Search found 1347 matches
- Sun Sep 15, 2019 10:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Working with Numerous Characters...
- Replies: 6
- Views: 747
Re: Working with Numerous Characters...
I guess what you could try is something like this: $ renpy.jump("".join(["beachparty_", bestfriend])) So you would only use one line assuming you have 30 beachparty labels per best friend character. also I just tested this and it works as well, it's a bit simpler to type: $ renpy...
- Sun Sep 15, 2019 9:43 am
- Forum: General Discussion
- Topic: Script files disappearances?
- Replies: 5
- Views: 7790
Re: Script files disappearances?
I never experienced this with Editra but I use Atom now and I prefer it
- Sun Sep 15, 2019 9:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Opening an txt file
- Replies: 2
- Views: 517
Re: Opening an txt file
If you're trying to give a message to the player, you can just put the text in a screen and show the screen during gameplay. Yes, you can open an external .txt file but I don't think there is any reason why you'd need to and it's not going to work in the way you want so just give the users any infor...
- Sun Sep 15, 2019 9:22 am
- Forum: Development of Ren'Py
- Topic: Fixing the lag while in-game?
- Replies: 2
- Views: 7630
Re: Fixing the lag while in-game?
You've posted a lot of what you've been trying to implement in your game and it's not an engine problem. My games don't lag. If you're adding in a lot of heavy-performance tasks then it's probably going to hinder the smooth gameplay.
- Sun Sep 15, 2019 9:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Flying textbox
- Replies: 4
- Views: 863
- Sun Sep 15, 2019 9:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Using im.MatrixColor inside a conditionswitch (while using variables inside file name)
- Replies: 5
- Views: 866
Re: Using im.MatrixColor inside a conditionswitch (while using variables inside file name)
when I do it that way I get an error saying the variable doesn't exist. if I take out the im.matrixcolor then it reads the variable fine. so I don't really know. we ended up just making a .png layer to trigger in the live composite instead but yeah not sure why this wouldn't work. I asked in discord...
- Sat Sep 14, 2019 6:30 pm
- Forum: Development of Ren'Py
- Topic: Coding Dialogue Statements easier!
- Replies: 16
- Views: 9208
Re: Coding Dialogue Statements easier!
You still have to put quotations around the strings in the dialogue though. Or the script can't read them. The suffixes and such are just to add to it when it plays in-game. You can't use it to replace actual syntax
- Sat Sep 14, 2019 6:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using im.MatrixColor inside a conditionswitch (while using variables inside file name)
- Replies: 5
- Views: 866
Re: Using im.MatrixColor inside a conditionswitch (while using variables inside file name)
I did haha (I commented below the first example I tried that) and yeah doesn't seem possible, I had to go with another route
- Fri Sep 13, 2019 9:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question About Best Approach to Character Creation
- Replies: 2
- Views: 644
Re: Question About Best Approach to Character Creation
I actually just barely released a code (I was going to use this sprite and layers for my own project but I decided to go a different route) so you can use this code as an example to look off of. Also you can take a look at the folder structure. You shouldn't need to have that many subfolders. My exa...
- Fri Sep 13, 2019 5:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Defining speed and size of character text
- Replies: 4
- Views: 770
Re: Defining speed and size of character text
slow_cps - int or True If a number, shows text at the rate of that many characters per second. If True, shows text at the speed taken from the "Text Speed" preference. slow_cps_multiplier - float The speed of the text is multiplied by this number. This can be used to have a character that...
- Fri Sep 13, 2019 5:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: menu problem
- Replies: 6
- Views: 624
Re: menu problem
The error isn't associated with the menu, it's talking about your code:
what is the whole code there?
Code: Select all
%s" % ( ", ".join(values.keys())))
- Fri Sep 13, 2019 4:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Showing variables correctly in an action - string
- Replies: 4
- Views: 590
Re: Showing variables correctly in an action - string
Try
edit: I didn't see your response before me XD
Code: Select all
action Notify(_("You clicked tile {}, {}").format(x,y))
- Fri Sep 13, 2019 9:11 am
- Forum: Development of Ren'Py
- Topic: Coding Dialogue Statements easier!
- Replies: 16
- Views: 9208
Re: Coding Dialogue Statements easier!
Code: Select all
define s = Character(_("Sylvie"), color="#c8ffc8", what_prefix='"', what_suffix='"')
- Thu Sep 12, 2019 2:16 pm
- Forum: Creative Commons
- Topic: Free Character Creation Screen (Made with Konett's Keri Sprite)
- Replies: 2
- Views: 2111
Re: Free Character Creation Screen (Made with Konett's Keri Sprite)
No problem, it was fun creating :) plus this can easily be turned into renpy language and doesn't need to be in python image keri = LiveComposite( (467, 946), (0, 0), "Create_Character/Base/base[skin_color].png", (0, 0), "Create_character/Bottoms/bottom[bottom_choice]_[bottom_style].p...
- Thu Sep 12, 2019 2:41 am
- Forum: Creative Commons
- Topic: Free Character Creation Screen (Made with Konett's Keri Sprite)
- Replies: 2
- Views: 2111
Free Character Creation Screen (Made with Konett's Keri Sprite)
I was going to use Konett's Keri sprite in my game that I started years ago and I've redesigned the game so many times since then and have also decided to get custom sprites created so I thought I'd give out my layer manipulations and dress up code for anyone to use. Not all Keri assets are here (yo...