Search found 324 matches
- Thu Feb 05, 2015 12:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to put a button on the game
- Replies: 1
- Views: 498
Re: How to put a button on the game
Go to the Tutorial game on Ren'Py and click on "In-Game Menus and Python" for a very basic button.
- Thu Feb 05, 2015 12:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do I Set Different XY Values on ImageMaps?
- Replies: 5
- Views: 869
How do I Set Different XY Values on ImageMaps?
So, I've ran into a problem. I have no clue how to set different x align and y align values for the various buttons on an image map. Here's a screenshot of my code so far.
- Mon Aug 25, 2014 11:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Installing Android SDK Problems
- Replies: 5
- Views: 868
Installing Android SDK Problems
Hello, I've downloaded the Android SDK but after it downloads I get an error message. Any tips?
- Mon Jul 28, 2014 6:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing the Main Menu Screen
- Replies: 2
- Views: 556
Changing the Main Menu Screen
Hey there, quick question. I picked a theme I don't like for the main menu- is it possible to switch to another theme even though I've already written most of the game?
- Sat Jul 12, 2014 7:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing Choice Boxes
- Replies: 3
- Views: 610
Re: Changing Choice Boxes
How would I do that?SundownKid wrote:You can use screens and imagebuttons to substitute for a typical choice menu.
Example of making an imagebutton is here: http://www.renpy.org/doc/html/screens.html#imagebutton
What you will want to do is set the action of each imagebutton to jump to a different story branch.
- Sat Jul 12, 2014 4:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing Choice Boxes
- Replies: 3
- Views: 610
Changing Choice Boxes
Hello there, I was wondering if you could upload an image to use instead of the standard choice boxes. I want to make a short of "shooting" part in a game, where if the player clicks the monsters head (the "Yes" choice) it is defeated. If this doesn't make sense I'll try to expla...
- Wed Jun 25, 2014 9:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Flag Help
- Replies: 4
- Views: 427
Re: Flag Help
I think it does- So all I have to do is insert the small line $ flag == value somewhere and then I can enter in different variables for the flags? Also, is there anywhere specific I should put that line? Thank you for your help! = for assignment (setting a variable to something) == for comparison (...
- Wed Jun 25, 2014 7:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Flag Help
- Replies: 4
- Views: 427
Re: Flag Help
$ flag = value I suggest naming "flag" to be something meaningful. Also remember that flags are just variables, and can have values other than True or False. Here's some sample code: menu: "You choose a banana.": "That banana looks quite nicely yellow and ripe. Delicious!&q...
- Tue Jun 24, 2014 11:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Flag Help
- Replies: 4
- Views: 427
Flag Help
Hello, I'm kinda new to Ren'Py, and was wondering how I would make flags that would react to certain choices. So far I have 4 choices, and I'd like to be able to make flags for each separate choice. Would I just call it flag1 if I wanted to make it about choice1?