Search found 47 matches

by Preseva
Sun Jul 01, 2018 12:28 pm
Forum: Creator Discussion
Topic: Discussion about visual novel unlockables
Replies: 5
Views: 1301

Re: Discussion about visual novel unlockables

My protagonist has the power to read Fate and view the past, present, and possible futures. That was too fun not to turn into a gameplay mechanic, and I'll be implementing unlockable scenarios of events she wasn't present to witness. I get to have my cake and eat it too by including important scenes...
by Preseva
Wed Jun 27, 2018 5:56 pm
Forum: General Discussion
Topic: New VN recommendation site launched
Replies: 6
Views: 1518

Re: New VN recommendation site launched

I am picky about what qualities I want in a VN, so I've been waiting for this and am excited it's here! I've already found some intriguing games. Do you think in the future you will expand it with more criteria? I like the LGBT+ tag and would be interested in having that broken down further into spe...
by Preseva
Wed Jun 27, 2018 5:18 pm
Forum: We are offering Paid Work
Topic: [Closed] I need a Once Upon a Time fan/lore expert
Replies: 1
Views: 579

[Closed] I need a Once Upon a Time fan/lore expert

Edit: I got some help. Thank you! I need a fan of the tv show Once Upon a Time that is familiar with the series and has seen all of it to read over a 4 page document. Because it's required: The Miller's Daughter is based on the fairy tale of Rumpelstiltskin, and has been in development for 12 months...
by Preseva
Mon Jun 11, 2018 1:19 pm
Forum: I am an Artist
Topic: Character Artist {OPEN}
Replies: 22
Views: 10936

Re: Character Artist {OPEN}

I already had a character artist for my game, but I hired Remnantation as an art editor to really push up the quality of the sprites and polish them, and it's been one of the best decisions I've made for the game. She has an advanced understanding of draping and the finer points of anatomy, and cris...
by Preseva
Fri Jun 08, 2018 1:18 pm
Forum: Creator Discussion
Topic: Taking over someone's WIPs?
Replies: 5
Views: 1487

Re: Taking over someone's WIPs?

To look at it from a different perspective, it is common enough for producers and writers in professional game studios to leave a company and end up giving control over the project to someone else, with the knowledge that their original vision will inevitably change. That situation is by its nature ...
by Preseva
Wed May 16, 2018 7:52 pm
Forum: Creator Discussion
Topic: What do you think about a story without a hero or a villain
Replies: 8
Views: 1486

Re: What do you think about a story without a hero or a villain

Some people call that a moral gray story, and it's common enough. Mutive gave a great example with the Last of Us. They tend to be more realistic. Some people consider them more complex. I think they're just a different kind of story, no better or worse than those that have good guys and bad guys. P...
by Preseva
Wed May 16, 2018 7:26 pm
Forum: General Discussion
Topic: Discouraging Lack of Art Skills
Replies: 10
Views: 2853

Re: Discouraging Lack of Art Skills

What everyone here has said is true. I'd like to add that when it comes to learning to draw, how you study is perhaps even more important than how much time you put into it. You will learn more by drawing from real life and copying artists that are better than you than you will drawing from your ima...
by Preseva
Sun May 13, 2018 2:57 pm
Forum: Works in Progress
Topic: Life in Helsinki. [slice of life]
Replies: 5
Views: 2206

Re: Life in Helsinki. [slice of life]

(Edit: I just reread this today and wow, I did not for it to sound as harsh as it does! The game is beautiful and professional looking, and I think my belief in that got lost in my description of girl games, so I've removed that. Sorry.) A problem I'm seeing here is that you're aiming for an audienc...
by Preseva
Thu Mar 22, 2018 4:03 pm
Forum: Demos & Beta Testing
Topic: No Good Wife Beta [B/B][B+G][History][Drama][Mature]
Replies: 7
Views: 3432

Re: No Good Wife Beta [B/B][B+G][History][Drama][Mature]

1. Did you have any technical issues when running the game? No, everything ran smoothly. The menu system for the daily planner was missing visual feedback for choices made, but I am assuming that is because it is a work in progress. 2. What character is your favourite? Farris. I like that he is prac...
by Preseva
Tue Mar 13, 2018 7:27 pm
Forum: General Discussion
Topic: How much time daily do you spend on your VN?
Replies: 9
Views: 2181

How much time daily do you spend on your VN?

Visual novels are long term projects, often requiring years of development time from a small group of hobbyists that do it recreationally. I've spent the past 8 months working on my current one. I work full time, but dedicate 3 hours every morning to the project, and on each of my days off I put in ...
by Preseva
Sun Mar 11, 2018 1:51 pm
Forum: Asset Creation: Writing
Topic: Text Speed Discussion
Replies: 4
Views: 1697

Re: Text Speed Discussion

Yesterday, I decided to revisit an old cartoon, Dr. Katz, and ended up reading about Squigglevision. Dr. Katz was very low budget animation, so what they did was create static backgrounds and then used a digital program to make the characters and animated objects warp and vibrate in place. The end r...
by Preseva
Sun Mar 11, 2018 1:21 am
Forum: Demos & Beta Testing
Topic: Secrets Untold [GxB] [Medieval] [Fantasy] [Demo Available!]
Replies: 2
Views: 1655

Re: Secrets Untold [GxB] [Medieval] [Fantasy] [Demo Available!]

You guys have got a pretty cool game going here! I played all the way to the end of the demo and then started over to try a few different choices. Here are my thoughts. Sound The first thing I have to mention is the voice acting. I normally don't like voice acting, but the quality of this took me by...
by Preseva
Sat Mar 10, 2018 3:23 pm
Forum: Asset Creation: Writing
Topic: Best way to write a story starting from the "middle"?
Replies: 5
Views: 1380

Re: Best way to write a story starting from the "middle"?

My advice: Reveal only enough of her back story for the current story to make sense and nothing more. Anything beyond what the reader absolutely needs to know is going to feel excessive and irrelevant, which translates to tedious. Even if it doesn't make it into the game, extra back story is always ...
by Preseva
Sat Feb 24, 2018 8:29 pm
Forum: Creator Discussion
Topic: Would roleplaying a script work? (Question for an experimental project)
Replies: 5
Views: 1032

Re: Would roleplaying a script work? (Question for an experimental project)

I think this could be be a great idea to generate ideas and raw material, as long as you don't do a word-for-word transcription of the session. Roleplay, like all conversations, usually ends up sounding awkward and (ironically) unnatural when it's written down. I'd suggest heavily editing what you c...
by Preseva
Fri Feb 23, 2018 3:44 pm
Forum: Creator Discussion
Topic: [Dating sim questions] Would you date a partner who doesn't put you as their first?
Replies: 16
Views: 3967

Re: [Dating sim questions] Would you date a partner who doesn't put you as their first?

For a secondary character it would be fine as part of their personality; as a love interest I wouldn't like it. One reason is that if I play a dating sim, it's for the escapism of an ideal romance. I don't mean a relationship with no problems or conflict, but I like that aspect of feeling more impor...