Search found 614 matches

by wyverngem
Tue Jan 22, 2019 11:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Can we not use %s anymore?
Replies: 4
Views: 475

Can we not use %s anymore?

I was running my script for a calendar changer and I noticed that %s isn't working anymore. What gives? First it's not finding the variable, put it inside a init and it's not replacing the image based on the variable. I'm sorry, but an uncaught exception occurred. While running game code: File "...
by wyverngem
Mon Oct 29, 2018 8:02 pm
Forum: Works in Progress
Topic: Aether Skies [Dark Fantasy/Mystery/Dual Protagonist] [Demo]
Replies: 44
Views: 10942

Re: Aether Skies [Dark Fantasy/Mystery/Dual Protagonist] [Demo]

Demo version 10.28.18 has been uploaded to itch.io for download. The new demo features the following updates: - Auto-forward text, Quick Save, and Quick Load can now be accessed through hotkeys on the keyboard. A, Q, P - New sprites and additional art. - CG art added to important scenes. - Additiona...
by wyverngem
Mon Oct 08, 2018 1:39 am
Forum: Ren'Py Questions and Announcements
Topic: format_function how to use it to change the name?
Replies: 0
Views: 276

format_function how to use it to change the name?

I have a sprite image with a side image that uses the same images. How would I code my formate_function within to instead of looking for "side_percy" it looks for percy? I'm hoping to use it so I don't have to define the auto with the side image.
by wyverngem
Sat Aug 25, 2018 9:05 am
Forum: Ren'Py Questions and Announcements
Topic: layered image with eyes blinking ATL Block
Replies: 1
Views: 1295

layered image with eyes blinking ATL Block

I have a layeredimage I'm trying to set up to have different eye colors as well as a blinking animation. However, I'm not sure how to incorporate the ATL Block within the layered image that allows me to change the color of the eyes as well as blinking. Here's my ATL that works, but isn't a part of t...
by wyverngem
Mon Aug 13, 2018 2:55 pm
Forum: Ren'Py Cookbook
Topic: Basic Message System
Replies: 93
Views: 57731

Re: Basic Message System

While running game code: File "game/script.rpy", line 43, in <module> $ deliver_all() File "game/messages.rpy", line 82, in deliver_all mail.extend(mail_queue) UnboundLocalError: local variable 'mail_queue' referenced before assignment Windows-8-6.2.9200 Ren'Py 7.0.0.196 Anyone ...
by wyverngem
Fri Aug 03, 2018 10:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Auto Indicator?
Replies: 1
Views: 327

Auto Indicator?

Like the skip indivatorr, is there one for Auto-forward? Skip Indicator If present, skip_indicator screen is displayed when skipping is in progress, and hidden when skipping finishes. It takes no parameters. Here's a very simple skip indicator screen: screen skip_indicator(): zorder 100 text _("...
by wyverngem
Wed Aug 01, 2018 1:36 am
Forum: Ren'Py Questions and Announcements
Topic: Delete
Replies: 0
Views: 285

Delete

delete
by wyverngem
Tue Jul 31, 2018 4:44 am
Forum: Ren'Py Cookbook
Topic: Arcade slot framework
Replies: 3
Views: 2815

Re: Arcade slot framework

:) Helped me to wrap my head around JSONs so I'm really glad you posted. I think it's a good code! It's a start to having personalized saves for multi-users on the same console. It definitely gives a groundwork for expanding the code. :D
by wyverngem
Tue Jul 31, 2018 4:26 am
Forum: Ren'Py Questions and Announcements
Topic: Start a new game from completed game?
Replies: 10
Views: 2789

Re: Start a new game from completed game?

Thanks! :D Dug a little deeper into the code and found something that works for me. I had forgotten about this: FileSave(None) saves to a new file. You can then use FileUsedSlots() to get a list of file slots that have been used. for saving new files. :) I also got the Json callbacks working. So I'l...
by wyverngem
Sun Jul 29, 2018 11:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Start a new game from completed game?
Replies: 10
Views: 2789

Re: Start a new game from completed game?

Thanks so much! :) Look like this will be a good base to start. I do have a question though, in y our python code in scripts.rpy do I have to define the columns and rows if I change them in game?
by wyverngem
Sat Jul 28, 2018 3:54 am
Forum: General Discussion
Topic: Clean VN Recomendations
Replies: 16
Views: 3630

Re: Clean VN Recomendations

That's a harder list I think to make, but there are definitely games out there that don't have cursing or lewd situations. My own creations don't have either as I tend to keep them written so that a younger sibling could read them. Though Simple as Snow has some gore and fighting, there's no actual ...
by wyverngem
Fri Jul 27, 2018 3:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Start a new game from completed game?
Replies: 10
Views: 2789

Re: Start a new game from completed game?

I'm working in the newest version of Renpy, and I do appriciate the code as it's promising. I did have to modify the code for different reasons. The issues I'm finding with the first code you gave me are the following; In screens.rpy In your save and load screens I had to change file_picker to their...
by wyverngem
Fri Jul 27, 2018 1:12 am
Forum: Ren'Py Questions and Announcements
Topic: Start a new game from completed game?
Replies: 10
Views: 2789

Re: Start a new game from completed game?

Saltome, almost perfect, however, it asks me if I want to save my game when I'm on this label: label new_game_plus: show screen myscreen "Starting New Game Plus." $ saveload_plus = True $ renpy.call_in_new_context("_game_menu", _game_menu_screen = "load") Also would the...
by wyverngem
Sun Jul 22, 2018 2:27 am
Forum: Ren'Py Questions and Announcements
Topic: Start a new game from completed game?
Replies: 10
Views: 2789

Re: Start a new game from completed game?

It'd be helpful. I've never used a json callback before.
by wyverngem
Wed Jul 18, 2018 2:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Start a new game from completed game?
Replies: 10
Views: 2789

Start a new game from completed game?

Is there a way in renpy to start a new game from a completed game save? I can research a bit more and I understand how to make screens, labels, and add descriptions to saves, but I'm struggling with a few items. How do I; 1) Create saves that are labeled somehow as completed playthroughs 2) Make a l...