/threatened with removal
Now I'm getting worried, I didn't received anything yet about Jake's Love Story, it has just one, tiny fanservice-y scene, but censored by default. I remember reading an article some time ago, the reason why games like GTA, The Witcher and so on are not taken down is that they're not focused on Adul...
- Mon May 14, 2018 5:29 pm
- Forum: General Discussion
- Topic: Discouraging Lack of Art Skills
- Replies: 10
- Views: 2872
Re: Discouraging Lack of Art Skills
I feel you! I had similar thought when I started playing around VN more than year ago. I decided to do as much as possible on my own, so I just bought sketchbook, set of pencils... and drew! Everyday, few hours/ few pages a day if possible. After about a year I bought myself drawing tablet and went ...
- Wed May 09, 2018 3:59 am
- Forum: Creator Discussion
- Topic: Who wants to be on a Let's Play?
- Replies: 5
- Views: 1321
Re: Who wants to be on a Let's Play?
Great iniciative! Thanks for posting this, I've been struggling to find some good let's players who show VNs :D Game Name: Jake's Love Story Paid or Free: Paid ($2.99) Demo or Full Game: Full Where can I get it?: https://store.steampowered.com/app/699080/Jakes_Love_Story/ Genre: Comedy, Romance, Sli...
- Tue May 08, 2018 4:10 pm
- Forum: Personal Art Threads
- Topic: Is my character art good enough? (please critique)
- Replies: 36
- Views: 7840
Re: Is my character art good enough? (please critique)
Soooo.... I've been practicing post-process compositing in order to achieve that real anime-like feel in my art. Still a long way to go, but I'm happy with first results. Background is comissioned art from my first game, Jake's Love Story. Any feedback, as always, will be appreciated! TestAnimeComp....
- Sun May 06, 2018 2:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Removing Menu options after use.
- Replies: 16
- Views: 5492
Re: Removing Menu options after use.
Something like this - variables and conditionals. default O1 = False default O2 = False # and so on for other options menu YourLabel: "Let's chat" if O1 == False: $O1 = True character "blah blah blah" jump YourLabel "How are you?" if O2 == False: $O2 = True character &q...
- Sun May 06, 2018 6:58 am
- Forum: Creator Discussion
- Topic: How and how often do you back up projects
- Replies: 15
- Views: 4675
Re: How and how often do you back up projects
I'm syncing my entire "RenPy Projects" folder to Google Drive.
From time to time, mostly after major improvement, I also copy the files to several external drives, just in case.
I assume my projects are only getting better and I will never have need to revert some changes
From time to time, mostly after major improvement, I also copy the files to several external drives, just in case.
I assume my projects are only getting better and I will never have need to revert some changes
- Fri May 04, 2018 5:03 pm
- Forum: Creator Discussion
- Topic: How much should someone expect to make from their visual novel?
- Replies: 9
- Views: 10166
Re: How much should someone expect to make from their visual novel?
TL;DR - if anyone expects to make a living out of creating VNs, better prepare for few years of creating several titles. It's not just VNs, but entire gamedev industry, especially for independend developers, that is hard today. You will find people, whose game was sudden success, as well as you can ...
- Wed May 02, 2018 5:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: About generating translations for unfinished games
- Replies: 1
- Views: 407
Re: About generating translations for unfinished games
It won't be overwritten, at least the parts you've translated. It will add below, at the end of file something like "TODO: Translation generated [date]" and give you new lines. Also, if you changed few lines in previous scenes (text in " " not placement etc.), they will be also a...
- Sun Apr 29, 2018 6:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: global name for all music? (SOLVED)
- Replies: 6
- Views: 1101
Re: global name for all music?
Have you tried: define audio.ayano = "music/aynao.wav" #or whatever filepath and format you have and then, in the script: play music ayano It should work. If you have definitions of music in separate file, just add init offset = -10 at the top of the file, so the engine registers those def...
- Wed Apr 25, 2018 4:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Translating string variables depending on other variable? (toggleable localizing names)
- Replies: 3
- Views: 669
Re: Translating string variables depending on other variable? (toggleable localizing names)
I think if you use something like: (...) That's how I have the names set up for changes in the game, but I didn't thought about changing language-depending variables in main script! Good idea, maybe if I put it in a function that will run each time the player toggles button it might work... But the...
- Tue Apr 24, 2018 5:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Translating string variables depending on other variable? (toggleable localizing names)
- Replies: 3
- Views: 669
Translating string variables depending on other variable? (toggleable localizing names)
Hi! So I came up with some idea for my game, but I can't figure out how to make it work. I have persistent variable to toggle True/False from Preferences menu, that should affect certain translation words and phrases in languages other than English. I figured how to do it with normal dialogues, but ...
- Sun Apr 22, 2018 1:30 pm
- Forum: General Discussion
- Topic: Staying motivated when projects aren't successful?
- Replies: 9
- Views: 2705
Re: Staying motivated when projects aren't successful?
It's hard not when I see it everywhere, and that's always been an issue for me when seeing other successful games. I wish I'd said something before, but—well—it's embarrassing to admit. It makes me seem weak and petty, and maybe I'm both those things. You see, that's an issue many developers have. ...
- Sun Apr 22, 2018 3:40 am
- Forum: General Discussion
- Topic: Staying motivated when projects aren't successful?
- Replies: 9
- Views: 2705
Re: Staying motivated when projects aren't successful?
The answer is simple: Keep going, take a step back and look where you are. Rethink what you did good, and what mistakes you made. Educate yourself about management and marketing. Do some market research. Have a good business plan. DO NOT compare yourself to hit games, that's where you fail. DDLC was...