Search found 678 matches
- Fri Oct 27, 2017 12:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is there datetime, date, time... or anything like that.
- Replies: 2
- Views: 2485
Re: Is there datetime, date, time... or anything like that.
If you mean Python datetime (local real time) then you can import it in: viewtopic.php?f=8&t=40687&p=430540#p430540
- Thu Oct 26, 2017 1:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: <<Resolved>> active changing "image[val].png" in a screen
- Replies: 5
- Views: 634
Re: active changing "image[val].png" in a screen
Variable interpret should work in screen "add":
Code: Select all
default hourTime = 8
screen sideClock():
hbox:
add "_clock_[hourTime].png"
- Thu Oct 26, 2017 12:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: <<Resolved>> text over an image, not a button...
- Replies: 6
- Views: 1287
Re: text over an image, not a button...
Try: hbox: ypos 8 fixed: xmaximum 192 # width of _clock_8.png ymaximum 64 # height of _clock_8.png add "_clock_8.png" fixed: xmaximum 64 # width of _calendar.png ymaximum 64 # height of _calendar.png xpos 8 add "_calendar.png" text "{color=#000}WED{/color}" xalign 0.5 y...
- Thu Oct 26, 2017 12:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: <<Resolved>> text over an image, not a button...
- Replies: 6
- Views: 1287
Re: text over an image, not a button...
I'm still not quite see the picture of what the final result should look like. Do you have a sample image of what do you want the end result to be? For calendar, it should be something as simple as: hbox: fixed: xmaximum 192 ymaximum 192 add "#ff0000" text "Saturday" xalign 0.5 y...
- Wed Oct 25, 2017 12:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: <<Resolved>> text over an image, not a button...
- Replies: 6
- Views: 1287
- Wed Oct 25, 2017 11:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Change textbutton color [SOLVED]
- Replies: 2
- Views: 468
Re: Change textbutton color
vbox: for i in items: if " (disabled)" in i.caption: $ newcaption = i.caption.replace(" (disabled)", "") textbutton "{color=#606060}[newcaption]{/color}" action None else: textbutton i.caption action i.action
- Wed Oct 25, 2017 10:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Namebox/Name Placement
- Replies: 1
- Views: 394
Re: Namebox/Name Placement
See: viewtopic.php?f=8&t=43766&p=452961#p452985
For more information see Animation and Transformation Language.
For more information see Animation and Transformation Language.
- Mon Oct 23, 2017 11:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Preventing Self-Voicing from Activating
- Replies: 14
- Views: 4963
Re: Preventing Self-Voicing from Activating
Code: Select all
init python:
config.keymap['self_voicing'].remove('v')
config.keymap['self_voicing'].remove('V')
- Sat Oct 21, 2017 9:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Patch for game help
- Replies: 2
- Views: 513
Re: Patch for game help
Fix typos in dialogue shouldn't affect or wipe the save files. If you're worried, you can just patch only "scripts.rpc" or just the archived file (*.rpa) if you archived the game.
- Sat Oct 21, 2017 9:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: <<Solved>> Can I make a yes/no prompt before the main screen?
- Replies: 7
- Views: 4440
Re: Can I make a yes/no prompt before the main screen?
Can I make the screen appear only once when the user starts the game for the very first time? Of course it won't appear again if he clicks Yes or Confirm, but if he clicks No it will appear again. Is this possible and how? Use persistent data . default persistent.show_confirm = False label splashsc...
- Sat Oct 21, 2017 9:12 am
- Forum: General Discussion
- Topic: Is it acceptable to flip and mirror a character portrait?
- Replies: 2
- Views: 598
Re: Is it acceptable to flip and mirror a character portrait?
If possible, I would prefer a new drawing or at least some editing on the sprite to be accurate. The mirror of the hair, the shirt buttons is bothering me. The hand, not so much. Then again, I have seen some commercial VNs does the flip anyway, so depending on the budget and the taste/standard I sup...
- Fri Oct 20, 2017 9:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Layers and Alpha Movie
- Replies: 3
- Views: 1948
Re: Layers and Alpha Movie
show image Movie(channel="movie_effect", play="alpha.mpg") onlayer effect IIRC, alpha doesn't work in Ren'Py though. You have to use alpha mask, which is another black and white (only alpha channel) video on top of the existing movie. For more information, see Movie Displayables...
- Fri Oct 20, 2017 5:48 am
- Forum: Ren'Py Cookbook
- Topic: Logo Intro, Opening and Press to Start Screen [Tutorial]
- Replies: 7
- Views: 12098
Re: Logo Intro, Opening and Press to Start Screen
Thanks for sharing! For screen "press_to_start", if you want to avoid using imagemap and "transparent.png" you can use Button instead:
Code: Select all
button:
xysize (config.screen_width, config.screen_height)
action Show("main_menu", transition=dissolve)
- Thu Oct 19, 2017 9:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Show Image with Random Choice? [solved]
- Replies: 4
- Views: 652
Re: Show Image with Random Choice? Help!
From the code, the rock should show, but behind the textbox. Try:
Code: Select all
if result == "rock":
show rock:
xalign 0.5 yalign 0.5
- Tue Oct 17, 2017 6:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Display Text while renpy.pause() [SOLVED]
- Replies: 4
- Views: 1779
Re: Display Text while renpy.pause()
I have no idea of the other way to do it, but from the description, it sounds like a work for the choice menu. All you have to do is style and re-position those choice buttons to be part of textbox. menu: "{i}You now have the option to move, talk and look around{/i}" "Move": jump...