Search found 318 matches

by ISAWHIM
Sun Feb 12, 2017 1:40 am
Forum: Ren'Py Questions and Announcements
Topic: Setting default scene transitions...
Replies: 4
Views: 1364

Re: Setting default scene transitions...

Thanks, I'll look into that. (Loved many of your other posts, by the way.) I didn't forget... There is no init python block in any of the files... Didn't mention anywhere that it was python code. EDIT: Found one in the "gui.rpy", was between comments, where the resolution is set... They re...
by ISAWHIM
Sat Feb 11, 2017 5:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Setting default scene transitions...
Replies: 4
Views: 1364

Setting default scene transitions...

Is there an easy way to setup a default scene transition? The default is currently just "Replace", which is NOT what I want for a default. Thus, I am having to type "with dissolve" for every scene-change. This seems to be, like many other things that don't have them, an element w...
by ISAWHIM
Tue Feb 07, 2017 4:12 am
Forum: Ren'Py Questions and Announcements
Topic: Force saving to a new slot?
Replies: 9
Views: 1272

Re: Force saving to a new slot?

That could be dangerous... They could end-up with a million bloated save-files, for what reason? You can't trust that someone will save a game at a point when they deem it needed, for them? What happens if they restart? There will be even more chaos in that respect. What, exactly are you trying to a...
by ISAWHIM
Tue Feb 07, 2017 3:58 am
Forum: Ren'Py Questions and Announcements
Topic: Set my variables to 0 when clicking on imagebutton [SOLVED]
Replies: 3
Views: 611

Re: Set my variables to 0 when clicking on imagebutton

Looks like you jump back to the chapter, before the points can be set, never getting to the part that the points are actually set... Make it a function... for resetting the points. Call the function as your action... Then, from that function, jump back to the chapter, after the points are set. butto...
by ISAWHIM
Tue Feb 07, 2017 3:49 am
Forum: Ren'Py Questions and Announcements
Topic: Some UDD questions
Replies: 1
Views: 438

Re: Some UDD questions

Imagemaps can ignore transparency, which will give the top-most image, by z-order... Thus the images will be square. (Or you can define a click-area mask, independent of the image alpha.) Same rule applies, that top-most is the one in the z-order.
by ISAWHIM
Tue Feb 07, 2017 3:36 am
Forum: Ren'Py Questions and Announcements
Topic: Tint for LiveComposite?
Replies: 4
Views: 1585

Re: Tint for LiveComposite?

Try the ALPHABLEND() function... I think you can create a "color" as an image, but I forgot the code for that... Not sure if it accepts "alpha" as one of the "colors"... But alphablend would work with an image. It will not "colorize it", it will "tint&quo...
by ISAWHIM
Tue Feb 07, 2017 3:26 am
Forum: Ren'Py Questions and Announcements
Topic: bar adjustment scroll step -> slider
Replies: 4
Views: 1290

Re: bar adjustment scroll step

You would have to read the mouse values directly, then translate them into your "Integer" parts, that represent your "steps". Using that to update the display of the scroll-bar. I believe this is done with a "Mousearea", where you define an area of the screen to feed yo...
by ISAWHIM
Tue Feb 07, 2017 3:15 am
Forum: Ren'Py Questions and Announcements
Topic: Error after distributing build
Replies: 3
Views: 762

Re: Error after distributing build

Define it in options.rpy, prior to the image being used. Try "force recompile"... It may only be working in your system, due to a glitch... or vice-versa... Not working in the compiled version, because it is not recompiling the old RPYC files, though your RPY files have actually changed, f...
by ISAWHIM
Tue Feb 07, 2017 2:44 am
Forum: Ren'Py Questions and Announcements
Topic: Letting player stay at area without dialogue
Replies: 7
Views: 1212

Re: Letting player stay at area without dialogue

Hide Window Scene Something_here Pause or Window Hide Scene Something_here Pause That will hide the text-box... Then PAUSE until they still have to click to continue, which will then take them to the next part. (Or, if you have a button, they click that.) The text-box is set to AUTO, by default. Tha...
by ISAWHIM
Tue Feb 07, 2017 2:39 am
Forum: Asset Creation: Art
Topic: How to avoid 'sameface syndrome'?
Replies: 12
Views: 4155

Re: How to avoid 'sameface syndrome'?

Subtle changes have the greatest impact, as long as they are noticed... PNG overlays are great for adding make-up, (eye-shadow, eye-liner, blush, cheek-shadows, under-eye shadows, nose-bridge shadows, lip-gloss and lip-stick tints and pigments) Honestly, with the exception of entirely indifferent ra...
by ISAWHIM
Wed Feb 01, 2017 2:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Stop reading FONTS from system font-folders... for devs
Replies: 9
Views: 3938

Re: Stop reading FONTS from system font-folders... for devs

Yea, I assume it is not actually RenPy, as much as it is the compiled "exe", that is doing it... Python... But, RenPy can "detect" that a font doesn't exist, in the game-folder, and let you know, in advance, that it needs to be there, or kindly move it there for you. Since the co...
by ISAWHIM
Wed Feb 01, 2017 1:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Stop reading FONTS from system font-folders... for devs
Replies: 9
Views: 3938

Stop reading FONTS from system font-folders... for devs

I am begging you... :P Ran into an annoying situation, where RenPy reads fonts from my windows font-folder, to display them, but only when "I" run the project on my computer. (For anyone-else, it gives them a nice "font missing" error.) Please, stop reading the fonts from system ...
by ISAWHIM
Sun Jan 29, 2017 1:43 am
Forum: Creator Discussion
Topic: Best testing practises for Ren'Py
Replies: 6
Views: 2992

Re: Best testing practises for Ren'Py

The bigger question is how to remove testing stuff from code... So it isn't just overhead bulk that ends-up leading to bugs itself, or slowing the game down, or making crazy update patch-sizes. You shouldn't have to test things that are already tested. Play, save, reload from that point, and do it a...
by ISAWHIM
Sun Jan 29, 2017 1:25 am
Forum: Creator Discussion
Topic: Can a visual novel "without sight" be good
Replies: 18
Views: 3389

Re: Can a visual novel "without sight" be good

Blind people use other senses more-often, to obtain "visuals" of the world they "see". Being blind does not mean that you brain isn't "visualizing" things... You are just not visualizing the light which bounces off of things. Emotions have colors, smells have shapes, so...
by ISAWHIM
Wed Jan 25, 2017 9:50 am
Forum: Ren'Py Questions and Announcements
Topic: HELP, Stuck trying to make custom dialogue box per character
Replies: 6
Views: 2873

Re: HELP, Stuck trying to make custom dialogue box per chara

Issue resolved, Just so the thread doesn't keep popping-up.