Search found 973 matches

by isobellesophia
Thu May 28, 2020 11:48 am
Forum: Ren'Py Questions and Announcements
Topic: Random dialogue
Replies: 4
Views: 358

Re: Random dialogue

Thia can do too. label start: $ randadvice = renpy.random.randint(1, 20) show mary happy with dissolve if randadvice == 1: m "Hello!" jump user elif randadvice == 2: m "Sleep in exact time!" else: m "Nothing."
by isobellesophia
Wed May 27, 2020 12:11 am
Forum: I am an Artist
Topic: [OPEN] Anime sprite character/BG artist
Replies: 2
Views: 1732

[OPEN] Anime sprite character/BG artist

Hello everyone OvO I am a character sprite artist, BG artist looking for medium-small projects only~ My experience of drawing is 4 years since i am little. My character sprites can be suited in school-themed and for cute visual novels, i can also do anime romance. If you have any more details, just...
by isobellesophia
Tue May 26, 2020 12:03 pm
Forum: Asset Creation: Art
Topic: Looking For Critique On My Style
Replies: 3
Views: 6863

Re: Looking For Critique On My Style

The art is good! And i'll advice to put more shading on those pixelized colors, depending on the angle of the shadow makes sense.
by isobellesophia
Mon May 25, 2020 2:23 am
Forum: Ren'Py Questions and Announcements
Topic: Textbuttons or menus
Replies: 4
Views: 340

Re: Textbuttons or menus

Menus are common in RenPy for player to choose every choices in games, while for textbuttons, are for simply open screens and other functions like variables... maps.... and etc.. I mean, textbuttons aren't common for choices, because menus are simply used for millions of visual novels. Instead, text...
by isobellesophia
Mon May 25, 2020 12:34 am
Forum: Ren'Py Questions and Announcements
Topic: scrolling text?
Replies: 7
Views: 674

Re: scrolling text?

I believe its in gui.rpy or options.rpy.
by isobellesophia
Mon May 25, 2020 12:33 am
Forum: Ren'Py Questions and Announcements
Topic: Linking to other script files?
Replies: 8
Views: 812

Re: Linking to other script files?

00 is for RenPy common files, or also known as the function of the entire script when you create your first game, including all in there such as gui's, save files and etc, it fills with python codes and such. like this one for example. 00gui.rpy 00common.rpy Files like this, you should NEVER touch t...
by isobellesophia
Mon May 25, 2020 12:18 am
Forum: Ren'Py Questions and Announcements
Topic: Linking to other script files?
Replies: 8
Views: 812

Re: Linking to other script files?

Hello new user, it can be, you can create seperate files by creating a new file like for example.

script.rpy
another.rpy

Just make a new empty file and that's it.
by isobellesophia
Sun May 24, 2020 11:41 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: What software can do this?
Replies: 2
Views: 6887

Re: What software can do this?

In the RenOy documentation, you can take a look at ATL's, that's where you can learn animations about texts and such.
by isobellesophia
Sun May 24, 2020 11:28 pm
Forum: Development of Ren'Py
Topic: Showcase game?
Replies: 4
Views: 6108

Re: Showcase game?

gas is kinda right, i mean, The Question is helpful for basic example coding in RenPy games. And for better version, there will be some advanced example game aside from The Question. It'll be great when its filled some rotates... transforms... and some other python functions so that the user can und...
by isobellesophia
Sun May 24, 2020 10:04 am
Forum: Asset Creation: Art
Topic: Black and white or go with flat colors?
Replies: 5
Views: 6576

Re: Black and white or go with flat colors?

Im not good at giving feedback, but the color ones with shading is actually good, i mean... colors with shading is great than flat colors. The lighting needs more improvement and you can at least try improving shading for yourself. :)
by isobellesophia
Sat May 23, 2020 10:25 pm
Forum: Ren'Py Cookbook
Topic: Simple minigames (Screen Language only).
Replies: 130
Views: 117149

Re: Simple minigames (Screen Language only).

Hey, it says that I shouldn't be posting questions here but it looks like lots of people are asking questions here?? Sorry if this is not the right place. I was just wondering, on the battle sequence thing you've created, is there a way to make it so you can choose an option only x amount of times?...