Search found 318 matches
- Sun Feb 12, 2017 1:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Setting default scene transitions...
- Replies: 4
- Views: 1364
Re: Setting default scene transitions...
Thanks, I'll look into that. (Loved many of your other posts, by the way.) I didn't forget... There is no init python block in any of the files... Didn't mention anywhere that it was python code. EDIT: Found one in the "gui.rpy", was between comments, where the resolution is set... They re...
- Sat Feb 11, 2017 5:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Setting default scene transitions...
- Replies: 4
- Views: 1364
Setting default scene transitions...
Is there an easy way to setup a default scene transition? The default is currently just "Replace", which is NOT what I want for a default. Thus, I am having to type "with dissolve" for every scene-change. This seems to be, like many other things that don't have them, an element w...
- Tue Feb 07, 2017 4:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Force saving to a new slot?
- Replies: 9
- Views: 1272
Re: Force saving to a new slot?
That could be dangerous... They could end-up with a million bloated save-files, for what reason? You can't trust that someone will save a game at a point when they deem it needed, for them? What happens if they restart? There will be even more chaos in that respect. What, exactly are you trying to a...
- Tue Feb 07, 2017 3:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Set my variables to 0 when clicking on imagebutton [SOLVED]
- Replies: 3
- Views: 611
Re: Set my variables to 0 when clicking on imagebutton
Looks like you jump back to the chapter, before the points can be set, never getting to the part that the points are actually set... Make it a function... for resetting the points. Call the function as your action... Then, from that function, jump back to the chapter, after the points are set. butto...
- Tue Feb 07, 2017 3:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Some UDD questions
- Replies: 1
- Views: 438
Re: Some UDD questions
Imagemaps can ignore transparency, which will give the top-most image, by z-order... Thus the images will be square. (Or you can define a click-area mask, independent of the image alpha.) Same rule applies, that top-most is the one in the z-order.
- Tue Feb 07, 2017 3:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Tint for LiveComposite?
- Replies: 4
- Views: 1585
Re: Tint for LiveComposite?
Try the ALPHABLEND() function... I think you can create a "color" as an image, but I forgot the code for that... Not sure if it accepts "alpha" as one of the "colors"... But alphablend would work with an image. It will not "colorize it", it will "tint&quo...
- Tue Feb 07, 2017 3:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: bar adjustment scroll step -> slider
- Replies: 4
- Views: 1290
Re: bar adjustment scroll step
You would have to read the mouse values directly, then translate them into your "Integer" parts, that represent your "steps". Using that to update the display of the scroll-bar. I believe this is done with a "Mousearea", where you define an area of the screen to feed yo...
- Tue Feb 07, 2017 3:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Error after distributing build
- Replies: 3
- Views: 762
Re: Error after distributing build
Define it in options.rpy, prior to the image being used. Try "force recompile"... It may only be working in your system, due to a glitch... or vice-versa... Not working in the compiled version, because it is not recompiling the old RPYC files, though your RPY files have actually changed, f...
- Tue Feb 07, 2017 2:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Letting player stay at area without dialogue
- Replies: 7
- Views: 1212
Re: Letting player stay at area without dialogue
Hide Window Scene Something_here Pause or Window Hide Scene Something_here Pause That will hide the text-box... Then PAUSE until they still have to click to continue, which will then take them to the next part. (Or, if you have a button, they click that.) The text-box is set to AUTO, by default. Tha...
- Tue Feb 07, 2017 2:39 am
- Forum: Asset Creation: Art
- Topic: How to avoid 'sameface syndrome'?
- Replies: 12
- Views: 4155
Re: How to avoid 'sameface syndrome'?
Subtle changes have the greatest impact, as long as they are noticed... PNG overlays are great for adding make-up, (eye-shadow, eye-liner, blush, cheek-shadows, under-eye shadows, nose-bridge shadows, lip-gloss and lip-stick tints and pigments) Honestly, with the exception of entirely indifferent ra...
- Wed Feb 01, 2017 2:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Stop reading FONTS from system font-folders... for devs
- Replies: 9
- Views: 3938
Re: Stop reading FONTS from system font-folders... for devs
Yea, I assume it is not actually RenPy, as much as it is the compiled "exe", that is doing it... Python... But, RenPy can "detect" that a font doesn't exist, in the game-folder, and let you know, in advance, that it needs to be there, or kindly move it there for you. Since the co...
- Wed Feb 01, 2017 1:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Stop reading FONTS from system font-folders... for devs
- Replies: 9
- Views: 3938
Stop reading FONTS from system font-folders... for devs
I am begging you... :P Ran into an annoying situation, where RenPy reads fonts from my windows font-folder, to display them, but only when "I" run the project on my computer. (For anyone-else, it gives them a nice "font missing" error.) Please, stop reading the fonts from system ...
- Sun Jan 29, 2017 1:43 am
- Forum: Creator Discussion
- Topic: Best testing practises for Ren'Py
- Replies: 6
- Views: 2992
Re: Best testing practises for Ren'Py
The bigger question is how to remove testing stuff from code... So it isn't just overhead bulk that ends-up leading to bugs itself, or slowing the game down, or making crazy update patch-sizes. You shouldn't have to test things that are already tested. Play, save, reload from that point, and do it a...
- Sun Jan 29, 2017 1:25 am
- Forum: Creator Discussion
- Topic: Can a visual novel "without sight" be good
- Replies: 18
- Views: 3389
Re: Can a visual novel "without sight" be good
Blind people use other senses more-often, to obtain "visuals" of the world they "see". Being blind does not mean that you brain isn't "visualizing" things... You are just not visualizing the light which bounces off of things. Emotions have colors, smells have shapes, so...
- Wed Jan 25, 2017 9:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: HELP, Stuck trying to make custom dialogue box per character
- Replies: 6
- Views: 2873
Re: HELP, Stuck trying to make custom dialogue box per chara
Issue resolved, Just so the thread doesn't keep popping-up.