Search found 446 matches

by Anima
Wed Sep 15, 2010 2:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Menus?
Replies: 8
Views: 981

Re: Menus?

Code: Select all

label (name of label)
    (code as normal)
Just replace the parts in parentheses with the actual content. Remember that names do not take quote marks. To jump to a label, simply use:

Code: Select all

jump (name of label)
by Anima
Wed Sep 15, 2010 1:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Menus?
Replies: 8
Views: 981

Re: Menus?

Though it shouldn't cause the error you are getting, did you actually define the labels you are jumping to?
by Anima
Tue Sep 14, 2010 10:29 am
Forum: Skill Development
Topic: Question regarding wordcount / length.
Replies: 14
Views: 3026

Re: Question regarding wordcount / length.

This is my first project, and it would serve me better to focus on making it enjoyable for the player. Well, that's quite a worthwhile goal. But you should also make it something you enjoy. Not only the great satisfaction of a finished project, creating the project should be fun on it's own. If you...
by Anima
Tue Sep 14, 2010 9:49 am
Forum: Ideas
Topic: Junjou Ren'Ai Debut!
Replies: 6
Views: 1127

Re: Junjou Ren'Ai Debut!

Don't ask me. :wink: Well, going for the meat. Requiring an IQ over 100 is not really the sign of an elite school, that's simply average. You could use a more general qualifier to avoid stating specific IQ. I'm not sure if "percentage of IQ" is a proper term either. The setting is rather u...
by Anima
Tue Sep 14, 2010 8:32 am
Forum: Ideas
Topic: Junjou Ren'Ai Debut!
Replies: 6
Views: 1127

Re: Junjou Ren'Ai Debut!

Okay, what did you do, to get the formatting so messed up? Please fell free to use the following Format if you like. (You can copy & paste the code by clicking on the quote button in the lower right corner.) I haven't changed the text. Title: Junjou Ren'Ai Debut! 純情蓮愛デビュー! /Pure Romantic Love De...
by Anima
Sun Sep 12, 2010 11:15 am
Forum: Creator Discussion
Topic: Programming Question regarding making 'chapters'
Replies: 4
Views: 648

Re: Programming Question regarding making 'chapters'

Well, it actually makes little difference if you use one file or several, since the script is structured by labels. So instead of jumping between files, you'll have to jump between labels. Either by using the Jump Statement or the Call Statement . Which one you use depends on the structure of your s...
by Anima
Fri Sep 10, 2010 11:53 pm
Forum: Creator Discussion
Topic: Displaying stats for NVL mode
Replies: 6
Views: 804

Re: Displaying stats for NVL mode

Hard to say without knowing what line 39 actually contains.
Could you post the relevant part of your script?
One possibility that comes to mind, do you have the latest ren'py version? If I recall correctly, the screen language was introduced in the latest. That would be 6.11.
by Anima
Fri Sep 10, 2010 3:23 am
Forum: Creator Discussion
Topic: Displaying stats for NVL mode
Replies: 6
Views: 804

Re: Displaying stats for NVL mode

Try this one as a replacement: init: $ fear = 1 $ score = 100 $ strength = 20 screen stats: hbox: yalign 0.99 xfill True text("Fear: %d / 10" % fear) xalign 0.05 text("Strength: %d" % strength) xalign 0.5 text("Score: %d" % score) xalign 0.95 label start: show screen st...
by Anima
Wed Sep 08, 2010 12:45 pm
Forum: Completed Games
Topic: Aquae ~Crystal Clear Waters~ Arc II - Ocean Tide v1.0
Replies: 37
Views: 34829

Re: Aquae ~Crystal Clear Waters~ Arc II - Ocean Tide v1.0

Thanks, but there's no need for any urgency. I tried the windows version, which does run under wine. I'm looking forward to reading it tomorrow. :D
by Anima
Wed Sep 08, 2010 7:20 am
Forum: Completed Games
Topic: Aquae ~Crystal Clear Waters~ Arc II - Ocean Tide v1.0
Replies: 37
Views: 34829

Re: Aquae ~Crystal Clear Waters~ Arc II - Ocean Tide v1.0

I'm unable to unpack the Linux version, apparently due to file corruption. The problem occurred with a second download as well. So, it looks like the problem is with the file itself. Though it's odd that nobody else seems to have this problem. (I'm running Ubuntu 10.04, if it matters.)
by Anima
Sat Dec 19, 2009 5:30 pm
Forum: Creator Discussion
Topic: Changing layouts
Replies: 1
Views: 555

Re: Changing layouts

Since 9.10, you can use the variant variable to switch between different imagemap main menus, but there doesn't seem to be a corresponding variable for the game menus, yet.
Please note that the variant argument for the load/save screen does something different.