Search found 169 matches
- Tue Aug 01, 2017 3:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Quality of downscaling? (scaling algorithm?)
- Replies: 6
- Views: 1601
Re: Quality of downscaling? (scaling algorithm?)
If you are looking for dynamic movement and layers, you may want to check out akakyouryuu's 3-D camera cookbook. https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=29778 Thanks! I wanted to make something similar on my own with ATL animations, but since code is available, reinventing the whe...
- Tue Aug 01, 2017 11:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Quality of downscaling? (scaling algorithm?)
- Replies: 6
- Views: 1601
Re: Quality of downscaling?/ Smooth, quality zoom?
As the documentation says, transform scaling gets ugly below 0.5 ... :( I was hoping it's more like a suggestion to keep it above 0.5 :/ In project I'm currently finishing most of sprites are by default zoom 0.5 and I didn't noticed such drastical drop in quality as with factor below 0.5. My dreams...
- Sun Jul 30, 2017 11:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Quality of downscaling? (scaling algorithm?)
- Replies: 6
- Views: 1601
Re: Quality of downscaling? (scaling algorithm?)
Try using Transform instead of im.Scale. I actually used Transform in first place, but thank you for reminding about im.Scale, I looked in documentation what's the difference and I found nice propery called "bilinear" which when set to True uses, as name suggest - bilinear filtering and i...
- Sun Jul 30, 2017 6:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Quality of downscaling? (scaling algorithm?)
- Replies: 6
- Views: 1601
Quality of downscaling? (scaling algorithm?)
I'm working on some features for my next project and I've come across strange issue. Whenever I scale image down in RenPy with code, it gets horrible quality. I'm using fullbody sprite with 2048x4096 pixels size, so quality of source is good enough for 1080p resolution. (I'm using ATL animations lik...
- Fri Jul 28, 2017 3:46 pm
- Forum: Creator Discussion
- Topic: How do You Stay Motivated to Complete a VN?
- Replies: 8
- Views: 2090
Re: How do You Stay Motivated to Complete a VN?
For me motivating was looking at what I already have and think "I got so far, I can't go back now!". Thinking like that for a year and here I am, about to announce and release my first project. Maybe it also came from experience, I was previously working on 3D games projects, but the progr...
- Thu Jul 20, 2017 6:00 am
- Forum: Personal Art Threads
- Topic: Is my character art good enough? (please critique)
- Replies: 36
- Views: 7516
Re: Is my character art good enough? (please critique)
I'm trying to get better with event illustrations (CG) - fullbody poses, colors, lighting, backgrounds etc.
Here's something unrelated to previous images, please let me know what do you think:
Here's something unrelated to previous images, please let me know what do you think:
- Thu Jul 20, 2017 5:55 am
- Forum: Asset Creation: Art
- Topic: How did you learn to draw?
- Replies: 19
- Views: 5106
Re: How did you learn to draw?
I'm still not great at drawing, and I started around a year ago at age 22, but here's my story: I'm self-taught 3D artist, so it might helped me with proportions, perspective etc. Anyway, I started with a printer paper, a pen (yes, not even a pencil) and watched Mark Crilley's youtube videos (I real...
- Mon Jul 10, 2017 4:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom cursor in Renpy?
- Replies: 5
- Views: 6910
Re: Custom cursor in Renpy?
I'm using something like this:
and works great (Renpy 6.99.12.4.2187)
Code: Select all
define config.mouse = {"default":[ ("gui/cursor.png", 1, 1) ] }
- Thu Jun 29, 2017 2:26 pm
- Forum: Personal Art Threads
- Topic: Is my character art good enough? (please critique)
- Replies: 36
- Views: 7516
Re: Is my character art good enough? (please critique)
Thank you all very much for helpful and encouraging answers! I started drawing some CGs, I'd like to ask you again for opinion, are they good enough for a (commercial?) game? Can you tell it's the same character as in sprites above? I know that few areas are a bit off, but is it very visible? Cat.jp...
- Wed Jun 28, 2017 5:27 am
- Forum: Asset Creation: Art
- Topic: Using sprites & blurred background in events illustrations?
- Replies: 5
- Views: 1609
Re: Using sprites & blurred background in events illustratio
I'll show an example to give better idea how I intend to do it: I have 9 story endings, each has 4 small cosmetic variations (changes in characters look), so 36 CG in total. I want to use the same background for all endings, but place character sprites instead drawing characters again. Few character...
- Wed Jun 28, 2017 2:32 am
- Forum: Asset Creation: Art
- Topic: Using sprites & blurred background in events illustrations?
- Replies: 5
- Views: 1609
Using sprites & blurred background in events illustrations?
Hi, I'd like to ask what do you think about sometimes using character sprites (or slightly changed sprites) - scaled, rotated, cropped and so on, in event illustrations and sometimes original character art but with blurred background? The reason I'm asking is that I'd planned over 30 illustrations (...
- Fri Jun 23, 2017 6:50 am
- Forum: Creator Discussion
- Topic: Would you guys all agree that artwork is the hardest part?
- Replies: 15
- Views: 2750
Re: Would you guys all agree that artwork is the hardest par
I'd say that everything is quite hard if you want to do it on your own with almost no experience. But in fact, you can understand (RenPy) programming quite easily, writing a story should also not be a problem. You can learn about marketing just by watching/reading stuff on internet. Music - you just...
- Tue Jun 20, 2017 6:01 am
- Forum: Personal Art Threads
- Topic: Is my character art good enough? (please critique)
- Replies: 36
- Views: 7516
Re: Is my character art good enough? (please critique)
Thank you for kind answers, I was afraid that my art is... well... way below "acceptable". As I said it's not even a year since I started drawing (maybe having experience in 3D Art helped a bit). I know that I'm still lacking in anatomy, perspective and so on, and I want to improve on that...
- Sun Jun 18, 2017 3:17 pm
- Forum: Personal Art Threads
- Topic: Is my character art good enough? (please critique)
- Replies: 36
- Views: 7516
Is my character art good enough? (please critique)
Latest update worth showing: TestAnimeComp.png ------------------------------------------- Hi, I've been learning to draw in anime/manga style for almost a year now (digitally for few months), and I wonder if my art is good enough now. Please let me know what you think :D Here's one of my characters...
- Sun Jun 11, 2017 5:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Textbutton customization problem
- Replies: 3
- Views: 738
Re: Textbutton customization problem
For changing color and font you can simply use something like that: textbutton _("{color=#ff0000}{font=YourFont.otf}ButtonName{/font}{/color}") action YourAction But probably there's better way to do it. I don't know where did your frame came from, I believe you would need to delete some p...