Search found 614 matches
- Tue Jan 22, 2019 11:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can we not use %s anymore?
- Replies: 4
- Views: 475
Can we not use %s anymore?
I was running my script for a calendar changer and I noticed that %s isn't working anymore. What gives? First it's not finding the variable, put it inside a init and it's not replacing the image based on the variable. I'm sorry, but an uncaught exception occurred. While running game code: File "...
- Mon Oct 29, 2018 8:02 pm
- Forum: Works in Progress
- Topic: Aether Skies [Dark Fantasy/Mystery/Dual Protagonist] [Demo]
- Replies: 44
- Views: 10942
Re: Aether Skies [Dark Fantasy/Mystery/Dual Protagonist] [Demo]
Demo version 10.28.18 has been uploaded to itch.io for download. The new demo features the following updates: - Auto-forward text, Quick Save, and Quick Load can now be accessed through hotkeys on the keyboard. A, Q, P - New sprites and additional art. - CG art added to important scenes. - Additiona...
- Mon Oct 08, 2018 1:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: format_function how to use it to change the name?
- Replies: 0
- Views: 276
format_function how to use it to change the name?
I have a sprite image with a side image that uses the same images. How would I code my formate_function within to instead of looking for "side_percy" it looks for percy? I'm hoping to use it so I don't have to define the auto with the side image.
- Sat Aug 25, 2018 9:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: layered image with eyes blinking ATL Block
- Replies: 1
- Views: 1295
layered image with eyes blinking ATL Block
I have a layeredimage I'm trying to set up to have different eye colors as well as a blinking animation. However, I'm not sure how to incorporate the ATL Block within the layered image that allows me to change the color of the eyes as well as blinking. Here's my ATL that works, but isn't a part of t...
- Mon Aug 13, 2018 2:55 pm
- Forum: Ren'Py Cookbook
- Topic: Basic Message System
- Replies: 93
- Views: 57731
Re: Basic Message System
While running game code: File "game/script.rpy", line 43, in <module> $ deliver_all() File "game/messages.rpy", line 82, in deliver_all mail.extend(mail_queue) UnboundLocalError: local variable 'mail_queue' referenced before assignment Windows-8-6.2.9200 Ren'Py 7.0.0.196 Anyone ...
- Fri Aug 03, 2018 10:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Auto Indicator?
- Replies: 1
- Views: 327
Auto Indicator?
Like the skip indivatorr, is there one for Auto-forward? Skip Indicator If present, skip_indicator screen is displayed when skipping is in progress, and hidden when skipping finishes. It takes no parameters. Here's a very simple skip indicator screen: screen skip_indicator(): zorder 100 text _("...
- Wed Aug 01, 2018 1:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Delete
- Replies: 0
- Views: 285
Delete
delete
- Tue Jul 31, 2018 4:44 am
- Forum: Ren'Py Cookbook
- Topic: Arcade slot framework
- Replies: 3
- Views: 2815
Re: Arcade slot framework
Helped me to wrap my head around JSONs so I'm really glad you posted. I think it's a good code! It's a start to having personalized saves for multi-users on the same console. It definitely gives a groundwork for expanding the code.
- Tue Jul 31, 2018 4:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Start a new game from completed game?
- Replies: 10
- Views: 2789
Re: Start a new game from completed game?
Thanks! :D Dug a little deeper into the code and found something that works for me. I had forgotten about this: FileSave(None) saves to a new file. You can then use FileUsedSlots() to get a list of file slots that have been used. for saving new files. :) I also got the Json callbacks working. So I'l...
- Sun Jul 29, 2018 11:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Start a new game from completed game?
- Replies: 10
- Views: 2789
Re: Start a new game from completed game?
Thanks so much! Look like this will be a good base to start. I do have a question though, in y our python code in scripts.rpy do I have to define the columns and rows if I change them in game?
- Sat Jul 28, 2018 3:54 am
- Forum: General Discussion
- Topic: Clean VN Recomendations
- Replies: 16
- Views: 3630
Re: Clean VN Recomendations
That's a harder list I think to make, but there are definitely games out there that don't have cursing or lewd situations. My own creations don't have either as I tend to keep them written so that a younger sibling could read them. Though Simple as Snow has some gore and fighting, there's no actual ...
- Fri Jul 27, 2018 3:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Start a new game from completed game?
- Replies: 10
- Views: 2789
Re: Start a new game from completed game?
I'm working in the newest version of Renpy, and I do appriciate the code as it's promising. I did have to modify the code for different reasons. The issues I'm finding with the first code you gave me are the following; In screens.rpy In your save and load screens I had to change file_picker to their...
- Fri Jul 27, 2018 1:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Start a new game from completed game?
- Replies: 10
- Views: 2789
Re: Start a new game from completed game?
Saltome, almost perfect, however, it asks me if I want to save my game when I'm on this label: label new_game_plus: show screen myscreen "Starting New Game Plus." $ saveload_plus = True $ renpy.call_in_new_context("_game_menu", _game_menu_screen = "load") Also would the...
- Sun Jul 22, 2018 2:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Start a new game from completed game?
- Replies: 10
- Views: 2789
Re: Start a new game from completed game?
It'd be helpful. I've never used a json callback before.
- Wed Jul 18, 2018 2:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Start a new game from completed game?
- Replies: 10
- Views: 2789
Start a new game from completed game?
Is there a way in renpy to start a new game from a completed game save? I can research a bit more and I understand how to make screens, labels, and add descriptions to saves, but I'm struggling with a few items. How do I; 1) Create saves that are labeled somehow as completed playthroughs 2) Make a l...