Search found 185 matches
- Fri Oct 14, 2016 11:56 am
- Forum: I am an Artist
- Topic: Lively characters & backgrounds [OPEN]
- Replies: 3
- Views: 1252
- Tue Oct 11, 2016 8:23 am
- Forum: I am an Artist
- Topic: Lively characters & backgrounds [OPEN]
- Replies: 3
- Views: 1252
- Sun Oct 09, 2016 4:46 pm
- Forum: I am an Artist
- Topic: Lively characters & backgrounds [OPEN]
- Replies: 3
- Views: 1252
Lively characters & backgrounds [OPEN]
http://img15.hostingpics.net/pics/396586banniereggp3.png MEG-ANNE GOÛT CHARACTERS & BACKGROUNDS Edit: Illustrations added a little beneath this post :) *** PRESENTATION *** Hi! My name is Meg and I create visual novels alone (except for soundtracks and a few things concerning programming) but b...
- Wed Apr 13, 2016 10:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: When I click on the very left side of the screen
- Replies: 4
- Views: 2860
Re: When I click on the very left side of the screen
I encountered the same problem. I didn't change anything regarding the rollback feature but when on my phone, if I click on the left side, it goes back to the previous text. I added this to the options.rpy: config.hard_rollback_limit = 0 config.hard_rollback_limit = 100 This is the number of steps t...
- Thu Mar 31, 2016 4:03 am
- Forum: Development of Ren'Py
- Topic: Bug on Google Play
- Replies: 2
- Views: 700
Re: Bug on Google Play
Those are the only informations I got. I also have this report about the crash: Package Name,Crash Report Date And Time,Crash Report Millis Since Epoch,Device,Android OS Version,App Version Name,App Version Code,Exception Class Name,Exception Message,Throwing File Name,Throwing Class Name,Throwing M...
- Wed Mar 30, 2016 12:17 pm
- Forum: Development of Ren'Py
- Topic: Bug on Google Play
- Replies: 2
- Views: 700
Bug on Google Play
Hello! One of the player got this error: Build fingerprint: 'samsung/j1pop3gjv/j1pop3g:4.4.4/KTU84P/J110HXXU0AOGA:user/release-keys' Revision: '4' pid: 19624, tid: 19653, name: SDLThread >>> fr.outlook.creation_mgout.ad <<< signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000 r0 00001150 r...
- Sat Mar 19, 2016 12:53 pm
- Forum: Completed Games
- Topic: Anges Démoniaques [GxB romance, fantasy]
- Replies: 34
- Views: 19484
Re: Anges Démoniaques [GxB romance, fantasy]
Thank you! And sorry, one proofreader isn't done with his route so I can't release it for now :/
- Sat Mar 05, 2016 2:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to use consumables iap with renpy?
- Replies: 3
- Views: 428
Re: Is it possible to use consumables iap with renpy?
What do you mean by "it's not recommended"?PyTom wrote:Only on iOS, and it's not recommended even there.
Is it because it won't work well or is it because you disagree with consumables iap?
- Fri Mar 04, 2016 8:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to use consumables iap with renpy?
- Replies: 3
- Views: 428
Is it possible to use consumables iap with renpy?
The title says everything. Is it possible to implement consumables iap with ren'py?
Thanks in advance!
Meg'
Thanks in advance!
Meg'
- Sun Feb 21, 2016 2:42 pm
- Forum: Completed Games
- Topic: Anges Démoniaques [GxB romance, fantasy]
- Replies: 34
- Views: 19484
Re: Anges Démoniaques [GxB romance, fantasy]
Sorry it's taking so much time. The proofreaders are doing their best.
I hope it's done by the end of the month
Thank you everyone!
I hope it's done by the end of the month
Thank you everyone!
- Sat Feb 20, 2016 9:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Two-player name input??(Solved)
- Replies: 6
- Views: 669
Re: Two-player name input??
If I'm not wrong, you forgot the "2" to [name2] for your character a
- Sat Feb 20, 2016 2:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Energy that replenishes every 24 hours, help! [SOLVED]
- Replies: 6
- Views: 1031
Re: Energy that replenishes every 24 hours, help!
Zetsubou, I'll use Xela code because if the player plays Monday and then comes back a week later, he won't get his energy (it'll be monday again). The 24 hours system is more efficient, I think. I tried to add a callback in the options like that: config.start_callbacks = [energy_restoration] But it ...
- Sat Feb 20, 2016 2:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Giving two actions to an imagebutton [SOLVED]
- Replies: 8
- Views: 4475
Re: Giving two actions to an imagebutton
Thank you for your advices, everyone! :D I'm still trying to implement what you said. If you want to use screen language to force an autosave, you can do it like this: action Function(renpy.force_autosave) That would be a combination of screen language call function action:: Function(callable, *args...
- Fri Feb 19, 2016 3:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Giving two actions to an imagebutton [SOLVED]
- Replies: 8
- Views: 4475
Re: Giving two actions to an imagebutton
You can just separate them with a comma. Like that? ==> imagebutton auto "gui/main_start_%s.png" xpos 450 ypos 300 action Start(), ShowMenu("load") at main_eff1 But even if the code above was correct, it wouldn't work because I don't have a save/load screen (it will be a free to...
- Fri Feb 19, 2016 12:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Giving two actions to an imagebutton [SOLVED]
- Replies: 8
- Views: 4475
Giving two actions to an imagebutton [SOLVED]
Hello! I'm using imagebuttons for the main menu of my game (yes, imagebuttons are as cool as the tutorial said :mrgreen: ). I was wondering if I could add more than one action to an imagebutton? My code for the imagebutton which is concerned: imagebutton auto "gui/main_start_%s.png" xpos 4...