Search found 123 matches
- Mon Jul 30, 2012 10:13 am
- Forum: Works in Progress
- Topic: Aris High Junior College [GxB][Drama, Romance, School]
- Replies: 11
- Views: 4677
Re: Ascent Heights Junior College [GxB][Drama, Romance, Scho
@Kirroha: assuming you mean Rafflesian the same way I mean it, it's got something to do with his previous game. :V
- Sun Jul 29, 2012 5:14 am
- Forum: Works in Progress
- Topic: Aris High Junior College [GxB][Drama, Romance, School]
- Replies: 11
- Views: 4677
Re: Ascent Heights Junior College [GxB][Drama, Romance, Scho
Off-topic, but, have you ever been a Rafflesian?
/Rafflesian
I played PQRS, really enjoyed it, can't wait to see what this will bring to the table. Makes me feel like setting a VN in Singapore too, our country's culture is pretty unique.
/Rafflesian
I played PQRS, really enjoyed it, can't wait to see what this will bring to the table. Makes me feel like setting a VN in Singapore too, our country's culture is pretty unique.
- Wed May 30, 2012 12:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text tags in a variable?
- Replies: 4
- Views: 703
Re: Text tags in a variable?
Whoops yes it does work, I was working on a netbook and the graphics were cocking up. Thanks so much!
- Tue May 29, 2012 1:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text tags in a variable?
- Replies: 4
- Views: 703
Re: Text tags in a variable?
Oh, never thought of doing it that way! Thanks so much!
EDIT: ACK! no! It doesn't work because {w=0.0} still causes a pause. I want to remove it (the {w=xx}) entirely ;-;
EDIT: ACK! no! It doesn't work because {w=0.0} still causes a pause. I want to remove it (the {w=xx}) entirely ;-;
- Tue May 29, 2012 11:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Text tags in a variable?
- Replies: 4
- Views: 703
Text tags in a variable?
People have been expressing their dislike for the fact that I use text tags like "{w=0.1}" after punctuation marks in the game I'm making so I've been trying to figure out a way to turn that on/off. (I personally like it though because it gives the illusion that the character is speaking.....
- Fri May 25, 2012 4:38 am
- Forum: Works in Progress
- Topic: Echo:Legend of the Centennial Bells Ep1.Promise[BL][Demo]
- Replies: 33
- Views: 7200
Re: Echo:Legend of the Centennial Bells Ep1.Promise[BL][Rom/
A demo would be great! I've been silently stalking this project for a while ^^;; Happy to see the revamps and sorry that you lost an artist D:
- Sat May 19, 2012 3:01 pm
- Forum: Creator Discussion
- Topic: Writing, Art, Or Coding...What Do You Find the Hardest?
- Replies: 80
- Views: 8472
Re: Writing, Art, Or Coding...What Do You Find the Hardest?
Writing, definitely... I don't do art so I wouldn't know, but coding is kind of like Math -- with a little trial and error you can get the right answer where everything you want just falls into place, even if you go it the long way around. But writing, oh man, I keep getting sucked into the vortex w...
- Sat May 19, 2012 2:56 pm
- Forum: Works in Progress
- Topic: [BxB/Horror] Water's Edge !demo re-release in Oct/Nov!
- Replies: 56
- Views: 18275
Re: [BxB] [Horror] Water's Edge
@Egressus Thank you for the feedback nonetheless (: in any case we're planning on having 2nd poses for all the MCs, so chances are in different poses things won't look so odd. Since I haven't posted here in so long, I'll summarize things I've done to the game: 1. Changed the dialogue -- now Nagisa's...
- Wed May 02, 2012 3:39 am
- Forum: Creator Discussion
- Topic: Settings that you would appreciate
- Replies: 32
- Views: 4634
Re: Settings that you would appreciate
I'm a student now so I set most of what I do in school. ._. It's a little boring I admit, but I'd rather write from experience than from an ideal, or without doing proper research. >.< I think that's the thing about historical settings, to make it authentic you have to put in a lot of research. Even...
- Wed May 02, 2012 3:19 am
- Forum: Creator Discussion
- Topic: Ideas Dump
- Replies: 1532
- Views: 219657
Re: Ideas Dump
Been reading a lot of creepypastas lately... thought of adapting one of them into a short horror VN ^^; Feel like writing a few too, there's a warm spot on the floor on my house that I like to believe there's a dead body hiding under... ._. (impossible of course since I don't live on the first floor...
- Mon Apr 30, 2012 7:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Filepicker consisting of screenshot? [SOLVED]
- Replies: 5
- Views: 931
Re: Save/load screen filepicker consisting only of a screens
Thanks so much, managed to achieve the results I wanted after tweaking it slightly. ^_^
- Mon Apr 30, 2012 5:46 am
- Forum: Works in Progress
- Topic: [Mystery/Friendship VN] Withering Blossoms
- Replies: 47
- Views: 11199
Re: [Mystery/Friendship VN] Withering Blossoms
Lovely art ^_^ I think I'm going to go play Soul and Heart now so I can fully anticipate this game
You seem to be making a lot of progress! Don't lose confidence in yourself!
You seem to be making a lot of progress! Don't lose confidence in yourself!
- Tue Apr 24, 2012 5:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Filepicker consisting of screenshot? [SOLVED]
- Replies: 5
- Views: 931
Re: Save/load screen filepicker consisting only of a screens
Thanks for the reply Code Monkey! ^^ However I'm still having problems: This is my current code screen file_picker: on 'show' action FilePage(1) on 'replace' action FilePage(1) frame: yanchor 0.5 ypos 0.5 xalign 0.8 has vbox $ columns = 1 $ rows = 2 # Display a grid of file slots. grid columns rows:...
- Mon Apr 23, 2012 3:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Filepicker consisting of screenshot? [SOLVED]
- Replies: 5
- Views: 931
Filepicker consisting of screenshot? [SOLVED]
Sorry if this sounds confusing but I was wondering how to implement this (I've been peering at code forever and I still can't figure it out @_@) Basically since my game's a KN I figured that the save/load screen doesn't need 878378137891 save slots and only needs about 2, and that the slots should s...
- Wed Apr 11, 2012 5:55 am
- Forum: Works in Progress
- Topic: [BxB/Horror] Water's Edge !demo re-release in Oct/Nov!
- Replies: 56
- Views: 18275
Re: [BxB] [Horror] Water's Edge
@Ginger: Thanks for the feedback! We won't disappoint! ... I hope. >.< @silenteve: Great minds think alike, there's actually going to be a scene later on that's kind of like that... :X Good going! But Kanda is actually unobtainable (at the mo), so far when he appears he's just there to move the stor...