This is my first project, and it would serve me better to focus on making it enjoyable for the player. Well, that's quite a worthwhile goal. But you should also make it something you enjoy. Not only the great satisfaction of a finished project, creating the project should be fun on it's own. If you...
Don't ask me. :wink: Well, going for the meat. Requiring an IQ over 100 is not really the sign of an elite school, that's simply average. You could use a more general qualifier to avoid stating specific IQ. I'm not sure if "percentage of IQ" is a proper term either. The setting is rather u...
Okay, what did you do, to get the formatting so messed up? Please fell free to use the following Format if you like. (You can copy & paste the code by clicking on the quote button in the lower right corner.) I haven't changed the text. Title: Junjou Ren'Ai Debut! 純情蓮愛デビュー! /Pure Romantic Love De...
Well, it actually makes little difference if you use one file or several, since the script is structured by labels. So instead of jumping between files, you'll have to jump between labels. Either by using the Jump Statement or the Call Statement . Which one you use depends on the structure of your s...
Hard to say without knowing what line 39 actually contains.
Could you post the relevant part of your script?
One possibility that comes to mind, do you have the latest ren'py version? If I recall correctly, the screen language was introduced in the latest. That would be 6.11.
I'm unable to unpack the Linux version, apparently due to file corruption. The problem occurred with a second download as well. So, it looks like the problem is with the file itself. Though it's odd that nobody else seems to have this problem. (I'm running Ubuntu 10.04, if it matters.)
Since 9.10, you can use the variant variable to switch between different imagemap main menus, but there doesn't seem to be a corresponding variable for the game menus, yet.
Please note that the variant argument for the load/save screen does something different.