Search found 185 matches

by Meg'
Fri Oct 14, 2016 11:56 am
Forum: I am an Artist
Topic: Lively characters & backgrounds [OPEN]
Replies: 3
Views: 1252

Re: Lively characters & backgrounds

I decided to add a few illustrations as well (even if they are available on my website= ==>

Image

Image

Image
by Meg'
Tue Oct 11, 2016 8:23 am
Forum: I am an Artist
Topic: Lively characters & backgrounds [OPEN]
Replies: 3
Views: 1252

Re: Lively characters & backgrounds

pinqo wrote:Oooh! the colors you used in your last background example is wonderful! love the vibrant colors c:
Thank you! :)

Here is a try I did to color a character differently (the style of the character is also a little different):

Image
by Meg'
Sun Oct 09, 2016 4:46 pm
Forum: I am an Artist
Topic: Lively characters & backgrounds [OPEN]
Replies: 3
Views: 1252

Lively characters & backgrounds [OPEN]

http://img15.hostingpics.net/pics/396586banniereggp3.png MEG-ANNE GOÛT CHARACTERS & BACKGROUNDS Edit: Illustrations added a little beneath this post :) *** PRESENTATION *** Hi! My name is Meg and I create visual novels alone (except for soundtracks and a few things concerning programming) but b...
by Meg'
Wed Apr 13, 2016 10:17 am
Forum: Ren'Py Questions and Announcements
Topic: When I click on the very left side of the screen
Replies: 4
Views: 2860

Re: When I click on the very left side of the screen

I encountered the same problem. I didn't change anything regarding the rollback feature but when on my phone, if I click on the left side, it goes back to the previous text. I added this to the options.rpy: config.hard_rollback_limit = 0 config.hard_rollback_limit = 100 This is the number of steps t...
by Meg'
Thu Mar 31, 2016 4:03 am
Forum: Development of Ren'Py
Topic: Bug on Google Play
Replies: 2
Views: 700

Re: Bug on Google Play

Those are the only informations I got. I also have this report about the crash: Package Name,Crash Report Date And Time,Crash Report Millis Since Epoch,Device,Android OS Version,App Version Name,App Version Code,Exception Class Name,Exception Message,Throwing File Name,Throwing Class Name,Throwing M...
by Meg'
Wed Mar 30, 2016 12:17 pm
Forum: Development of Ren'Py
Topic: Bug on Google Play
Replies: 2
Views: 700

Bug on Google Play

Hello! One of the player got this error: Build fingerprint: 'samsung/j1pop3gjv/j1pop3g:4.4.4/KTU84P/J110HXXU0AOGA:user/release-keys' Revision: '4' pid: 19624, tid: 19653, name: SDLThread >>> fr.outlook.creation_mgout.ad <<< signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000 r0 00001150 r...
by Meg'
Sat Mar 19, 2016 12:53 pm
Forum: Completed Games
Topic: Anges Démoniaques [GxB romance, fantasy]
Replies: 34
Views: 19484

Re: Anges Démoniaques [GxB romance, fantasy]

Thank you! And sorry, one proofreader isn't done with his route so I can't release it for now :/
by Meg'
Sat Mar 05, 2016 2:29 am
Forum: Ren'Py Questions and Announcements
Topic: Is it possible to use consumables iap with renpy?
Replies: 3
Views: 428

Re: Is it possible to use consumables iap with renpy?

PyTom wrote:Only on iOS, and it's not recommended even there.
What do you mean by "it's not recommended"?

Is it because it won't work well or is it because you disagree with consumables iap?
by Meg'
Fri Mar 04, 2016 8:22 am
Forum: Ren'Py Questions and Announcements
Topic: Is it possible to use consumables iap with renpy?
Replies: 3
Views: 428

Is it possible to use consumables iap with renpy?

The title says everything. Is it possible to implement consumables iap with ren'py?

Thanks in advance!

Meg'
by Meg'
Sun Feb 21, 2016 2:42 pm
Forum: Completed Games
Topic: Anges Démoniaques [GxB romance, fantasy]
Replies: 34
Views: 19484

Re: Anges Démoniaques [GxB romance, fantasy]

Sorry it's taking so much time. The proofreaders are doing their best.

I hope it's done by the end of the month :D

Thank you everyone!
by Meg'
Sat Feb 20, 2016 9:29 am
Forum: Ren'Py Questions and Announcements
Topic: Two-player name input??(Solved)
Replies: 6
Views: 669

Re: Two-player name input??

If I'm not wrong, you forgot the "2" to [name2] for your character a :D
by Meg'
Sat Feb 20, 2016 2:47 am
Forum: Ren'Py Questions and Announcements
Topic: Energy that replenishes every 24 hours, help! [SOLVED]
Replies: 6
Views: 1031

Re: Energy that replenishes every 24 hours, help!

Zetsubou, I'll use Xela code because if the player plays Monday and then comes back a week later, he won't get his energy (it'll be monday again). The 24 hours system is more efficient, I think. I tried to add a callback in the options like that: config.start_callbacks = [energy_restoration] But it ...
by Meg'
Sat Feb 20, 2016 2:43 am
Forum: Ren'Py Questions and Announcements
Topic: Giving two actions to an imagebutton [SOLVED]
Replies: 8
Views: 4475

Re: Giving two actions to an imagebutton

Thank you for your advices, everyone! :D I'm still trying to implement what you said. If you want to use screen language to force an autosave, you can do it like this: action Function(renpy.force_autosave) That would be a combination of screen language call function action:: Function(callable, *args...
by Meg'
Fri Feb 19, 2016 3:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Giving two actions to an imagebutton [SOLVED]
Replies: 8
Views: 4475

Re: Giving two actions to an imagebutton

You can just separate them with a comma. Like that? ==> imagebutton auto "gui/main_start_%s.png" xpos 450 ypos 300 action Start(), ShowMenu("load") at main_eff1 But even if the code above was correct, it wouldn't work because I don't have a save/load screen (it will be a free to...
by Meg'
Fri Feb 19, 2016 12:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Giving two actions to an imagebutton [SOLVED]
Replies: 8
Views: 4475

Giving two actions to an imagebutton [SOLVED]

Hello! I'm using imagebuttons for the main menu of my game (yes, imagebuttons are as cool as the tutorial said :mrgreen: ). I was wondering if I could add more than one action to an imagebutton? My code for the imagebutton which is concerned: imagebutton auto "gui/main_start_%s.png" xpos 4...