Search found 1347 matches

by namastaii
Sun Sep 15, 2019 10:26 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Working with Numerous Characters...
Replies: 6
Views: 747

Re: Working with Numerous Characters...

I guess what you could try is something like this: $ renpy.jump("".join(["beachparty_", bestfriend])) So you would only use one line assuming you have 30 beachparty labels per best friend character. also I just tested this and it works as well, it's a bit simpler to type: $ renpy...
by namastaii
Sun Sep 15, 2019 9:43 am
Forum: General Discussion
Topic: Script files disappearances?
Replies: 5
Views: 7790

Re: Script files disappearances?

I never experienced this with Editra but I use Atom now and I prefer it
by namastaii
Sun Sep 15, 2019 9:30 am
Forum: Ren'Py Questions and Announcements
Topic: Opening an txt file
Replies: 2
Views: 517

Re: Opening an txt file

If you're trying to give a message to the player, you can just put the text in a screen and show the screen during gameplay. Yes, you can open an external .txt file but I don't think there is any reason why you'd need to and it's not going to work in the way you want so just give the users any infor...
by namastaii
Sun Sep 15, 2019 9:22 am
Forum: Development of Ren'Py
Topic: Fixing the lag while in-game?
Replies: 2
Views: 7630

Re: Fixing the lag while in-game?

You've posted a lot of what you've been trying to implement in your game and it's not an engine problem. My games don't lag. If you're adding in a lot of heavy-performance tasks then it's probably going to hinder the smooth gameplay.
by namastaii
Sun Sep 15, 2019 9:12 am
Forum: Ren'Py Questions and Announcements
Topic: Flying textbox
Replies: 4
Views: 863

Re: Flying textbox

No.
by namastaii
Sun Sep 15, 2019 9:11 am
Forum: Ren'Py Questions and Announcements
Topic: Using im.MatrixColor inside a conditionswitch (while using variables inside file name)
Replies: 5
Views: 866

Re: Using im.MatrixColor inside a conditionswitch (while using variables inside file name)

when I do it that way I get an error saying the variable doesn't exist. if I take out the im.matrixcolor then it reads the variable fine. so I don't really know. we ended up just making a .png layer to trigger in the live composite instead but yeah not sure why this wouldn't work. I asked in discord...
by namastaii
Sat Sep 14, 2019 6:30 pm
Forum: Development of Ren'Py
Topic: Coding Dialogue Statements easier!
Replies: 16
Views: 9208

Re: Coding Dialogue Statements easier!

You still have to put quotations around the strings in the dialogue though. Or the script can't read them. The suffixes and such are just to add to it when it plays in-game. You can't use it to replace actual syntax
by namastaii
Sat Sep 14, 2019 6:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Using im.MatrixColor inside a conditionswitch (while using variables inside file name)
Replies: 5
Views: 866

Re: Using im.MatrixColor inside a conditionswitch (while using variables inside file name)

I did haha (I commented below the first example I tried that) and yeah doesn't seem possible, I had to go with another route
by namastaii
Fri Sep 13, 2019 9:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Question About Best Approach to Character Creation
Replies: 2
Views: 644

Re: Question About Best Approach to Character Creation

I actually just barely released a code (I was going to use this sprite and layers for my own project but I decided to go a different route) so you can use this code as an example to look off of. Also you can take a look at the folder structure. You shouldn't need to have that many subfolders. My exa...
by namastaii
Fri Sep 13, 2019 5:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Defining speed and size of character text
Replies: 4
Views: 770

Re: Defining speed and size of character text

slow_cps - int or True If a number, shows text at the rate of that many characters per second. If True, shows text at the speed taken from the "Text Speed" preference. slow_cps_multiplier - float The speed of the text is multiplied by this number. This can be used to have a character that...
by namastaii
Fri Sep 13, 2019 5:37 pm
Forum: Ren'Py Questions and Announcements
Topic: menu problem
Replies: 6
Views: 624

Re: menu problem

The error isn't associated with the menu, it's talking about your code:

Code: Select all

%s" % ( ", ".join(values.keys())))
what is the whole code there?
by namastaii
Fri Sep 13, 2019 4:34 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Showing variables correctly in an action - string
Replies: 4
Views: 590

Re: Showing variables correctly in an action - string

Try

Code: Select all

action Notify(_("You clicked tile {}, {}").format(x,y))
edit: I didn't see your response before me XD
by namastaii
Fri Sep 13, 2019 9:11 am
Forum: Development of Ren'Py
Topic: Coding Dialogue Statements easier!
Replies: 16
Views: 9208

Re: Coding Dialogue Statements easier!

Code: Select all

define s = Character(_("Sylvie"), color="#c8ffc8", what_prefix='"', what_suffix='"')
worked just fine for me (a double quote within two single quotes)
by namastaii
Thu Sep 12, 2019 2:16 pm
Forum: Creative Commons
Topic: Free Character Creation Screen (Made with Konett's Keri Sprite)
Replies: 2
Views: 2111

Re: Free Character Creation Screen (Made with Konett's Keri Sprite)

No problem, it was fun creating :) plus this can easily be turned into renpy language and doesn't need to be in python image keri = LiveComposite( (467, 946), (0, 0), "Create_Character/Base/base[skin_color].png", (0, 0), "Create_character/Bottoms/bottom[bottom_choice]_[bottom_style].p...
by namastaii
Thu Sep 12, 2019 2:41 am
Forum: Creative Commons
Topic: Free Character Creation Screen (Made with Konett's Keri Sprite)
Replies: 2
Views: 2111

Free Character Creation Screen (Made with Konett's Keri Sprite)

I was going to use Konett's Keri sprite in my game that I started years ago and I've redesigned the game so many times since then and have also decided to get custom sprites created so I thought I'd give out my layer manipulations and dress up code for anyone to use. Not all Keri assets are here (yo...